Each race at least has some race specific buildings if I recall. Grey Elves have Forester's Guild and Animist's Guild, maybe more.
I don't see it listed anywhere in the game. From what I've seen so far, the healing rate is a fixed percentage of max HP per turn. No idea if it has any modifiers for terrain/Plane etc. I'll just wait for the manual, that kind of info should be in there. Don't think so, but naturally cannot know for sure. Not sure what you mean with "applying the healing function to a whole army". Do you mean the "healing cross" button for the army? I'd say that's just for convenience: to put your whole army into healing mode in one go, instead of having to set every unit individually. I always just put the army on healing, too lazy to micromanage splitting off individual units
Indeed. I meant the "healing cross" button. Regarding the relation health and available movement points: I need to check this again but I have the feeling that if a unit has no movement points left at the end of a turn and I set it to heal... it hasn't improved at all health-wise at the start of the next turn...
Just noticed a tweet (from yesterday) from Wastelands Interactive that the new pdf manual for Planar Conquest should be available today.
Sorry for the noob question, but is there a faster way of increasing population other than using housing? As of right now, I'm using summons to scout the area and attacking whatever world features I can while waiting for my city's population to increase. Is there anything else I should do before ending my turns?
So I've conquered my current plane and have moved a large expeditionary force to the Prime plane. In my first encounter there, I noticed none of my spell casters can use spells and my personal spells cost far more. Is this because my tower is located on another plane? I fear the loss of that army if so
Good question. I'd like to know the answer to this as well. @Nekko what race are you playing at the moment and what how much is your population increasing per turn? Edit to add: I believe I read somewhere that the difference between current pop. and max pop. determines pop. growth rate. I.e. the more a pop. can grow the faster it does grow. (Otherwise known as Lebensraum...) I've just started a new game with the Dark Elves. The surveyor tool tells me that our capital will support a max. population of 8.5k (but if the race be Draconians this very same scenic spot would support a population of 14.5k). My Dark Elf starting population is '6000' (6k). Current growth per turn?... a measly 20!
Re: housing and population growth: Housing is the fastest way to increase pop. The effect of Housing is determined by your city's production. Different Races have different pop growth modifiers. Darkelves grow the slowest I think, while Insects multiply like rabbits The different max. pop is determined by the Terrain type, I think. Random thought: Being able to "add" Settlers to another town would be a nice way to move population around if needed. Re: (Not) Casting on different Plane: Casting cost is increased with distance from your Tower. Hint: there's a spell for that... Battlecaster Perk reduces the penalty by 50%. However, this should only apply to spells you throw, not to your units. And I didn't have that problem so far. All my casting units can fling spells just fine, and their costs don't increase on a different Plane. @trystero: What happens exactly when you try to cast a spell with a unit in combat?
Exactly. I'll just add that you can also increase population growth by casting a Life spell Mothers' Resolve. The Lost Tribe world feature also provides 500 population to the nearest city.
I'm playing as the Grey Elves and my population increases by 80 per turn, without using housing. According to the surveyor, my capital supports a max population of 21.5k
Don't think so, but I haven't tried yet. Added it to my feature request list. Now I just need to find time to write it all up and send it to the good folks at Wasteland
I've discovered quite a few Lost Tribes but didn't pay much attention to where those people wentI just assumed to the capital. Knowing they go to the nearest city definitely has strategic consequences. Thanks for the info!
No idea. But you can check their twitter feed from the app's main screen. I'm sure they will announce where to get it.
When I open up the units casting menu the cast button is there, they show as having the mana to cast it, but the Cast button is grayed out. Pressing it does nothing. Pretty big bug if it's a bug. Again, on my home plane with my tower, unit casting is no problem. It's just when I have an army on an alternate plane.
Weird. I just fought with my Unhallowed on the Paradise Plane, and the Huecuvas, Arcane Wraiths, and my 2 Heroes (Dran, Ixi) could cast spells just fine. Which Race and specific Units do you have the problem with? I can give it a shot this evening or on the weekend, if I can reproduce it.
No idea what the problem is but it strikes me that a grayed out cast button is a rather specific indicator of something being wrong... i.e. compared to scenarios when you can't cast a spell (because, for example, you've cast it—like acid arrows—against a particular target once already) and no cast button is presented.
Undead Interlude Part I is up, enjoy. I just wanted to post a quick "having fun, these guys make everyone roll over" gameplay progress report. Well, look how that turned out