Universal Planar Conquest (by Shortbreak Studios)

Discussion in 'iPhone and iPad Games' started by strivemind, Feb 4, 2016.

  1. funambulist

    funambulist Well-Known Member

    Dec 21, 2008
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    #381 funambulist, Feb 16, 2016
    Last edited: Feb 16, 2016
    Just went through the 1.1 tutorial—works fine now (as do the sFX). :)

    A bit more information concerning the bugged game I reported above. I've been loading save games to see if I could pinpoint when the bug begins and can pretty much verify that it begins on the turn where I capture a node (my second in the game) and one of my Magic Spirits installs a siphon which begins the 5 turn countdown timer. At this moment I can still load the immediately following turn but see the node icon and countdown timer (set to 5) on the splash screen just before the saved turn opens. The next turn the node, the cities and other features described above are gone.

    I'm going to try to replay the node capturing turn (fighting a single Storm Giant) and see if I can reproduce the bug.

    EDIT: So I've captured the node again. Ended the turn and then saved and reloaded it. Everything seems fine so far but once again I do see the node icon and countdown timer (this time, correctly with the number 4) appearing on the splash screen before the save game actually loads. Is this normal? One other detail... the icon and number first appear in a slightly larger form, and then a moment later, slightly reduced in size.

    EDIT 2: Two turns further on... no node counter on the splash screen but the node and all the features listed above are gone again. :mad:
    Hope this information helps. If I can provide more let me know.
     
  2. trystero

    trystero Well-Known Member

    Aug 11, 2009
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    Bleh, turn 79, both SL's on highest difficulty lost all settled cities except respective capitals to neutrals. AI needs soooo much more aggression and defensive build up :)
     
  3. funambulist

    funambulist Well-Known Member

    Dec 21, 2008
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    OTOH the neutrals AI is doing great. :p
     
  4. Nullzone

    Nullzone 👮 Spam Police 🚓

    Jul 12, 2013
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    The Neutrals just suck less ;)

    Want to know some more wacky AI shenanigans?
    I mentioned earlier that in my current Dwarven game, I stole a city right under the opposing Wizard's nose.
    Now, I *really* needed a garrison, but couldn't build it fast enough.

    The silly Wizard traded me half of *her* garrison for an ultimately useless - way too expensive to cast that early in the game - spell.
    So, not only do I have a garrison for my new town now, the Wizard weakened herself enough that said troops should be able to conquer her Capital now :D

    The spell itself should be pretty good in the later game, by the way.
    Earth Spell Tier 5 "Silent Sentinels". Costs 200 Mana (that's okay even early/midgame) and 6 upkeep. Cast on a friendly town: reduces Unrest by 20%, and "adds 4 Earth Elementals to garrison during sieges."
    I can think of a few interesting uses for that (surprise garrison :D) ...
     
  5. funambulist

    funambulist Well-Known Member

    Dec 21, 2008
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    I really need to pay more attention to the diplomacy screen. Can the player initiate trades themselves?
     
  6. Nullzone

    Nullzone 👮 Spam Police 🚓

    Jul 12, 2013
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    Indeed you can.
    Trade for Gold, Spells, Units, Mana. Make war or peace, or forge an alliance.
    You can get some really interesting trades, even if you don't pull crazy stunts like mine above.
    From now on, I'll refrain from those and try to be a bit more reasonable with trading. That's a bit too much of abusing an AI loophole for my taste.
     
  7. Jusvah

    Jusvah Active Member

    Feb 23, 2015
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    Update 1.1 live in the U.S.!! Sorry if old news! #
     
  8. funambulist

    funambulist Well-Known Member

    Dec 21, 2008
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    #388 funambulist, Feb 16, 2016
    Last edited: Feb 16, 2016
    Yes. Just tested it. While it's cool it also currently presents a HUGE loophole... er... I just traded 1 gold coin for Pegasi Riders. (I initially offered 15 and Merlin undercut himself and counter-offered with 1. Like taking candy from a baby...)

