how to beat NAZG - it's a race - DOES NOT WORK it's a race. The most extreme race ever! Imagine combining the bio-weapon kill race with the nanovirus cure race. Its a race where you need to balance infection with killing, and beat the cure! As you add more severity (through symptoms) the value of red bubbles increases to 3-5, giving you the DNA to evolve on the go. Got close to world infection but keep mutating into zombie. Even with not evolving anything that is located next to zombie cyto, it still finds a way to evolve. Need to keep in mind there is 5-7 mutations per world infection. UPDATE: dammit. i thought i had it. the forced mutations ruin everything! best result 2b dead. maybe the extra DNA from increased severity can be used to our benefit somehow. I just don't know any more. the towel is going back in!
Hate to burst anyone's genetic bubble but I really don't think the NAZG achievement is possible. Perhaps in a future update, but as it stands the benefits of slowing future research with symptoms such as psychosis and delirium is pointless, given the fact that it also increases severity, thus speeding up research speed. Also, I have noticed that humans seem to overreact to the Nec. Virus. They seem to go from not noticing it, to being "concerned" and almost any steps you take in lethality will focus Global cure efforts. I won't go into the lethality issue, since we all know that there isn't enough there to counter cure research. The ONLY combo I though would have made sense would've been the "Bat 2" / insomnia/ photophobia combination, sense bats are explicitly described as attacking at night. Would've been a damn good opening, but doesn't seem to do any good. Good luck folks, but this particular plague seems to be tweaked to cater to Zombies only. Maybe it's an F* you to those who pleaded they don't make it " another zombie game".
Awesome strategy! Gonna give that a go now! Thinking start in west Africa, poor medicine and lots of land neighbours! I think your right tho, it's gonna be like walking a tight rope at full speed!
I'm not in the "it's a race camp", I still believe there is some event / script sequence which drastically alters either or both of the lethality or cure speed. If I am wrong then so be it, but until then I remain sceptical. Infect and kill as you has been tried before by RedPill I believe. Maybe not in the same way and that may make a difference but again I'm glass half empty until someone actually achieves NAZG. And that is why I'm not in the "it's a race camp", to win by basic lethality means evolving the symptoms next to cryopathic reanimation (zombie). You have to infect 100%, kill 100%, before cure 100% AND without random mutation of CR pushing you into zombie. Way more difficult that nuking yet NAZG is only 10 points, nuking and space are 40 points. True they may not be comparable but if they are then we are making NAZG harder than James intended.
NAZG, damn you!!! Got so desperate just now, I tried playing a game on Virus, called it Necroa just to see if anything happened, technically I won with Necroa virus and didn't reanimate any zombies!!! #
It was original 7 plus any add ones, as of 1.5.2 it became just the original 7. I unlocked the cheats back in 1.3 then lost them when I added Neurax, unlocked them again by beating that on brutal, lost them again when adding Necroa. I beat that on brutal under 1.5. So the change to the unlock logic wasn't apparent to my outside of the version history.
the race does not work. but the increased DNA from severity must be useful somehow. no more posting i got it, till i really got it. just found a clue and wanted it to work so bad. NAZG. just doesn't make sense.
Hey toucharcade detectives, I'm kinda new to this thread but I've been enjoying the NAZG case you people are on. But even though I'm probably never going to get that achievement,I was wondering if you could help me answer a question: Is it possible to get the whole world infected with necroa before it mutates? I always get to around 2-3 billion infected before insomnia mutates. I devolve it but a few days in the game later it comes up again. Is it possible to actually infect the whole world without this happening?
Its fixed - update 1.5.3 On the to do list still Hah, this is brilliant. I wish I had thought of this and implemented it somehow
We have not been able to reliably infect the entire planet with zero mutations. So if it's possible we haven't found a repeatable trick. However, at 1.7B infected if you evolve Drug 1, Gene Hardening, Gene ReShuffle 1 and Gene ReShuffle 2, you will stay mutation free until about the 3.5B mark. Also you can use the Base Hydrolysis or the Base Oxidation genes to mutate Transmissions or Abilities instead of symptoms (most of the time, and as long as you have Gene Reshuffle 2 evolved).
No. if you evolve from drug 1 upto genetic reshuffle 2 right away, you can delay mutations until roughly the 3.5b mark. this will also reduce the amount of mutations. on casual mode, by evolving those meds, there are on average 5 more mutations until you reach 100% world infection. these are forced mutations. even using the creationist gene you can't prevent them.
Not as brilliant as you giving us an indication as to whether we're een remotely on the right track with NAZG
I'm thinking that he isn't telling us because of how fast all the other achievements were worked out. You spend a ton of time coding a new update, and a few days after release everyone has done all but 1 of the achievements? That's gotta suck
Save suggestion I'd like to make a suggestion about the save feature. I understand it was changed due to scoring. What I would like to see is a hard save that gets eliminated only with victory. Meaning, once I save, I'll always come back to that point, a checkpoint if you will. But if I should win, then that save gets eliminated so that I cant use it to achieve multiple high scores. This would be extremely useful so that after someone spends a lot of time in a game, and is about to make a move, they don't need to restart from scratch every time. They can just go back to where they failed from and try a different strategy. I know the dedicated players would definitely appreciate this, and I think novice players as well, because it always people to try different strategies without having to always start fresh from the drawing board.
Oh, so that was a glitch? Ah well, thanks for the free preview of Worm and Zombie, it definitely helped me over the hurdle of buying the 2 expansions since they really do add a lot of totally unique twists to the game!
Okay, I was wondering since I always got insomnia every 10 seconds if I devolved it even if I didn't have any mutation chance increasing factors. Thanks for the answers. Let's see if there will be a breakthrough in NAZG soon.