Universal Pixel People - (by Chillingo Ltd)

Discussion in 'iPhone and iPad Games' started by Sanuku, Jan 30, 2013.

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  1. Lunacy182

    Lunacy182 Well-Known Member

    Jun 20, 2012
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    Anyone know how to get this game to sync between iphone and ipad?
    I see the Loading from icloud message but that seems to be a bit misleading as it doesn't really load from icloud.

    I tried using the app on my ipad loading my current iphone icloud data but it never loaded up. It just used local data. I tried deleting my icloud data and the app off the ipad and tried to resync the iphone data to the icloud but now I can't seem to get the data to icloud at all.

    Also the ipad and iphone are on the same network. I read on here that it didn't use icloud and it just synced between devices on the same network. Obviously that isn't the case.

    Anyone know how to get these devices to sync, or at least get my data back on the cloud?

    Thanks?
     
  2. hellscaretaker

    hellscaretaker Well-Known Member

    May 27, 2012
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    Im a youtube gamer/streamer
    This is wrong I have sync my data from my ipad to my phone using the cloud
     
  3. Lunacy182

    Lunacy182 Well-Known Member

    Jun 20, 2012
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    #583 Lunacy182, Feb 5, 2013
    Last edited: Feb 5, 2013
    Really? I wonder why it does't work on my devices.

    I finally got the data back into icloud. The ipad data is only about 16 kb. I just finished the tutorial. My iphone is about 75.4 kb. I've played for a while. I check the i cloud data on my ipad and it shows the 75.4 kb data from my iphone.
    I make sure the app is killed first, open the app, it says loading from icloud yet it loads up just after the tutorial.

    I have no idea why mine doesn't work. I just checked the icloud data after opening the app on the ipad and it's showing the 16 kb file. So instead of loading from icloud, it just syncs the data from the device to the icloud. It doesn't actually load from it at all. At least that's how it works on mine. I wish mine worked like yours.

    *EDIT: I deleted the app on the ipad and this time it synced with the iphone data. Seems to be working so far. I'll play around on the ipad tonight and see if in the morning the iphone syncs with the new data from the ipad.
     
  4. tofubean

    tofubean Well-Known Member

    Jun 21, 2010
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    My gamecenter says i have not played the game but i have a few achievements ingame so i'm not really sure why my gamecenter does not reflect it. I see my friend's achievements in gamecenter but not mine. =/
     
  5. Ivan@LambdaMu

    Ivan@LambdaMu Well-Known Member

    Feb 1, 2013
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    #585 Ivan@LambdaMu, Feb 5, 2013
    Last edited: Feb 5, 2013
    Excellent analysis. Almost exactly mirrors the spreadsheet I have. But one problem: you'll have to consider what type of residence you used to staff the work places in your CPS per land.

    the answer will vary depending on whether you use shiny towers or rocky mansions
     
  6. C.Hannum

    C.Hannum Well-Known Member

    Feb 13, 2011
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    New York State
    You should use a mirror sometime.

    Let's say someone convinces themselves you're right and they save that 1 square they could have put a 3 spirit decoration costing 4u for a building. And, for the sake of argument, we'll assume it's a building like the gallery that staffs 6 clones with a multiplier of 2 and a up time of 60 minutes.

    Once you've primed it, that building will chug out +32 coins every second for a solid 60 minutes, or 115,200 coins every time you press the "lightning bolt". Of course, we can't forget that it takes at least 1 square of housing (that costs 6u) to actually staff that gallery. So, to be fair, what we really need to compare is 2 pieces of deco, for a total of 6% discount and costing 8u total, but even if one assumes it's fair to compare 1 square to 2, well...

    Let's assume you can keep that building running 18 hours a day through fanatical attention paid to the game except when you take a brief 6 hour sleep, so that's 2,073,600 coins a day you could get by an intense amount of micromanagement.

    And after 5 straight days of micromanagement to this degree, you will have accumulated the same number of coins that piece of deco will have given you for doing *nothing* by level 15. If you assume you really should compare 2 squares vs 2 squares, it takes 10 days of 18 hour micromanagement to equate to the deco.

    And that is choosing a truly heroic example like the art gallery when, in reality, about +12cps is about all you can expect from your typical 1 square building with a typical up time of about 20 minutes. So, in a more realistic example, you're going to need to check in every 20 minutes for 18 hours a day for 10 solid days to offset the loss in discount for skipping that "useless" deco item (ignoring the matter of housing, which could push that up to nearly 3 weeks of constantly pressing a button ;)).
     
