Universal Plague Inc. - (by Ndemic Creations)

Discussion in 'iPhone and iPad Games' started by Ndemic Creations, May 26, 2012.

  1. Mkesaber

    Mkesaber Well-Known Member

    Oct 10, 2012
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    #2201 Mkesaber, Apr 8, 2013
    Last edited: Apr 22, 2013
    Speed Top Scores

    Anyone looking to speed race, here are the top scores.

    I hold top scores, unless indicated otherwise.

    Bacteria - 176
    Virus - 171
    Fungus - 78
    Parasite - 199
    Prion - 227
    Nano Virus- 71
    Bio Weapon - 74
    Worm - 134
    Necroa - 232
    Cheat - 77

    All score legit under v1.5.3. If you have better scores, post and I'll update.
     

    Attached Files:

  2. redpill

    redpill Well-Known Member

    Dec 22, 2011
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    Welcome back James! Is there a video or transcript of your talk @ the CDC anywhere? Would be fun to hear it.

    Thanks for the info on nuking, at least we can rule that out for nazg now.
     
  3. Kayg0000

    Kayg0000 Well-Known Member

    Jun 26, 2012
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    Shame, would be fun to Nuke China/Russia before going zombie. Until I tried all symptoms I was hoping that either polyphagia or autophagia would do the trick, with a message Spalin nukes ... Generals too busy eating [themselves] to stop her. Polyphagia too busy eating, autophagia too busy eating themselves.
     
  4. Trioxin/666

    Trioxin/666 Well-Known Member

    Mar 12, 2013
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    Wow! Nano 71 days??? How?
     
  5. Mkesaber

    Mkesaber Well-Known Member

    Oct 10, 2012
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    See post 2157
     
  6. Mkesaber

    Mkesaber Well-Known Member

    Oct 10, 2012
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    Agreed. Would have been even better if the nukes could have caused Armageddon!
     
  7. Kayg0000

    Kayg0000 Well-Known Member

    Jun 26, 2012
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    Speed scores

    Clarification on Worm strategy

    Agree don't evolve planes, but do use the few random planes you get to infect the tricky islands (Greenland, Caribbean, new guinea, new Zealand etc)

    Other than that exactly as listed.

    FYI: After Rat 2, I usually go straight up from cond loc to air 3 then pick up water 2, eggs 2, water 3. Since you are faster than me I might tweek that.

    Sometimes I swap mimic for base oxide, but it's pure luck if a random mutation is a helpful transmission.

    I doubt there will be significant strategy shifts for Fungus, Bio, Cheat and Nano. Also we must be close to a theoretical limit for the others, as you say it comes down to the random island infection factor.

    I get close but not close enough. Still trying. :)
     
  8. Mkesaber

    Mkesaber Well-Known Member

    Oct 10, 2012
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    planes: i infect west africa, argentina, then island of choices. the first 2 attack pesky continents off the bat.

    after rat 2. i mix it up between t/a. get bird 2 sooner rather than later because it spreads land transmission the best. i usually leave air 3 and mosquito 2 until after enslavement. also i don't wait till 100% infection to enslave.
     
  9. Ndemic Creations

    Ndemic Creations Well-Known Member

    No hints :)

    POTUS sequence must have been co-incidence

    No hints yet. FYI - I think the next update will add something different - not a new plague

    Yes - a job description will be going out shortly - I am looking for a new programmer to join the team

    Correct - Episode 7 - taking the Mickey :)

    Not at the moment - will be a write up soon
     
  10. Quicksilva94

    Quicksilva94 Active Member

    Sep 17, 2012
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    Honestly, all I want in the next update is the ability to use the cheats on all the disease types. It's what I thought we would be able to do when I first unlocked the cheats
     
  11. Kayg0000

    Kayg0000 Well-Known Member

    Jun 26, 2012
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    Green with envy, to think of getting my hands on the code, but sadly I will not be applying. 22 years developing with RDBMS software, 0 days developing on mobile devices.

    Include non disclosure agreement etc so they don't reveal any hints on forums :D
     
  12. Mkesaber

    Mkesaber Well-Known Member

    Oct 10, 2012
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    Save feature for next update

    My biggest complaint about the game is the save feature. Currently its only 2 purposes are
    1. crashes
    2. walkway and come back later

    My complaint is that it does not function as a hard checkpoint save.
    The save should work so that I can always come back to that point (a real checkpoint).

