Had 140 DNA and got to 3 billion dead but the cure was still ticking up pretty strong. I'm sure there is some luck component to which countries break down first and such, but it still seems like a pretty steep hill at this point.
People may be interested to know that the CDC have invited me to go and give a few talks there later this month. I'm really, really excited about it! More info here: http://www.polygon.com/2013/3/8/4080438/plague-inc-cdc-james-vaughn-spread-infectious-disease
I lol'ed... To be honest we have already 2 tips. We know that it is not an event and we also know that the whole world has to be infected first. We figured out how to infect everybody (is this the only strategy? is there a better one?), we now need to find out how to bring down the governments fast.
Quoting self 'cause I'm that kind of guy... In my first game, I lost it due to CR. The reason why CR evolved was because I was dumb enough to get nearly every symptom and with all the abilities already acquired, there was a 33% chance I would get CR on my next mutation. That being said, on that game, people were dropping like flies... It makes me wonder if the number of symptoms could be a factor. The symptoms themselves can't be a factor since they are not lethal... There might be something there... * * Or I could just be crazy.
Playing devils advocate. Do we know that. Nuking china is awarded "in game" so has pop ups. NAZG can only be awarded after the game is over, therefore it doesn't have to have pop ups. It could still be an event sequence with no reference to NAZG that ultimately causes world death without CR and is thus not readily sniffable. I re-read the post and i believe all James confirmed was that we would not find the solution by sniffing. Personally I don't want a solution, I just want a pointer/clue.
All I can say at this time NAZG is giving brain aneurysms. So far it looks like its going to be specific genes, symptoms, abilities etc etc in a very fine line in a specific order. If thats the case its going to be interesting to find that order
All while desperately praying that CR doesn't mutate. If it were not for that one risk I could believe whole heatedly in NAZG being beat the cure clock. But to achieve 100% infection and then kill 100% before the cure clock runs out and without CR evolving, that is way harder than Nuking, and NAZG's achievement points don't reflect that. I still have 1 foot in the event camp, maybe not an event with a NAZG sniffable label, but one with a NAZG outcome.
An event is by definition something that "happens", something that the game lets you know of. If it's hidden, it's only a script. All events are scripted, but not all scripts are linked to an event.
Adding 2 more pieces to the puzzle... (Confirmed) Higher severity will make the countries fall into anarchy faster. Tested it with unlimited plague. 30ish% severity -> A country begins to break down at 18% dead. 45ish% severity -> A country begins break down at 5% dead. Lethality was the same in both cases. Granted, normal plagues (basic and cheats) have different % for government actions from worm and zombie but the principle should remain the same. (Suspected) It seems like that GRS2 is not the only way to force the game to give you free abilities. It seems to be linked with how many points you spend in the ability tree rather than which ablities you get specifically. *Needs to be tested more* To sum up: a) Keep infecting the world to 100% as we are doing right now. b) Instead of devolving the left symtoms, keep them, and add the right ones. c) Devolve a couple of abilities instead (in order not to have a 100% chance on mutating CR). d) See what happens.
A perfect game, 5 abilities mutated 100% infected, insomnia mutated add all the symptoms I could aside from Hyper Salivate (not enough DNA) 2.9 billion dead before cure reached 100% I started in France, and evolved drug 1, GH, GRS 1 and 2. It was the only way I could get abilities to mutate reliably. There just isn't enough lethality to make this work without significantly slowing down the cure further.
Slightly different approach, instead of base hydrolysis, take base oxidation. The thinking is that there are more transmissions that can mutate, giving you more of a chance to store up DNA through orange bubbles, AND if you get a lucky game you can get to Rat 2, Bat 2, or Bird 2, which all increase severity, but are expensive to buy.
i'm having trouble getting the 2nd achievement... i always add delirium and psychosis or just psychosis but the "animal test succesful" pop-up always happens? even tried evolving from the other side and evolved delirium and psychosis after the "animal infected" pop-up happened? any thoughts why?
Maybe devolve zootonic right before going lethal? I dunno, just trying to think of what could make the countries break down faster.
because I believe it is "animal 2". Also add Gene Hard and possibly Gene Shuffle after the Animals infected pop up. For pictures of what I had when I got it, see last post page 128
Nazg Still needs more testing but starting in the US, I've gotten the Spalin messages, so maybe it is possible to nuke either Russia or china. Hopefully if china it would wipe out 1.4 billion instantly.
Nice I have had POTUS sick message, but cure always gets to 100% before spalin. Thoughts on what to use for Insanity (Delirium possibly) but what about paralysis ????
The furthest I've gotten was Spalin being elected and that was right before the cure finished, and I'm not sure about that, possibly coma