The font isn't final, as is the RBG sliders, but the power ups are. Any lower resolution, you wouldn't ba able to see the image inside. Or would you rather them a solid color, and in the instructions have a 'key', and the player would have to memorize which is which?
NOOO NOO MEMORIZATION NOOOO its fine just the way it is!!!!!!!!! but maybe the monsters are TOO blocky? if you're going to change it dont make me memorize anything plz
Well that's the thing, the ship matches the monsters which match the rest of the game, besides for the text and power ups... =/
The green line is the hp bar. I guess I'll have to make it look clearer. We wanted to go with a retro look, which is why we picked Courier. We'll experiment with other fonts as soon as we finish the main aspects of the game (gameplay and bug fixes). The graphics will also get a little tweaking, and so will the menu buttons and UI elements.
After much discussion, we have been very generous and decided that the winners are the people who entered and havent won a promo code yet. You know who you are. And with the closing of that contest, we have two more. OF achievement names: winner gets a promo code to PW and the inclusion of all his/her achievements. And the big one... If this thread reaches 500 posts by the time the game is released, we will have a special one week introductory sale of 99 cents, otherwise it will start at $1.99. So start posting!!
bla bla bla... nah just joking! strictl speaking, i shouldn't be bothered as im getting a promo code anyway but i may as well help the others who dont know about TA! btw, i know this is a wee bit late but i think the powerups should just be color coded, although this will mean memorising as it will make the game more 'retro'
Hmmm... People are really spilt on that... I'll have to think about it, and it might be a lastminute change...
I'm really intrigued by the collaborative nature of this game's development; also, I love them retro shooters. Looking forward to this coming out. The first page of this thread, made a while ago and before significant changes were made to graphics/content, mentioned that the game would be using tilt controls. Any plans to include the option of touch controls? Keep up the good work.
Thanks a lot for your comments. They mean a lot. To be able to get this out before the holidays, touch controls will not be in the initial release. But it WILL (Along with many other things) will be in the first update, which we will work on over the holidays, and hopefully be ready sometime in December. And remember guys, keep posting and spread the word about Pixel Warrior and it's potential sale!
Cool. Thanks for the quick reply. Sounds good, schedule-wise. It'll be nice to have the game to play while knowing there will be more to come. Rock on.
Will do. And if for some horrible reason we don't submit by the 24th, we will include the first update into the game and release as a super 1.0.
Wow you keep going guys - tough challenge to make a game in 30 days but work hard and hopefully you should be there in time! Respect to anyone who develops a game!
Big secret? Sure why not. We have included a HUGE easter egg that you guys will really enjoy, it adds a lot of content, not somethig small... But you have to do something to get it.
OH MY GOD AN EASTER EGG lets talk about it like its the eliminate thread! (you should prolly change the name from 'easter egg' to something else three times now)