I thought the maximum amount of land was 525 (level 50), at least that's what I gathered from other people here. But since you are at 611 I'm not sure what the maximum is right now. I don't know if you got there by leveling up (10 land at a time) or got to level 50 and continued buying 1 land for 8 utopium each? Think I read somewhere in this thread that buying land this way wasn't limited, but I can't say I tried this myself. I'm currently at level 41, so I can't say for sure. Maybe someone else can help us out, because this has certainly peaked my interest.
For those of you at level 50, how much gold does 100u get you in the exchange tab? Or, actually, at any level above where I am, which is 28. (But with a ton of money and u banked.)
From IGN, huge update is coming next week: 55 new jobs, new buildings, missions using animals, tweaks... http://m.uk.ign.com/articles/2013/03/15/massive-pixel-people-update-coming-next-week
That's what I thought, thanks for confirming. I'm saving up money and can expand to level 50 if I want to, but I'm trying not to because I seem to have the habit of filling up my empty land quite quickly (is this an addiction? ) and still want to have some empty land for the update. But expanding to over 600 by using the church.. Wow.. that's quite the investment of utopium. I'm impressed. I haven't spent any (real) money on utopium, so that could make it easier I guess, but still.. I don't think I'd be willing to go that far. Read the article on IGN and have to say it looks intriguing.. Next week can't come soon enough
Looking forward to the update After being forced to start again from scratch I've only just really got back into playing. (11 jobs/ 73/95 land) Will be glad to be able to get the romantic gene back. Bis disheartening knowing atm there is no way for me to get it.
you count it by yourself, or there is a building that shows our statistics in game ? currently missing 3 lv.4 animal (all in page 3)...
The total amount of animals you have saved is visible at the animal shelter building, so I didn't count that by hand. I did start to register what I'm getting each instant surprise by taking a screenshot of the result and counting them about every two days (good old trusty pen and paper there). But I only started doing that after about 600 animals, so I guess about 1200 surprises.
Update features Well, the impending update is certainly welcome and exciting, as I've kind of run out of things to do in the game. Still waiting on my last rare critter, but otherwise, have been trying to find ways to cram in some duplicate buildings without having a space city that looks too cookie-cutterish. I've been duplicating the buildings I like, with characters that I like, and that offer some decent coin reward. For example, I built a small hero's mansion cul-de-sac, each mansion complete with its own reflecting pool and shuttle pad. This kind of replication seems to work because the mansions don't look so odd as a row of replicates, at least to my eye. (Still waiting for SimCity to come out in a version that will play on my Mac). Still, there's a strong limit to how creative you can be in this way. Adding in more decor that gives the player some fun options would be welcome. Looks like an animal splicer isn't coming in this update. Too bad, that was the new feature I was most hoping for. Maybe I'm the only one that likes this idea, though? Haven't seen anyone else lobby for it. Still, I'm happy to have some better use for the critters we collect though! I just want a place I can breed/show off my tigers and big cats!! I have a question for the group: The building function I am most hoping to see is one that allows the player to immediately "refresh" all of the buildings with a single touch of a button, rather than having to scroll around and continuously touch all of the buildings. And I wonder...how do others feel about that step? Do you enjoy the challenge of regularly refreshing your buildings by scanning the city and finding and tapping those little yellow electric icons, or do you find it tedious? I'd really like to know how the community breaks out on that.
i don't know if this is just me... but the way gene pools work is just too random... come on man, all hope to get the animal completion achievements = luck ? make it more realistic please ? at least the way to increase the chance of tier 4 animals...
We've buffed the chances for animals across the board. But higher tier animals has gotten a huge buff. They should appear at least twice as often.
A mega-tap is something we're looking closely at. As for your comment on the animal splicer. Its a great idea. We have something similar in the works.
I'm thinking instead of a power plant idea that just auto clicks the buildings; you can give use a flying saucer to fly around the has a good "recharge" range on it. Upgrades possibly. Colors. Etc
Terrific. This game seems like it has lots of expansion options by using the same theme with variation. The animals, and associated animal habitats, would kind of parallel the human vocation types and associated buildings. I'd really like to see some nice multi-square habitats too, so that each square could spawn an individual of the selected species, as the game now works for people wandering along the edge of their workplace. I suggested an alien species extension before, too. It'd be like the current model for humans, but would involve an initial "SPECIAL" alien gene that seemingly could build on existing human vocation genes to produce different types of alien species. You know...the alien gene and a General produces some alien race of warriors analogous to Klingons. Alien gene and Botanist or Florist produces an alien race of leaf people, or a splice with a paleontologist generates a race of aliens that are dinosaur/lizard-like (I know, dinosaurs are birds, not lizards! ). Again, I'm hopeful of linking in Earth's animal species too, in this variation to combine with the Alien gene to produce alien creatures - an octopus and alien gene produces the pixel people version of cthulhu, or similar . Endless variations, almost. And, I'd be willing to pay a reasonable one-time fee to add features like these to the game. On another quick note, I guess I am in the minority when it comes to reducing the difficulty for the highest achievements like rare animals. After successfully cloning all of the professions and using my utopium to pay for all of the reductions in the number of hearts to earn a surprise, I am kind of glad that it takes a while to find those rare animals. By checking in on the game only a few times a day to refresh the buildings and keep the coins rolling in a bit, I am usually able to afford about 50 instant surprises at the end of the day using the 2mill accelerated research at the gene pool. On average, that generates 1-3 rare animals/day for me, and so at that rate, it's only a matter of time. The pursuit of the last rare animal has been the only thing keeping me playing the game the last couple of weeks.
This idea sounds awesome! Honestly, has there ever been a boring idea that started out "We're planning to have a flying saucer fly around and..."
I'm looking for a job hint hint. If the programming allows, you could even put random hearts on people and (cows) to abduct them for hearts