    Seeing as how this is a strategy game, we should be able to create a checkpoint and come back to it to test different strategies and approaches. I hate spending all the time evolving to a certain point, and then executing a strategy which only lasts for seconds before the game ends. And if my strategy failed, I need to start all the way from the beginning. A hard save would eliminate that.

    To solve the high scoring issue, just have the hard save be eliminated once a victory is recorded (as it functions now).

    Really hope you address in the next update. Thanks James!
     
  13. Kayg0000

    Kayg0000 Well-Known Member

    Jun 26, 2012
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    Straight question then.

    Will we under the current version know if we do the right things in the right place at the right time, that we are on the NAZG path

    Or

    Is NAZG ( and here it is me being evil ) an achievement designed to be attained by only cheats ( I.e. editing the files )
     
  14. GoldGoose

    GoldGoose Member

    Mar 25, 2013
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    #2214 GoldGoose, Apr 9, 2013
    Last edited: Apr 9, 2013
    extra questions to add, albiet somewhat rhetorically: are there extra hidden transmissions/abilities/symptoms we may be missing?

    Or is NaZG purely strategy and timing?

    .. I realize that people have been hammering on this for weeks, and haven't found anything new, per say.. but it seems like the tools we have are insufficient.

    Edit: great game btw, very well done. Kudos.
     
  15. Ndemic Creations

    Ndemic Creations Well-Known Member

    This is on the to do list and has been for a while. My concern is that permanent access to all cheats will spoil the game. e.g. I remember when I got the cheats for Age of Empires when I was little - it actually spoiled the game for me significantly.
    One thing I am thinking about is using a 'token' system for cheats on non bacteria disease types. e.g. you win a game without cheat, you get a token which you can then use for cheats. However, this has its own significant set of problems.

    Interested to hear people's thoughts on this

    The 2 purposes you mentioned are exactly why I added the save feature in! I would like to expand it but it is technically complex and there are many things that must take priority at the moment

    You will not know you are on the path until you complete all required steps. This was probably too nasty of me - so will change this in future.
    Cheats not required.


    General announcement - if you are (or know) a talented c++ programmer - check this link out. I want you to join the Plague Inc. team


    p.s. I thought you might all be interested in seeing a site that a player sent me. He has done a great job of showing how to get some of the achievements. http://dimawest.livejournal.com/732.html
     
  16. Kayg0000

    Kayg0000 Well-Known Member

    Jun 26, 2012
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    #2216 Kayg0000, Apr 10, 2013
    Last edited: Apr 10, 2013
    You could have a 6th gene group, which is various cheats, unlimited DNA, no cure etc. Using this group sets a flag so that the game victory summary screen shows "cheat" just as if one of the cheat disease types is used. The score would reflect that and speed runs will only be accepted with screenshots not showing the "cheat" word. The player can chose to use or not any gene in this group. Obviously use of the cheat genes would not result in a stripe for the appropriate difficulty level(s) of the disease.

    Then I will stop trying to get NAZG until breadcrumbs via update provided. Of to attack Mkesaber's speed scores.

    Cool - if you haven't already you might want to post that on facebook/twitter, I see many people post on the NDEMIC facebook page for answers on how to get achievements.
     
  17. ghost2027

    ghost2027 Member

    Mar 20, 2013
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    Evolve ALL the symptoms!
     
  18. Kayg0000

    Kayg0000 Well-Known Member

    Jun 26, 2012
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    Is that a suggestion ( if so we have done that ) or are you speaking from experience aka you have done NAZG ( in which case what order did you evolve the symptoms )
     
  19. Botoshel

    Botoshel Well-Known Member

    Jan 26, 2013
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    Ok.. Here's what we "know". There are several steps as James said. You don't get the"Scientists concerned about <disease> pop up if you devolve all symptoms as soon as the disease is spotted so the cure rate is none to medium at the most. Now.. I'm thinking that it has to do with SG somehow. Maybe evolve it asap and when the cure is done devolve it. Maybe evolve it after the cure has been completed. Don't know.. Tried that and didn't work but maybe there's a combination somewhere.. We know for sure that we can't achieve some kind of nuclear war. We know we don't have enough lethality and we know it's not an origin achievement..
     
  20. Silver-Vox

    Silver-Vox Well-Known Member

    Mar 8, 2013
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    Why don't you just wait for the hints in the update.
     

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