Universal Plague Inc. - (by Ndemic Creations)

Discussion in 'iPhone and iPad Games' started by Ndemic Creations, May 26, 2012.

  1. Jock1092

    Jock1092 Active Member

    Apr 28, 2013
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    Think I'm onto something as to how get nazg I've been using rabies as base with a mutation at 500,000 but adding symptoms over time (as dna allowed ) and slowing the cure and getting 3.5billion plus with the cure taking almost a year but if I don't get a mutation and wait till after a billion with a few countries infected its cured in a month or so so it seem starting slow and steady earlier works. also on the first method I get total anarchy quickly (still around 60-70% cure tho)
     
  2. Jock1092

    Jock1092 Active Member

    Apr 28, 2013
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    Still trying from my last post and pretty sure that
    1 starting will a low amount of infected
    2 not going lethal too fast
    3 starting lethality with animals first
    All cause the cure to be slower than usual and have more pop ups such as "fear slows economy" and countries going into anarchy which kinda makes sense as in reality lethal diseaes are priority ( could be new system) ?
    Only problem I'm having getting past 4 billion is CR mutating but if it wasn't for that I'm only about 60% cure with a few months left
     
  3. Kayg0000

    Kayg0000 Well-Known Member

    Jun 26, 2012
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    #2423 Kayg0000, Jun 16, 2013
    Last edited: Jun 16, 2013
    Please give a more detailed evolve in this order guide, kinda like my prior soup to nuts postings for Darkwater and Chernobyl. Also is it 4 billion dead or infected, if the latter you still have to kill them.

    Have you tried using the Gene base oxide, it is random but can mutate transmissions rather than symptoms. Save game at various points, if when you get a mutation it isn't one you want (e.g. CR) then deliberately lose the game, devolve cure slow, max lethality etc, get cured, reload from save, try again.

    Since you are having the cure for a while, and blue bubbles, consider the gene that gives extra DNA for the blue bubbles
     
  4. Jock1092

    Jock1092 Active Member

    Apr 28, 2013
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    #2424 Jock1092, Jun 16, 2013
    Last edited: Jun 16, 2013
    Ok so what I've got so far is just my plan of evolution ,starting country was random but kept using it an I have almost 4billion dead on my best run but got CR mutated

    So start in usa
    Evolve zoonotic shift then bat1
    Next ether drug 1 or bat2 asap (not 100% which works best yet)
    Save dna until first mutation (best with hyper salivation)
    Once noticed get gene hard
    Then from insomnia up to delirium ( shouldn't have dna to quite get them all yet) and
    Hyper salivation (hope it was the mutation)
    Then add phycosis and cannabillism as able
    End with acute encephalitis and coma then slow cure as much as possible

    I am yet to perfect this as its not 100% reliable but its the most effective I have got. I have been using the atp boost , rurophile , slow cure , and aquacyte genes as changing mutations had an unreliable start but may be the way forward.

    If anyone has something that could help or wants me to clarify I will and use judgement on when to evolve symptoms early but not too early and definatly before first country is 100% infected ( cure research is slow and not priorty as usual for a bit longer)
    Playing this way feels like my first few attempts at fungus but faster lol
     
  5. ghost2027

    ghost2027 Member

    Mar 20, 2013
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    #2425 ghost2027, Jun 16, 2013
    Last edited: Jun 16, 2013
    If those numbers are accurate they seem respectable, but I suspect 4.5-5 billion is all you can squeeze out with standard strategy. By all means keep trying, just don't lose hair over it. I do not mean to critique, but I have no idea what ATP boost is doing in that lineup. Metabolic jump is much more helpful for gaining momentum, but if you want an early boost use cytochrome surge. Catalytic switch works for late game. I see no place for ATP boost or metabolic hijack in a perfect strategy, and we know nothing short of perfect works for this, and perfect might not be enough.

    edit: ATP boost *may* have a place for speed runs, the nano virus, and the bio-weapon, but in these instances and especially in every other instance it is just impatient. Cytochrome surge give a better, albeit more random starting boost.
     
  6. Jock1092

    Jock1092 Active Member

    Apr 28, 2013
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    To the person who replied I'm just hoping for something before the update and was thinking of trying the only real life like disease as a base which is rabies and has all thoose symptoms but the cytochrome surge instead of atp has similar results so thanks.

