Universal Plague Inc. - (by Ndemic Creations)

Discussion in 'iPhone and iPad Games' started by Ndemic Creations, May 26, 2012.

  1. Kayg0000

    Kayg0000 Well-Known Member

    Jun 26, 2012
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    How many yet to infect when cure 100%.

    we still have to infect 100% and kill 100% and I just don't see us doing that this way. We can tweak the efficiency, get lucky and get maybe a couple of billion dead - we still have 4.6 billion to go.

    We would have to slow the cure down by 200% (was never good at maths) - so basically it runs at 1/3rd it's current speed.

    I'll try any combo's/scenerio's along this line of investigation but my vote is still firmly in the event driven sequence camp for NAZG.

    Did the great developer, not hear your pleas, for a sign.
     
  2. Celestus87

    Celestus87 Well-Known Member

    Mar 1, 2013
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    There seems to be a random (is it really random?) factor on which countries will fall into anarchy first. I had USA fall to anarchy at 35% dead at one game. In another, the USA was at business as usual until they had like 65-70% dead.

    I dunno why that it is happening. The sniffing implies that USA should fall to anarchy at 35% (+/-0.7%).

    I wonder if this is a bug that is related to the speed up function. Maybe the app can't handle everything and it delays some things.
     
  3. Celestus87

    Celestus87 Well-Known Member

    Mar 1, 2013
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    #1483 Celestus87, Mar 7, 2013
    Last edited: Mar 7, 2013
    There is almost no chance that there is an event related to NAZG, there would be traces of the text in the game files (not 100% sure but the evidence does not support the existence of an event). Also, the fact that countries fall into anarchy at 35% (standard plagues are at 60%) strongly suggests that NAZG is a "beat the clock" achievement. I think that it is just too hard but I also believe that we are on the right path.

    There must a critical point that we need to reach. We are getting very close to it...
     
  4. Celestus87

    Celestus87 Well-Known Member

    Mar 1, 2013
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    Yeah, CS is in my opinion the best gene in that category. I chose not to include it in the list of must-haves because MJ could have a potentially similar effect.
     
  5. redpill

    redpill Well-Known Member

    Dec 22, 2011
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    There's a fixed amount of red bubbles, but DNA bubbles are variable, so if expanding slowly I think it's likely you make more DNA with Cyto than MJ.

    Kayg to your point, last game I tried Cyto again, started in Canada, as soon as US was infected I got Drug 1 and then just waited. Slow going, but made a lot of DNA from orange bubbles, and the other upside is that every country was infected by the time I hit the 3.5 billion infected mark. Also got unlucky with an early symptom that I devolved (which in turn cost me more down the line) but I kept going for testing purposes. If we manage to figure out the trick to get more of the rich countries to fall into anarchy faster, I think wiping up the rest will be feasible.
     
  6. Kayg0000

    Kayg0000 Well-Known Member

    Jun 26, 2012
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    #1486 Kayg0000, Mar 7, 2013
    Last edited: Mar 7, 2013
    I can see the logic, I just don't yet see the critical point. Still will keep trying

    RedPill. My point wasn't about how many countries left to infect but how many billion people left to infect when cure = 100%. I can generally have every country infected ( if not it is usually Morocco ) but if we kill the infected in a partially infected country then the remaining healthly people cause a fail as eventually the diseases wipes itself out.

    Asking the question a different way, do we achieve 100% infected (no more health people) or are we even close to that. If we are close and we reach the critical point then this could be a "beat the clock" achievement. Not entirely convinced despite the developers possibly deliberate slip that it was probably impossible in brutal.
     
  7. Celestus87

    Celestus87 Well-Known Member

    Mar 1, 2013
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    #1487 Celestus87, Mar 7, 2013
    Last edited: Mar 7, 2013
    I need to test a new theory about the starting country... Brb

    Edit

    Theory failed.

    Fook China and fook her balanced climate... >,,<
     
  8. Celestus87

    Celestus87 Well-Known Member

    Mar 1, 2013
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    You can no longer reach 100% prior to getting noticed. It was possible on 1.5 but was hotfixed in 1.5.1.

    Now you seem to always get noticed at very specific milestones (+/- a random factor that is based on the traits you buy).
     
  9. redpill

    redpill Well-Known Member

    Dec 22, 2011
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    #1489 redpill, Mar 7, 2013
    Last edited: Mar 7, 2013
    The strategy being feasible would rely primarily on killing the rich countries fast enough that the remaining ~3 billion people only have a fraction of the research dollars to spend on the cure that the wealthy countries did. Since symptoms mutate at pretty specific milestones (3.5 billion seems to be a wall that guarantees a symptom mutation), the trick is using your 3.5 billion infected wisely. Whatever strategy concentrates the infection in the countries with the most research dollars will be the successful one (assuming the strategy is sound). Maybe a rich country without an airport or something so that it doesn't fire out the plague to Beijing and Bombay right away.

