I've got the iOS version and also an Android one on the Kindle Fire. On the Android copy (still 1.4 but waiting keenly for the update) the only achievement I don't yet have is "Evolve Your Disease" because despite the fact that it should trigger in pretty much every game ever played, it stubbornly refuses to unlock! Hoping that 1.5 fixes it, but yeah there's some broken code in there somewhere.
Win a game with the necroa virus without making a single zombie. The current interpretion of that is one can't use Cyropathic Reanimation (CR) or any symptom/ability or transmission that appears after CR. (horde, regenerate, air 3 and so on.) The moment CR mutates or is evolved you will get at least 1 zombie thus fail the achievement. Winning it still defined at 100% dead, not 100% infected (several posters have achieved 100% infection without getting the achievement ) There just does not seem to be enough lethality to kill fast enough before the cure gets to 100%. Every available trans/ability/symptom tried I believe (pls confirm redpill - from your 200DNA 100% infect game)
Hmm.. maybe it's a word trick where the key word is "making"? E.g. some combination where we don't actively make the zombies, but allow the mutations to create CR? Or don't use the abilities?
Since the dev is dragging his feet with giving a clue on nazg(not trying to be hateful with that) it makes me think it really is something small that we are all over looking, like he couldn't give us a hint because the hint would give it all away.
He's actually given us two hints, in a discreet way... a) There is no text associated with it (aka, not an event). Not sniffable. b) 100% infection is a requirement for NAZG. My personal theory is that the only thing we miss is how to make countries fall into anarchy faster. Severity is a huge factor. Mutation chance is tiny factor. But there must a third factor that we have not discovered yet... (Paranoia not included because it appears to be random)
Because you can't win if there are still healthy people. It doesn't have to be 100% before being noticed but at some stage you must have 100% infection. On James's post on sniffing, I am still sceptical of inferring that it means there is not event. There are messages for POTUS/Spalin/nuking in the message file but nothing to tell you that drug 2 and a low lethal disease is needed to start the ball rolling. NAZG may well have messages, which don't mention directly NAZG, but have useful outcomes for NAZG. What isn't in the messages file or any other is how to start NAZG. That is what I believe James's post ment. Of course all this does is lead to confusion which is nice for him to watch as we did rip through the origin achievements. All we really know is that we have to win without a single zombie.
Don't forget, in one post he nonchalantly says along the lines of "It's possible - in fact I just did it again" and because of that it's probably easily repeatable so must not have too much luck involved, that or a rather easy to do trick. So far my best has been somewhat crappy at one symptom, every country at least infected, about 50% fully, and like 150 dna saved for a sudden attack. It didn't turn out well from there cause of random mutation. Cure was at 4% with no cure slowers at all, I evolved hyper salivation before it left my starting country so all red bubbles were at least 2 dna, on casual it's akin to having coughing and sneezing, cure happening but at a low crawl. I saw a vote call on the last page, I'm in for a hint if possible.
Nazg I'll third that vote for a hint, all the other achievements have about a 5-10 pg trail of failed attempts before we all finally figure it out. We have doubled that amount on nazg easily.
You should go back and read that post of his again. What he says is something like, "I just got this again" - which suggests he may not have gone through the process that many times. He then goes on to say he's considering making it a bit easier, which suggests that it's hard! So perhaps not some easy trick. He gave some stars on a comment he quoted about there being a trick to stopping mutations. I'm wondering if that refers to what we know already (Gene ReShuffle2 and its predecessors getting you to 3.5B mutation-free) or if it's something else. Regardless, we've gotten to 100% infected without detection with a reasonable amount of DNA, and still haven't come close. So it's really not a problem of getting to 100% infected. The problem is that we don't know how to use that DNA at that point to sufficiently hinder the cure or cause countries to fall into anarchy faster. Whatever the strategy is, it's likely only going to eek out a close win (high cure %), because otherwise the strategy would dramatically impact normal play with zombies as well. So I doubt it's some magic combo that completely prevents cure research or something. My guess is we either are missing something about the impacts of each symptom/transmission combo in a 100% infected undetected scenario, OR we are missing something about a strategy wherein some lethality can be achieved without the entire world going into crazy research mode. The problem with these guesses is that we've tried so many combos already that I find it hard to believe one of us would not have stumbled upon it by now.
It was along time before nuking was worked out and even then someone posted the starting point and got James to admit it was the closed he'd seen yet. He did say it was probably impossible in brutal, don't know if that because of the reduced random mutations (effect) in brutal or the brutal cure clock being faster (race) than casual. With our current strategy, either we find something to slow the cure down beyond the direct symptom effects or we find something to add lethality beyond the direct transmission/symptoms effects or both. In either case it sounds like a triggered response because between us we must have tried every combo.