  7. DustCloud13

    DustCloud13 Well-Known Member

    Jan 25, 2013
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    USA
    Is it worth it to create duplicate jobs to fill up my current buildings or should I continue making new jobs?
     
  8. Echoseven

    Echoseven Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 19, 2011
    6,091
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    The red Skittle
    Fill up every building you can. Once full, they'll be bringing you double coins.
     
  9. TRB4

    TRB4 Well-Known Member

    Jan 30, 2013
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    I would recommend filling all buildings with 4x and 3 x multipliers, even 2x is worth it if you only need one more clone to fill the building. However I wouldn't bother filling any 1x buildings.
     
  10. DustCloud13

    DustCloud13 Well-Known Member

    Jan 25, 2013
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    USA
    Thanks. And also, how do I unlock tech support so I can upgrade buildings? I'm on level 9 but I still haven't gotten it.
     
  11. New England Gamer

    New England Gamer Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 30, 2009
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    It's in a building you will unlock. I would definitely fill up the jobs as much as you can before expanding. That's what I am trying to do right now and it is working pretty well.
     
  12. codhimself

    codhimself Member

    Dec 28, 2012
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    Holland, MI
    #592 codhimself, Feb 5, 2013
    Last edited: Feb 5, 2013
    It is worth it if and only if the building is a decent earner, which takes into account:

    1. The building's multiplier,
    2. The building's refresh time, and
    3. The base productivity of the workers it employs.

    In most cases, it is worth filling all the slots. But there are a few really crappy buildings that aren't worth the population, with multipliers of 1 combined with 1-productivity workers.

    The Construction Yard is a good example. It takes 3 workers to fill, but even with the Bank bonus it will only earn you a pathetic 6 CPT.
     
  13. codhimself

    codhimself Member

    Dec 28, 2012
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    Holland, MI
    I think the 1x multiplier buildings are worth filling if they have high-productivity workers and long refresh times.

    A 3-productivity worker in a 1x building earns the same as a 1-productivity worker in a 3x building.

    But I agree with the general concept that you need to see how much more you will earn if you fill the building.
     
  14. Ivan@LambdaMu

    Ivan@LambdaMu Well-Known Member

    Feb 1, 2013
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    As a general rule of thumb, buildings that provide special features produce really crappy coins.
     
  15. TRB4

    TRB4 Well-Known Member

    Jan 30, 2013
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    Well it's the end of the day and I earned 49u, I got 1u from the mine, 22u from trees and 26u from hearts (3x +5 and 3x +2). So I have to say that the distribution of "premium" currency in this game is actually really fair.
     
  16. jonnycache

    jonnycache Well-Known Member

    May 14, 2011
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    #596 jonnycache, Feb 5, 2013
    Last edited: Feb 5, 2013
    Just going to leave this here for people to argue about. Regardless of the accuracy of the maths (not very) I think the point is that it is clear that decor is never ever ever worth having even if you were to get 10 lots at level one so you always had the discount.

    Simply put this is because it uses land. Until it doesn't use land like roads it is a gigantic waste of space.

    EDIT: Since it now appears that at later levels the cost of expansion stops doubling and becomes a flat rate of 40 million this post is now wrong. See: http://forums.toucharcade.com/showpost.php?p=2661567&postcount=602. So in fact decor will eventually become worth having.

    Code:
    [b]Baseline, neither with or without decor[/b]
    	
    Level		Cost				Available land
    	
    lv1		0				10
    lv2		10,000				20
    lv3		20,000				30
    lv4		40,000				40
    lv5		80,000				50
    lv6		160,000				60
    lv7		320,000				70
    lv8		640,000				80
    lv9		1,280,000			90
    lv10		2,540,000			100
    
    Cost per land @ 100 land = [b]50,900[/b]
    
    	
    [b]Without decor using 40u to buy an expansion @ lv1[/b]
    
    Level		Cost				Available land
    	
    lv1		0				10
    lv2		40u				20
    lv3		20,000				30
    lv4		40,000				40
    lv5		80,000				50
    lv6		160,000				60
    lv7		320,000				70
    lv8		640,000				80
    lv9		1,280,000			90
    lv10		2,540,000			100
    
    Cost per land @ 100 land = [b]50,800[/b]
    