    If we got to that point where the cure was slowed enough and enough rich countries were broken down, the ~3 billion dead people would have provided enough DNA that we could spend on additional infective symptoms or transmissions. For example, with the cure sufficiently slowed and some death DNA coming in, you could pop the blood transmission and the Heat Resistance ability and it would rapidly increase the rate at remaining countries (most of them in Africa probably) would get infected so the plague doesn't burn itself out faster than the remaining people get infected.

    The issue simply remains of slowing down the cure pace sufficiently to even get to that point. With only 1-2 billion killed, we're a long way off.

    Alternatively if there is a way we haven't figured out to prevent symptoms from mutating at 3.5 billion population, that is another potential avenue. But based on experienced and sniffs I haven't seen anything that would stop the mutation of symptoms.
     
  10. Celestus87

    Celestus87 Well-Known Member

    Mar 1, 2013
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    You got me thinking...

    I wonder if this was indeed hotfixed or whether or not I accidentally found the recipe for it when I firstly won the game on brutal. (My first victory was done by reaching 100% infected before getting noticed...). I still had to devolve twice, but mutations would happen at random times. Now they seem to happen immediately after you devolve... :s
     
  11. redpill

    redpill Well-Known Member

    Dec 22, 2011
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    Is mutation chance perhaps related to number of daily infections? Maybe if we kept the rate of expansion under control it would reduce the frequency.
     
  12. Kayg0000

    Kayg0000 Well-Known Member

    Jun 26, 2012
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    Bother - 4.2 million infected before mutation, 1.6 billion dead.

    Cytopathic Reanimation (zombie) mutated. ARRRRGGGGHHH:(

    Also you don't get death DNA in zombie from just killing, zombies have to destroy the country - which isn't going to happen in NAZG
     
  13. Celestus87

    Celestus87 Well-Known Member

    Mar 1, 2013
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    There is no variable linked to daily mutations in the data. So it's either irrelevant, or indirectly relevant.

    PS. I just discovered something interesting. Brb, writing it up...
     
  14. Celestus87

    Celestus87 Well-Known Member

    Mar 1, 2013
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    :rolleyes:
     

    Attached Files:

  15. Kayg0000

    Kayg0000 Well-Known Member

    Jun 26, 2012
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    Interesting theory - start a disease and take no trans/abilities at all, remove the travel boost gene or switch to suppression (cross closed border) and remove the environment boost gene.

    Hhmmm - food for thought
     
  16. redpill

    redpill Well-Known Member

    Dec 22, 2011
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    I almost got the world totally infected but I had to devolve 5 times or something, so I had enough DNA to go lethal but not to devolve the first three lefthand symptoms. 2.475 billion dead before they got cure.
     
  17. Celestus87

    Celestus87 Well-Known Member

    Mar 1, 2013
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    #1497 Celestus87, Mar 8, 2013
    Last edited: Mar 8, 2013
    Genes have secrets...!

    I datamined the following:

     
  18. Kayg0000

    Kayg0000 Well-Known Member

    Jun 26, 2012
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    #1498 Kayg0000, Mar 8, 2013
    Last edited: Mar 8, 2013
    Don't waste points on super infectivity if you want lethality. DNA spent on Infectivity is less to spend on lethality, once you have infected the world it's of no use having 5,6 or even 7 transmissions (unless going for speed)

    Fungus is a test of patience. Make it infective enough 1 maybe 2 trans, hot/cold/drug depending on where you start. Gene DNA boost of preference and away you go. It takes time to infect, it's been a while since I did fungus, I recall using the spores 1 or 2 times to get Greenland.

    Spend time evolving symptoms and working out their infect, severity and lethality values. A good symptom combo (which you have to have to open up the lethal symptoms) wipes the floor with some transmissions.

    Cough/Pneumonia for the cold countries
    Cysts/hyper sensitivity for rich countries
    Skin Lesions is a nice infect and opens the path to a favourite of Insane Bolter's Necrosis.
    Dysentry/Necrosis are good at both infect and lethal

    And the all time winner Gene Symptom Statis, keeps symptom costs points low.

    So stop wasting points on transmissions and spend them on symptoms. Add a dash of patience and a twist of evil grin when you get no more healthy people and have boat loads of DNA.

    If doing on brutal, use abilities cold1, heat1, drug1 and a large dollop of patience to avoid being noticed. Again don't waste points on transmissions (maybe air/water to counter the filter message if you get it), blood/insect to help with hot if you start in a cold country. Wait for no health people then go wild.

    In short Fungus = patience != super infective because this means less DNA to spend on lethality.

    Disclaimer: the above is my opinion, others may/will disagree, as always there is more than one way to do a disease. But wasting points on transmissions will reduce the lethality, that's a given
     
  19. nhuckle

    nhuckle Member

    Sep 20, 2012
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    got "<disease> genes manipulated"
    scientists have introduced syntheitc genes to help cure or something.

    comes up as a yellow banner, what symptoms are needed to make it fail?

    had the icure device launched (yellow banner) and hyper salivations makes it fail that appears as red banner in news.

    Might be related to NAZG.
     
  20. Celestus87

    Celestus87 Well-Known Member

    Mar 1, 2013
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    Nope...

    PS. To stop the researchers from manipulating the virus, add Genetic Hardening.
     

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