In regards to the 'no casting bug': Remember you cant cast spells if you have moved 'full' or attacked. -it counts as an action
Manual is available here: http://planarconquest.com/Planar_Conquest_Manual.pdf It needs some more polishing but I didn't wanted you all to wait. If there are some fields that you would like us to cover, then just let us know.
Maybe I'm overlooking it but I can't find a chart detailing which heroes can equip what. To whit: the outline of Cirrym the Learned has a shield slot but I can not get him to equip ANY of the shields that I've crafted for him (neither the lightest, nor the heaviest).
Thanks a lot for the manual, doomtrader! Seconding what funambulist wrote, you folks enjoy the weekend, well deserved! UPDATE: got the first question already If the list for spell selection at game creation is correct, then Mastery has a bug: the lists says 2 Tier 3 spells, but I can pick only one. @fun: The Hero equipment list is on p.29/30. And p.52/53 lists the Heroes by class. Takes a bit of back and forth, but not much of a problem.
Thanks I've read both sections. The chart showing the breakdown of the heroes by class and abilities is quite useful. But as far as I can see from the equipment section the only restrictions (logically) involve single and double handed weapons. It would appear that any hero should be able to equip ANY piece of amor/helmet etc irregardless of its weight. So far in practice this has not been the case.
Just to provide an update. Looks like once I had conquered a city on the plane Units could cast again. Sounds like a bug.
There are armor restrictions mentioned in the heroes section. For example, wizards Code: Can only use quarterstaffs, wands [B]and wear padded armor[/B]
The manual mentions multi-figure units. Devs, is there a way to enable them? They all look single unit to me.
Excellent job on the thread guys! Very informative. Flowing nicely. You're welcome to everyone who thanked me for the YouTube gameplay links. @Doom (Dev) This is for the future of course. I understand you are working on the Console/PC versions. That said, I hope, when you complete those versions, you transfer that controller support from consoles over to iOS, so us with Apple TV, can continue a game via iCloud save (I know, there is no iCloud saves yet - I'm just painting what a future picture could look like) This would be awesome with my mifi while playing on my Apple TV. (In the future of course) way more important stuff now which I highly commend you for. Keep up the good work.
Request: Remove Enchantment on Unit Screen Right now I have to guess which Enchantment is on which unit when I want to cancel one (see other request to list the unit, tap/hold enchant to move to unit). Would be great if a longtap on the Enchantment in the individual unit's screen stops the Enchantment. And a serious bug: No idea why, but suddenly my savesgame get corrupted and the game crashes all the time. Already lost 5 saves (no harm done, I save every turn; but annoying): Usually, when trying to load, a corrupted save gets stuck with the bar around 1/3 full, and doesn't continue. With the last one, I lost more than half of my cities and all garrisons with them. @Wastelands: How can I get the saves to you? Not jailbroken here.
Unhallowed Battle Report Around Turn 110 now, and still kicking butts Got 3 Heroes and a pretty good army (Arcane Wraiths are brutal). But I am running low on resources, seriously need to consolidate now. I overstretched a bit, too many units and buildings. I put most of my cities on housing, and will get a second army going once one of my Heroes made it back to the Shadow Plane. He'll conquer the neutral cities I skipped there, and I'll also settle a few new ones if I can find nice spots (ideally with large boni to N.E. output). Only one enemy Sorcerer left, but I might take my time with moving to his Plane.
Oh dear, 'corrupted saves.' I hope this has nothing to do with playing the Unhallowed? Seriously though has the file corruption struck just one game? Or different games? Is there any problem starting new games? I haven't used a tool like iExplorer for years. But obviously if you're offering to send corrupted save files to @Wastelands they still work. Perhaps it's an idea to copy your save files somewhere else, reinstall the app, and then move files back one by one in order to narrow down the problem?
Save games on iOS are a real pain, in the future we would like to create multiplatform save game server, so we will be able to grab your save games from there. I have already reported the issue to programmers. I can't guarantee they will take a look on this during the weekend, but we should come with some answers on Monday the latest.
Nah nah, order them back, it's weekend Seriously, please don't work on it right away. I know how much pain troubleshooting without reproducable examples is (I do that for a living). If you guys start looking into it sometime next week, perfectly fine with me. Wonder if anyone else got hit as well. Folks, input please? @fun: iExplorer etc. stopped working with the changes Apple made on iOS 9.x. And I didn't keep track if they found a way to make it work again. But I know that you can do it somehow via iTunes (iTunes Filesharing that's called I believe), just don't ask me about the technical details. It's something Wastelands would have to add with an update, anyways. @Wastelands: If you don't know how to go about it, Catacomber (The Quest developer) might have more info. I can always ask her, if needed. I am mainly playing Unhallowed now, but at least one other game got hit as well. All seemingly at random. I do have the suspicion it's more likely to happen when I don't wait till the "Save Completed" text disappears, and then quit to Main Menu before I close Planar. With one of the affected games I definitely closed the game via the taskbar without going back to the menu first. Most of the saves just refused to load, and I deleted them. But I kept the one where I lost half my towns. Will see next week if I can figure out a way to get it to you. Continuing from an unaffected earlier save works just fine, as does starting new games. Running on an Air1 with iOS 9.2.1, not jailbroken. No other apps in the background, Wifi usually off. Hhmm, how exactly do you have saves implemented? I remember that Wavelight had huge problems with corrupted saves in Demon's Rise at some point, because the standard Unity implementation apparently sucks like a Dyson 5000
@Nullzone apropos "sucking like a Dyson 5000" my sorcerer sucks pretty badly fighting tactical battles. I hope that either you or someone else eventually puts together a guide concerning whatever general observations might be made when on the battlefield.