Subscribe to the TouchArcade YouTube channel Player/Kit Editor - Currently the players and kits are created by hand, merged together using a script and then loaded in and used by the game. This is because the original scope for Pixel Soccer was quite small, just to get the basic player animations and match engine working with a few test teams first. Then to look to get funding to build the much bigger game that we had envisioned. As a result not much thought went into how to generate kits and players within the game itself. Work has now begun on a player and kit editor. This will allow designing a kit, creating a player and editing player attributes. Players can then be transferred between teams and appear with the kit of their new team. It will also mean a team/kit can be created in game instead of by hand in Photoshop. More Swerve/Curl - Can now apply a lot more swerve to the ball. Before you couldn’t really see that swerve had been applied. One side effect of this is now the goalkeeper can’t always save the ball! So there is a bug in the ball prediction code. Trying to track it this down at the moment. Mobile - Work on Pixel Soccer mobile has started…again. Previous development of the mobile version was using the same framework that the PC/Mac version is using. Unfortunately this framework is not the best fit to make a mobile game. So development has started again using cocos2dx, a framework that is custom built for mobile games. Still early days but watch this space. Internal Beta Testing - is still going well . Catching and fixing bugs. Replaced the game-pad controller library to a more stable alternative. Match engine is getting more stable. Pixel Soccer has been in development for a while now but the aim has always been making a great game not a quick game. Learning by experience to only release a game when its ready. Releasing a game that is not playable properly and buggy will result in a bad experience for you, the games community, and us as the developers. The vision is for a great pixel art game so work will continue until that is reached.