    Also and edit to that last plan is add saliva 1 at the start too

    Just decided to inculde my 3.5 ish best kill was a great run but james said it had to be right and perfect
     
  7. Kayg0000

    Kayg0000 Well-Known Member

    Jun 26, 2012
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    #2427 Kayg0000, Jun 16, 2013
    Last edited: Jun 17, 2013
    A picture paints a 1000 words, and a video writes a book. I wish I had both for your strategy because I just don't seemed to be able to implement it. Don't get me wrong it sounds great, I just don't get the execution right. I never get more than 3 billion infected and best 1 billion dead. Most of the time I get CR mutated

    Edit: The big problem I have with the get noticed early approach is that you risk not infecting all the islands as symptoms are added borders, ports and airports close. The risk of Greenland etc. not being infected is high, and thus you will not kill everyone and fail.
     
  8. Cardinal871

    Cardinal871 Member

    Jun 13, 2013
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    #2428 Cardinal871, Jun 18, 2013
    Last edited: Jun 18, 2013
    Since my sound prompt theory was a resounding "flop" (added there for those who have their sound off :p), I've since noticed another possibility. I noticed that as transmissions/symptoms/abilities are evolved by us, the graphic of the brain seems to begin to change. I made a few attempts and noticed that 2 of any 'condition' (save Segmented Genome) can be applied w/o any change to the picture. Subsequent evolved 'conditions' by the game do not appear to affect the picture. This could point to a 'game mechanic' but I've not been terribly successful in any of my attempts. I thought it noteworthy to share and see if someone else's attempts would be fruitful.

    EDIT: I've also attempted to completely 'darken' the brain, but to no avail. Not sure if it's due to the steps that must be followed or just another smoke screen.
     
  9. Jock1092

    Jock1092 Active Member

    Apr 28, 2013
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    I'll try for some screenshots but need an app first also I don't think much more can be got from my plan as you said the risk off missing islands is to high
     
  10. vicsark

    vicsark Well-Known Member

    Aug 22, 2011
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    Not sure it was mentioned here, but Ndemic creator was invited by K. Pazirandeh (Zombie Highway) for the Walled Garden podcast.
    Great listening about how Plague Inc was done and more ;)

    Be sure to check out the latest WGW with special guest @NdemicCreations http://t.co/ETVqCTwPVa
     
  11. Ndemic Creations

    Ndemic Creations Well-Known Member

  12. MikeJJ

    MikeJJ New Member

    Jun 18, 2013
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    Not sure if this might help people with more time to work out getting the NAZG achievement, but i've managed to infect the world once without mutation. And just now nearly done it again. They research cure too quick!

    First time was on Brutal starting from Saudi. And that's about as much as I can remember.

    This time I was 7 and half years in before Insomia mutated, by then everybody was infected except about 50k in Greenland and 150k in Iceland. Rest of the world was done.

    Genes: Pop automatically (i'm lazy), Greater infectiousnous in starter country, Active zombies cost less (suppose this one doesn't matter, since not used), Mutation chance decreased and Bonus in all countries.

    On Normal, started in Egypt. Evolved Saliva 1 then Heat 1 (yes i was after Revenge of Osisis, but after virtually everybody got infected i changed plan).
    Next was Gastrointestinal Expansion. Drug 1. Saliva 2. Cold 1.

    Then wait and wait and wait!. Suppose Cold 2 \ Drug 2 would have cut the waiting time, but i wanted to save as much dna as possible (maybe red \ yellow bonus bubbles would have helped).

    Then i failed, lol. I evolved everything from the left side which increased research needed and also Gene Hardening. And a few other symptons. Still cured too fast. But I figure infecting the world is a good place to start for this.

    Also not sure if it relevant, but not a single person died from a natural disaster.
     
  13. Kayg0000

    Kayg0000 Well-Known Member

    Jun 26, 2012
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    #2433 Kayg0000, Jun 19, 2013
    Last edited: Jun 19, 2013
    I think the forced mutations are related to rate of infection, DNA spent and difficulty.

    Brutal is easy to have 0 forced mutations, either creationist, base oxide or gene mimic for mutation gene, aquacyte travel gene, remove the environment gene and have DNA and zombie genes of choice. Start somewhere hot (Saudi Arabia or cold like Iceland), evolve only abilities, no transmissions at all. I usually have drug 1, gene hard, gene shuffle 1 & 2, heat 1 and cold 2.

