Universal Plague Inc. - (by Ndemic Creations)

Discussion in 'iPhone and iPad Games' started by Ndemic Creations, May 26, 2012.

  1. TedVB

    TedVB Member

    Jul 11, 2012
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    #461 TedVB, Jul 15, 2012
    Last edited: Jul 15, 2012
    Palin for president

    You can the president ill without infectin the US? How?
     
  2. Kayg0000

    Kayg0000 Well-Known Member

    Jun 26, 2012
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    #462 Kayg0000, Jul 15, 2012
    Last edited: Jul 15, 2012
    Clarify. Infect the USA, but once President I'll, add insanity and devolve drug 1+2 also devolve infective symptoms. Then lethal symptoms will eventually kill all infected hosts in USA, whilst sending Russia and China to near total anarchy. Some time along the way Palin will be voted in.

    So perhaps it would be clearer to say only healthy people in the USA.

    There is randomness, best I have got the ill message is 650,000 infected in USA, worst is 30,000,000 dead
     
  3. GSJ1977

    GSJ1977 Well-Known Member

    Jul 6, 2012
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    #463 GSJ1977, Jul 16, 2012
    Last edited: Jul 16, 2012
    Finished all diseases on Brutal. My review:

    Plague Inc is a game that intentionally doesn't tell you it's own rules so that you have to work them out through trial and error - which in my opinion is poor game design. Once you've worked out the rules, the "strategy" for winning is both simple and obvious and works for all of the disease types in the game (they have very few differences after all) and the "challenge" is gone. Other problems include poor UI design, tedious and pointless gameplay elements (bubble popping) and some minor bugs. Having said all that, the game does undeniably present an interesting distraction for a while, and is worth the asking price, but I'm left feeling that it could have been much deeper and more challenging than it is.

    Three Stars

    Edited to add (don't read this if you don't want any "tips"):

    The two main problems with the challnge IMO are:
    1. A plague with a Severity<=2 will never be spotted. This means you can have the whole world Coughing, for example, and nobody will notice that anything is wrong, which is silly for both gameplay and "realism". The ability to instantly devolve newly mutated symptoms makes things even easier.
    2. An infected person will never become uninflected except by Death or a completed Cure. Would be more realistic and challenging if, for example, infected people could be cured (without even necessarily knowing they were infected) by drugs taken for other reasons (drug resitance would negate this) or by death caused by other factors, such as old age.
     
  4. Ndemic Creations

    Ndemic Creations Well-Known Member

  5. GSJ1977

    GSJ1977 Well-Known Member

    Jul 6, 2012
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  6. Ndemic Creations

    Ndemic Creations Well-Known Member

    Neurax worm on brutal will be extremely brutal :p Completion on brutal won't be needed to unlock cheats so I can make it as hard as I like!
     
  7. GSJ1977

    GSJ1977 Well-Known Member

    Jul 6, 2012
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    IMO the game is at its best when I'm racing against the clock. The severity<=2 rule (combined with devolution of unwanted symptoms) allows me to prevent the clock from starting to even tick until I decide I want it to, which feels almost like a cheat. Sorry to belabour this point, but I'd love a mode that forces me to play "properly". IIRC one of the later diseases (nano virus?) starts off with the clock already ticking, which is cool, but that disease had clock-slowing abilities that over-compensated for the increased challenge.

    Anyway thanks for listening to my little rant ;p
     
  8. {:L.S:}

    {:L.S:} Well-Known Member

    Jun 17, 2012
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    #468 {:L.S:}, Jul 16, 2012
    Last edited: Jul 16, 2012
    Anyone else struggling with the virus?? :(

    I'm getting closer, though. Closest I've come was wiping out everywhere apart from one country.

    Edit: Finally done it after weeks of trying and giving up. :D
     
  9. Kayg0000

    Kayg0000 Well-Known Member

    Jun 26, 2012
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    My best score was obtained against the clock, using necrosis to ensure continued infectivity whilst lethal parts of disease went to work. However I forget for which disease type. I've tried to recreate the situation but still can't come close to my best score, guess I'm losing my touch.
     
  10. Kayg0000

    Kayg0000 Well-Known Member

    Jun 26, 2012
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    I generally start in Saudi Arabia, focus on air/water transmission - up to level 2, since neither air nor water increase the mutation chance you will spend less points devolving. You are allow up to 2 points on severity (I generally go with coughing as it has the highest infectivity rate for those 2 points), devolve all else until ready. On brutal focus on lethal to Kill faster, then use kill DNA points to slow down cure (gene hard, reshuffle). Feel free to pick up paralysis, coma and insanity as these slow down the cure.

    Not pretty, doesn't score high, but it works.
     
  11. {:L.S:}

    {:L.S:} Well-Known Member

    Jun 17, 2012
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    So did you devolve your symptoms? I used to do that but I never got anywhere with it. Today I just left it to do what it wants but focused on the insanity side, seemed to slow down research.
     
  12. GSJ1977

    GSJ1977 Well-Known Member

    Jul 6, 2012
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    My solution:

    First and foremost, before buying anything make sure you will have 5 DNA left after you buy it, so that you're always ready to devolve unwanted symptoms.

    Start anywhere with a balanced climate (I'm still not convinced that climate affects anything but better safe than sorry) and start evolving air/water transmission until you have Extreme Bioaerosol.

