Are the Shiny Towers still in the game? And if so, when do they unlock? If I remember correctly, they were more utopium efficient than Atomic cottages, so if Im gonna spend my utopium on residences Id rather be spending it on towers.. /edit: apparently they unlock at level 12(? not sure if thats the current or the next land level).
Too bad the Arcade doesn't work yet! Some bugs I noticed: The fortune teller gave me a daily divination of: "Guru + <blank space> = <blank space>" I suspect the game tried to give me a hint for a job that isn't currently implemented yet? Sometimes (always?) 1x2 buildings seem glitched. It seems to depend on where the building is placed. I can't flip them either (I have the 'school of magic' building that allows for this). See attached screenshot. The research lab upgrade description is off by one. E.g. I bought three upgrades which means I currently need 8 hearts for a collection, but the description says "Upgrade to require 8 hearts[..]" [edit] The achievements text for building roads or waterways says you need to build 50, but they unlock at 30. One of those is wrong... [edit] I think you can only get 1cps clones? Shouldnt there be an occassional 2 or 3 cps one? [edit] Some buildings have a different working time than advertised. For example space admin (description: 1h; actual 1.5h) and tv station.
I’m trying to be patient it’s taking all day to get the 8 million I need to expand. And I don’t want to blow the 40u with law firm. I still have my old game on my iPad mini. My old game the city is such a huge monstrosity. It’s good cuz I’ve got like 1500u and 5trillion makes 6000 cps. But I really prefer a quaint town so I’m trying to be patient and just make one of each bldg. Currently at 300 cps. Game still fun as ever.
This one takes me back! A bug: If you're growing a heart when a clone finishes, it shows the toy packet graphic and stops you growing the heart, but the heart-growing noise continues. If you try to grow the heart again you get a second heart-growing noise on top of the first.
Another bug: Benefits that come with unlocking a building seem to be available beforehand. I had the option to move workers to the Hotel before I even built it (though I didn't try to move them, so I can't say for sure it would've worked), and although building the Florist says it adds trees to waterways, I already had trees in my waterways.
Yeah, it includes a lot of stuff. They steeply increased the spirit requirements for your city though (I think mine jumped from 65ish to 240ish). Anyone else having trouble finding the animals required for the missions that unlock new jobs? Like platypus, cerberus, etc.. I've been filling the hearts bar over and over again but never get one of those. I have also noted that the occasional 'U' drop from collecting hearts seems to have dried up?
I'm having as much fun as i did when the game was launched so many years ago. Thanks for bringing it back and keep up the good work.