Chernobyl Start in Ukraine, Zoonitic Shift and Saliva 1 as quick as possible. Pop up about survivor of animal attack. Evolve bat 1 and bird 1 Banner message: Tourist group attacked by wild dogs Banner message: Military Deployed Collect DNA, go zombie from insomnia. Pop up: <Disease> identified as starting in Ukraine - For Hide and Seek: Devolve Bird/Bat and Zoonotic Pop up: Chernobyl animal infected with <Disease> - For Test This: Evolve Bird and Bat to level 2 Pop up: Chernobyl animal tests successful. - For Breath Deep: Evolve Air 3
Causing havoc Does anyone know hot to create paranoia in necroa virus? when general disruption is achieved research slows down. when anarchy ensues research stops all together. there isn't enough severity to affect more than 2 countries per game, so maybe paranoia is the answer! i know i have seen the pop-up before, just don't remember how i did it.
NAZG beware scary stats. the following speed up the cure. stay away for NAZG. Zootonic= 2% Insect 1 = 3% Bat 1 = 2% Bat 2 = 4% Bird 1 = 3% Bird 2 = 5% Rat 1 = 4% Rat 2 = 5%
This is cool. So I'm just in love with this game so I sent an email to the creator, along with a few suggestions And one of them he liked and added to his list of additions for future updates! That one was an randomize option: bascially disease type, genes, and starting county are randomly selected. I like an option like that because it adds replayability and another level of unpredictability and potential challenge...and guess he did too. If you're interested, my other suggestions are also on this thread, third post up from the bottom of page 167
NAZG, I am out of ideas Some references. Not Another Zombie board game, never seen it nazg is the mordor word for ring, specifically the one ring.
I think that NAZG was never used as an acronym before we invented it. The LotR reference is kinda farfetched. If it's a reference to anything at all, I would put my money on "not another zombie movie".
I've been tinkering with a NAZG strategy of saving up DNA while trying to speed along infectivity using BO/BH and Segmented Genome - and then devolving SG once I make my symptoms rush, to avoid going zombie. Haven't made it work yet, but does that spark any ideas off with the rest of you?
So when will the devs fix the game and make it so everythings not unlocked/free? It was cool to try the different types and now I know which special type I want to buy first (Necroa). But it kinds of ruins the whole feeling of progression and mastery. Still haven't won a game with bacteria on normal (no strategies please, want to figure out on my own) but instead of learning and trying a new strategy, I find myself just trying another disease type. Like I said, ruins the game's sense of progression and reward
I don't see the merit in forcing mutations for our current NAZG strategy. You get more orange DNA if you don't rush it. That being said, if we could find a strategy that would make rushing a requirement, SG would be an awesome idea.
Segmented Genome or not, it's not a problem of getting the world infected or getting enough DNA with BH/BO. The problem is what to do with that DNA afterwards. Buying all symptoms short of zombie takes 171 DNA (and a little less if you get one to mutate before you buy the rest), but I've done that a number of times and it always winds up with ~3B dead and Cure 100%. So that's an impasse. Either the cure bonus from BH/BO is too much to make it possible to win while using them, or we're missing some combo of transmissions/abilities that would slow the cure more (or having fewer of either). The answer may lie in getting a very lucky Genetic Mimic game, but that seems like a steep hill to climb.
I just tried a reverse approach. I evolved SG and all abilities up to GRS2 directly. Then I played the waiting game... I lost at 1.9B dead (started in China) but the interesting thing is that I had multiple countries falling into anarchy this time...
Had a half-decent game with Genetic Mimic, wound up with 100% infected and 116 DNA, enough to get all lethal symptoms coming from the left side plus gastroenteritis. Result was the same, 3.2B dead. We're still missing something.
Are you certain of this? Something seems wrong. Govts fall are supposed supposed to fall at 35% dead with a randomness of 0.7%. First of all they don't. So maybe there is something wrong with the game. (for example, air and ship filters are broken, they still infect despite the warning). Secondly, people die off at roughly the same rate. So for several countries to hit anarchy at 25% when the requirement is 35% doesn't fit. Lastly, there is nothing in game data that supports it having any effect on cure. The only listed effect is mutation multiplier, no increases to severity, lethality, or cure effect.
I'm perfectly certain of it. I had 4 countries falling into anarchy at around 85-90% cure, all of them were hot/arid/rural (middle eastern countries). The gov action that dictates countries should fall into anarchy at 35% is always getting violated. Sometimes countries fall faster, other times they fall slower. Severity is an identified factor for that, perhaps mutation chance is another factor. PS. I also had Darwinist on that game.
I've had that happen during a number of different games. The problem is only a few countries falling into anarchy doesn't make a dent in the cure pace, and if it's at 90% it's too late anyway. We have to figure out a way to make it happen a lot faster, or slow down the cure a lot more. By this point we've tried just about every symptom combo. And in our exploration of the BO/BH routes we've combined that with a lot of transmissions and abilities with the same result. It seems like if it were just a matter of having the right combo of things purchased we would have stumbled on it by now. I'm assuming we're missing some critical aspect of how the cure speed can be impacted. And I'd also be surprised if James was expecting people to play 20+ year games to get this achievement.
NAZG white towel I agree redpill. there is no more way to slow research speed. we have evolved every item that can possibly do that. the only thing left to slow the cure is reduce/eliminate govt spending. best i have been able to do is have about 10 gov fall when cure reaches 100% and about another 10 by end game. and they only start falling around the 80% cure mark. it's just too late to make a difference. we have tried every combo we can think of in BH, BO, and GM strategies. never better than 3.2b dead. we should have found something by now. I am throwing in the towel. Without a clue of where to start, we have hit a wall.
Found the first move Our entire strategies have been dead wrong. Now can get 4-5 DNA per hazard bubble. My first go, 5b infected, 1b dead. I can already see where the problems will be, back to the island dilemma. We gotsa a whole new NAZG on or hands now!