    You'll get some symptoms along the way. If you get Coughing, keep it and devolve any others you get. If you get Rash/Nausea, keep them and devolve all others until you get Coughing, then devolve Rash/Nausea and stick with just Coughing.

    Now you have Coughing and Extreme Bioaerosol and nothing else. Get Drug Resistance 1. If you're playing on Brutal, you may want to get Cure Resistance (or whatever it's called) 1+2 to slow down the cure.

    Keep an eye on the list of infected countries. When they're all infected, evolve the Virus special ability (I forget what it's called but it increases mutations) to the max, get Sneezing (more infections) and the one below Sneezing (even more mutations).

    After that, your disease will mutate a lot and should kill everyone. You'll need to keep an eye on the cure/infections/deaths and get things that speed them up or slow them down as required.

    HTH
     
  13. {:L.S:}

    {:L.S:} Well-Known Member

    Jun 17, 2012
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    Cheers for the guide, I finished it earlier, though. When I first got onto the virus one I followed guides but still couldn't do it. They all kept saying devolve the symptoms. I tried doing that and staying 'under the radar' but it didn't work. Today I let the virus do what it wanted which seemed to work. On the fungus one now. Had a quick go on it earlier, I shall try it properly now.
     
  14. Deadpan

    Deadpan Well-Known Member

    Jan 19, 2010
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  15. Ndemic Creations

    Ndemic Creations Well-Known Member

    Of course, the actual updates with new events, functionality etc will never cost anything. That is just part of my commitment to keep making the game even better.

    The decision I have to make is how to do future plague types and how different to make them - there is an easy way and a hard way and I want the players to help me decide
    • The easy way is to have more disease types like the 7 that are in game currently - they all play differently and require different strategies but they also have lots of similarities.
    • The hard way is to have completely different disease types which are a lot cooler. e.g. I re-write the game code from scratch, have brand new events, evolutions and graphics, new gameplay methods etc. The Neurax Worm is an example of this

    Doing them the easy way doesn't cost much so they would be free but the hard way requires a lot of investment which is why I would charge for them.

    This is a learning experience for me and how people respond to the Neurax worm will determine what I do in the future. If people feel that the Neurax Worm is so different that it is worth paying for, then I will make more radically different plague types. E.g. for the zombie type, I will be reskinning the game graphics, adding new ways to manipulate and control the disease on the world map etc etc.
    If people don't want them, then I will add zombies and other new content in different ways! I promise I will only sell new disease types if i genuinely feel that they are worth it - giving a completely different game experience.

    Very interested in everyone's thoughts here - do you want completely redesigned new plague types which cost money or less ambitious plague types which are free? Please let me know!
     
  16. ktern

    ktern Well-Known Member

    Aug 10, 2011
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    I think a lot of us, after playing through the existing disease types, have already had enough of the same. Especially if the new types require a very different strategy to win, I'd much rather shell out cash for those and keep the game fresh.

    It might feel more worth it if the new types themselves also had smaller variants (similar to the 7 "base" types being generally pretty similar), to add a little more replay value.
     
  17. GR3NADE

    GR3NADE Well-Known Member

    Aug 10, 2011
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    #477 GR3NADE, Jul 16, 2012
    Last edited: Jul 16, 2012
    Dear Ndemic Creations. Whoever you are, you are listening to us on this forum and that's great, so listen to me.

    I made some friends to buy this game and they made the same with their friends and you want to do this? Inapp? Really?

    I am not going to purchase ANY inapp purchases in any game/app whatever it is. And I am not the only person who thinks like that. Many people who bought some apps never bought inapp. Thats pure fact. Inapp is horrieble idea not only in your game. We could expect them in free(mium) games and that's where it ends.

    It will ruin reputation of game. Of YOUR game. Simple box in iTunes when purchasing app "Top inapp purchases" can make potential customer not buying a game because he can be a afraid of those purchases.

    Inapps in games like yours adds AT LEAST double the gameplay and more than twice the fun. You are going to charge us for single level. We don't really need new graphics. New game mechanism would be great but this one is not any bad either.

    If you want more money, you can increase the price of game to (for example) 1,59€ but no inapps, please, they can ruin this great game.
     
  18. carlisimo

    carlisimo Well-Known Member

    Oct 7, 2009
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    I'd happily pay for one or two new game modes. However, if several came out, I'd probably still only buy one or two.
     
  19. GSJ1977

    GSJ1977 Well-Known Member

    Jul 6, 2012
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    Freemium games are generally designed to milk the player for as much money as they're willing to pay and then some more. This IAP is clearly nothing like that; it's a new game (Plague Inc 2) for a dollar. Sure, at that price, I'd buy it.
     
  20. Deadpan

    Deadpan Well-Known Member

    Jan 19, 2010
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    #480 Deadpan, Jul 16, 2012
    Last edited: Jul 16, 2012
    As long as the amount of extra content/modes/playability is equal to the amount in the original game, since you're asking the same price, I think it's fair. If it were less I could see problems with people buying further updates. You've set a benchmark for the content/price ratio now, so even though the price is low people would expect the same return for their money.

    On the off chance there will be less content in the next update, I'd suggest combining the next two and perhaps a few more updates together and releasing it as plague inc 2. With the success of the first game you're almost guaranteed fans of the first will buy the second, and reviews in the online press. Furthermore, many buyers who have enjoyed the original would have completed, got bored and deleted it already, reducing the number of potential customers for these updates.

    Just my opinion, hope it helps you out.
     

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