    Last night I managed no forced mutations on normal using gene mimic, and adding heat 2 and cold 2. Using the method above alone on normal gives me 1-3 forced mutations on average

    It takes a while, but keeping the rate of infection down = no forced mutations.

    Have yet to achieve casual with 0 forced mutations, average around 5, but using base oxide and evolving drug 1, gene hard and gene shuffle 1 & 2 generally means I get a transmission mutation, instead of a symptom. If I get a symptom I lose and reload from the save I make each time I get a transmission mutation.

    Maybe the forced mutations are part of NAZG, James did say the achievement was "nasty" and difficult/randomish. Mutate too early and small islands will not be infected, stop all mutations and NAZG maybe impossible. The flip side is mutate too much and risk of CR being mutated = achievement impossible in that game as you just got zombies.
     
  14. ghost2027

    ghost2027 Member

    Mar 20, 2013
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    #2434 ghost2027, Jun 19, 2013
    Last edited: Jun 19, 2013

    Yes, the image showing the disease progression has been around for as long as I have seen the game. The fact that Segmented genome triggers this with one evolution is VERY interesting. Perhaps it is a combination lock based on things evolved, and that is the first one. Events might be other "pins" in the lock. Before we get excited, I think we should clarify one thing.

    Edit: The image progression is based on points spent and not number of evolutions. Scratch all of this
     
  15. Yogurt Pants

    Yogurt Pants Member

    Jun 1, 2013
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    A couple things that maybe you could add in sometimes, NDemic, just a few silly banners and ability evolution:

    Banner "Major drugs bust in (country name)"
    Banner "Iceland and Greenland consider swapping names"
    Banner "Major banking error may lead to breakup of Euro"

    Description for the last one, which is supposed to be a popup:
    "An unidentified manager of an online banking agency fell asleep at the keyboard and held down the 'six' button, transfering over six billion euros (6,666,666,666.66 €) to a mister James Vaughan may now lead to the breakup of the euro. Bank CEO denies having 'anything to do with it..."

    Variation of the other euro breakup popup. Based on a true story, where the man sleeping at the keyboard transfered 2,222,222,222.22 euros, but saw the mistake.

    Abilites:

    Drug 3: Adaptable DNA allows pathogen to welcome most anti-bacterials and use them to boost reproduction rates. Significantly increases infectivity in rich countries.

    Needs drug 1 and 2, genetic hardening 1 and 2 to be appear.
     
  16. MikeJJ

    MikeJJ New Member

    Jun 18, 2013
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    Has anybody triggered these ? (I've got the president ill a few times). Maybe key to NAZG is the nukes as they seem to be pretty effective at wiping out countries (which should slow down cure research). Just an idea :) i.e. i thinking with Psychosis maybe quite a few countries are on the nuke target list.
     
  17. Kayg0000

    Kayg0000 Well-Known Member

    Jun 26, 2012
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    #2437 Kayg0000, Jun 23, 2013
    Last edited: Jun 23, 2013
    Tried, tested thoroughly - failed

    Getting POTUS ill and Spalin Voted in is easy. Preventing the generals from stopping her cannot be done in NAZG (no equivalent of paralysis), see post 2179 on page 218.
     
  18. Cardinal871

    Cardinal871 Member

    Jun 13, 2013
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    To James - Are there enough clues in the NEWS flashes to achieve NAZG?

    Please place an X in the box that most correctly answers the above question.

    [ ] Yes
    [ ] No
    [ ] No comment
     
  19. |oomer

    |oomer Member

    Feb 15, 2013
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    I believe he has already said that their are no messages that would indicate you are on the correct path. This was also confirmed by those trying to hack their way to finding the solution.
     
  20. Cardinal871

    Cardinal871 Member

    Jun 13, 2013
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    I guess I should clarify. I did not mean messages that would say you are on the correct path. Simply, in the NEWS flashes that do go by, are there clues to achieving NAZG? ie: one post says 'New Zealand is the centre of magnetic shift'.
    Could that be a hint as to where to begin? Not saying you are on the correct path, but perhaps a clue. Hope that clarifies.
     

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