    
    [b]Without decor using 40u to buy an expansion @ lv9[/b]
    
    Level		Cost				Available land
    	
    lv1		0				10
    lv2		10,000				20
    lv3		20,000				30
    lv4		40,000				40
    lv5		80,000				50
    lv6		160,000				60
    lv7		320,000				70
    lv8		640,000				80
    lv9		40u				90
    lv10		2,540,000			100
    
    Cost per land @ 100 land = [b]38,100[/b]
    
    
    [b]With decor using 40u to buy 10 decor totalling 30% expansion discount @ lv1[/b]
    
    Level		Cost					Available land
    	
    lv1		0					10
    lv2		7,000 + 40u				10
    lv3		14,000					20
    lv4		28,000					30
    lv5		56,000					40
    lv6		112,000					50
    lv7		224,000					60
    lv8		448,000					70
    lv9		896,000					80
    lv10		1,792,000				90
    lv11		3,584,000				100
    
    Cost per land @ 100 land = [b]71,610[/b]
    
    
    [b]With decor using 40u to buy 10 decor totalling 30% expansion discount @ lv9[/b]
    
    Level		Cost				Available land
    	
    lv1		0				10
    lv2		10,000				20
    lv3		20,000				30
    lv4		40,000				40
    lv5		80,000				50
    lv6		160,000				60
    lv7		320,000				70
    lv8		640,000				80
    lv9		896,000 + 40u			80
    lv10		1,792,000			90
    lv11		3,584,000			100
    
    Cost per land @ 100 land = [b]75,420[/b]
    
    Figures for display purposes only!
     
  17. Ivan@LambdaMu

    Ivan@LambdaMu Well-Known Member

    Feb 1, 2013
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    Add in a few more levels!
     
  18. mondoz

    mondoz Well-Known Member

    May 31, 2012
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    Is it possible to move people from one residence to another?
     
  19. mr_bez

    mr_bez Well-Known Member

    Dec 20, 2012
    2,053
    3
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    Thing is, I'm not factoring in the amount I can make on that square at all and it's still not worth it. The thing is, I'm going to need to build an art gallery at some point. So if I build any decor, I'm going to need to build an extra expansion to have room. Because the undiscounted cost of an expansion doubles every the time, each expansion costs more than the sum of every expansion you've had thus far.

    To get to your ultimate end point, if you build enough decor to get the maximum discount (I believe this is 50%), you'll need to use at least 17 land. That means once you've built the decor, you'll need two extra expansions to get to the same number of other buildings as someone who built no decor. Let's say the undiscounted cost of the first of these is x coins, then the second will cost 2x coins. With your discount, that's 1.5x coins for both expansions.

    Because the undiscounted cost of each expansion is more than every previous expansion combined, the maximum saving you can have made up to this point is less than 0.5x coins, so you've spent x coins more than someone with no decor to get the same amount of usable land. And you've also spent a load of utonium on decor.

    You'll note that I used x instead of a numerical value - that's because the amount of extra coins you've spent compare to someone with no decor will continue to increase every time you level up.

    If you've got a smaller discount, that ratio just gets worse - the fact that you need to build more expansions will always outweigh the discount.

    Ivan - if your spreadsheet can disprove this, I'd love to know how!
     
  20. Ivan@LambdaMu

    Ivan@LambdaMu Well-Known Member

    Feb 1, 2013
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    #600 Ivan@LambdaMu, Feb 5, 2013
    Last edited: Feb 5, 2013
    Key assumption in your calculation is that land cost doubles every level. This is not the case. Land cost flattens out after a certain level and increases at a fix sum per level.

    Because of this, the 17 extra land is worth the cost after some time.

    To show this, let's assume that at Nth level, cost is X. from N to N+1, the cost increases at a steady rate of I.

    So without discount, we get the following cost per level:
    X, X+I, X+2I, X+3I, X+4I, X+51, X+6I

    Total cost for FIVE levels = 5X+10I.

    Now, assume we spend 17 land to get the full discount, to compensate, we'll need to level 3 more levels to get back the same amount of land (as you'll be able to purchase 10 more land with legal loophole if you save utopium from avoiding decor).

    Total cost for EIGHT levels = (8X + 27I)/2 = 4X + 13.5I

    Because I know what X and I are (won't give it out just yet), I know that the Decor is worth it. It's not super obvious in the near term (we didn't want it to be TOO good), but its benefit over time is definitely noticeable.
     

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