    Update: It's completely broken at least trading gold for units. If you offer 15 gold the SL counter-offers with 1. If you offer 20 gold it counter-offers with 2 etc.
     
  9. funambulist

    funambulist Well-Known Member

    Dec 21, 2008
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    Not at all! Enjoy!
     
  10. doomtrader

    doomtrader Well-Known Member

    Apr 15, 2013
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    We got that bug, will get fixed in next build.
     
  11. funambulist

    funambulist Well-Known Member

    Dec 21, 2008
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    Good to hear! Thanks!
     
  12. doomtrader

    doomtrader Well-Known Member

    Apr 15, 2013
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    I've been talking with the team today and we are going to release series of short tutorial videos.
    We will start with couple basic threads and later hear your opinion about what to do next.
     
  13. Jusvah

    Jusvah Active Member

    Feb 23, 2015
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    Great news! I think that will be very helpful!! Can't wait to see the devs' insight!
     
  14. Nullzone

    Nullzone 👮 Spam Police 🚓

    Jul 12, 2013
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    Does the score calculator work correctly?
    I finally finished a game, with the stunties to boot ;)
    The final score showed up as 1313 or so, with a -x0.6 for Adept difficulty. Definitely not right, as I was playing on hardest.

    And won't play Dwarves again anytime soon. Having only 2 movement for all units really hurts, takes ages to get anywhere.
    Their only saving grace is that once you conquered another city or two, you can use those for production, and switch the Dwarves to money-making. Which worked pretty well overall, my Capital financed most of my crusade on its own ;)
     
  15. doomtrader

    doomtrader Well-Known Member

    Apr 15, 2013
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    Was it other Sorcerer AI or just Neutral unit?
     
  16. funambulist

    funambulist Well-Known Member

    Dec 21, 2008
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    Not sure how large this game was but I'm curious as to how many turns it took to complete. And in general... are most of your games taking more than 100 turns?

    Looking forward to your next beginner's guide @Nullzone!
     
  17. funambulist

    funambulist Well-Known Member

    Dec 21, 2008
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    I'm playing a game right now where I've seen this behaviour (some turns back). Don't know if it was a SL unit or a neutral but I suspect it was the latter. If I do see it again I'll take note of who "owns" said unit and report it.
     
  18. Nullzone

    Nullzone 👮 Spam Police 🚓

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    #398 Nullzone, Feb 17, 2016
    Last edited: Mar 22, 2016
    It was a really small game, only one Plane and 3 Opponents. Won on Turn 65, with 10 towns and an okay army.
    Could have been at least 10 turns faster, I think. But then I'm still learning new tricks every day ;)
    Almost forgot: my only game past turn 100 so far was my Unhallowed one. But that one was were the corrupted savegames started, and I don't have a good save left; so for now the game is lost :(

    Might take another day or two, I'm away all afternoon and evening and won't have time to write. I'll try to at least get the explanation for the Orc spells out today.
     
  19. funambulist

    funambulist Well-Known Member

    Dec 21, 2008
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    Auto-resolution of Battles and Combat Log fix

    @doomtrader: in what manner are battles currently auto-resolved? Does the AI actually play out the battle on behalf of the player utilising the available units and spells? If so it would be amazing help for the learning player to be able to 'step through' the battle in order to watch and learn. Please consider this. Thanks!

    Could you also please add to your undoubtedly growing to-do list improvement of the Combat Log? At the moment the (-) button to collapse the window obscures the bottom line of the window and scrolling the log is very buggy. Not a priority task but I personally find the log very useful and it would be nice if it worked properly. Once again thanks!
     
  20. doomtrader

    doomtrader Well-Known Member

    Apr 15, 2013
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    Poland
    Neutral units shouldn't pick up the chests. It is designed (and coded) that only Sorcerers and human player can take them.
    So if the SL AI didn't pick them up or Neutral pick it up then it is a bug. After couple of tests here, it seems it is WAD (Work as designed), but if you will find out the opposite, please report.
     

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