Universal Pixel People - (by Chillingo Ltd)

Discussion in 'iPhone and iPad Games' started by Sanuku, Jan 30, 2013.

Thread Status:
Not open for further replies.
  1. tecobiza

    tecobiza Well-Known Member

    Aug 23, 2011
    77
    0
    0
    Student
    Houston, TX
    Does anyone know what u's do in the game? Aside from speeding up and getting decorations and such.
     
  2. TRB4

    TRB4 Well-Known Member

    Jan 30, 2013
    990
    0
    16
    I am currently making 853 CPS, and I have to say that if you strategically staff your buildings (i.e. if someone is able to work in 3 different locations, put them in the building with the highest multiplier) the high land costs are much more bearable. I make about 3M coins an hour, my next land upgrade will cost 30M with my 50% discount, so it will take about 10 hours to buy more land which is not unreasonable. Not to mention in that time I plan on getting my CPS closer to 1000. So I am going to stick with this game, even if it is moving a little slower than I would like.
     
  3. TRB4

    TRB4 Well-Known Member

    Jan 30, 2013
    990
    0
    16
    You can use them to buy land, reduce the number of hearts you need to collect for each bonus, and buy better housing.
     
  4. xCrusader

    xCrusader Active Member

    Jan 20, 2013
    28
    0
    0
    #444 xCrusader, Feb 3, 2013
    Last edited: Feb 3, 2013
    ok...so few questions..
    -how do i find my exact CPS? do i just look at my income at the top right?
    -got 110/110 land..by looking at my money i get around 300 CPS. good or bad?
    -have 14 trees. good or bad?
    -lastly, the game says i can have 25 utonium a day by harvestin from trees..is it 25 per tree or 25 from everything a day?
    i might have to start from the beggining or try to recover ._.

    EDIT: also got 25.5 spirit..good or bad..im worried D:

    EDIT 2: from looking at peoples comments...looks like ill have to get the tech support..i dnt have it yet :/
     
  5. sortvind

    sortvind Well-Known Member

    Sep 13, 2012
    127
    0
    0
    what do you guys consider the most profitable building?

    so far i find university the best.

    at level 4 it gives 20coins in 8 hours.
     
  6. Echoseven

    Echoseven Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 19, 2011
    6,091
    270
    83
    The red Skittle
    #446 Echoseven, Feb 3, 2013
    Last edited: Feb 3, 2013
    A "Gene bank" where you could see a list of the available combinations arranged in alphabetical order, showing the correct formula. See Pokedex for an example.

    A clone storage facility, purchasable for (say) 15U that would allow you to store one blank clone for future use. Perhaps upgrading this one (for ~10U) would increase the storage space from one to two (and maybe a max of three). Clones saved in this manner cannot be spliced if the Arrival Center is full, as they would need to be "sent" back to the center first which, of course, cannot be done if the center is full.

    A hotel that actually gives a place to stay for clones that have been spliced but have no job placement yet. Make this one COST 6x (or more) their cps to counter the benefits of allowing another clone to be prepared.

    In terms of raw CPS, nothing I've found beats the City Square. Full up, it will be producing something along the lines of 150-180 cps alone.

    You must have upgraded your university, because the default timer is 2 hours.
     
  7. Xexist

    Xexist Well-Known Member

    May 6, 2010
    2,440
    1
    0
    Canada
    ... he said at level 4
     
  8. ramon31

    ramon31 Well-Known Member

    Sep 4, 2011
    843
    0
    16
    Hortacultrist
    Australia
    We need a real estate building for relocating residents to different houses.
     
  9. Laire

    Laire Well-Known Member

    Feb 4, 2012
    586
    0
    0
    Overworked Graphic Designer :)
    #449 Laire, Feb 3, 2013
    Last edited: Feb 3, 2013
    As previously mentioned, it's probably between the City Square and University.

    If you're actively and continuously playing, the City Square is the best there is, at 208 CPS with a full crew. The downsides are that it only has a working time of 10 minutes per level, it's using up 6 population and 4 land, and many of the jobs necessary are rather specialized paths.

    If you're only able to log on a couple times a day, the University is actually better by the numbers. It's only 20 CPS maxed out, but has a working time of 120 minutes per level, and has a lesser 3 population / 3 land requirement. So if you're not playing the game for a two hour period, the University earns you 144,000 Coins, but the City Square fizzles out after ten minutes and 124,800 Coins.

    The Bank isn't half-bad if you're on all the time, either - 40 CPS is the best value I've found for a 1 land structure, and the people needed to fill it are all jobs you'll have early on. (The Arcade is the same, minus the early job part.) But it still takes 3 people to staff it, and has a laughable 4 minute operation time, so it's never going to be the crown jewel of your income force. (Other than the fact you won't get double coins without a bank!)
     
  10. Pandemic

    Pandemic Member

    Oct 18, 2010
    9
    0
    0
    Anyone know if its possible to transfer my city from my iPhone to my iPad?
     
  11. Superevilmoosething

    Aug 11, 2012
    6
    0
    0
    I like this little game
    I like unlocking all the jobs :)
     
  12. Ivan@LambdaMu

    Ivan@LambdaMu Well-Known Member

    Feb 1, 2013
    336
    0
    16
    Great post and analysis. This is almost exactly how we balance every building in this game.

    The game allows you to pursue two different strategies: If you fancy occasional checking in/checking out, theres a group of very awesome buildings for that. If you are able to devote 100% of your attention to the game, there are buildings that reward that too. Land use and Number of Jobs, Type of Job all matter too.
     
  13. Superevilmoosething

    Aug 11, 2012
    6
    0
    0
    You know the heart thing is that always there or is it just got valentines?
     
  14. HLW

    HLW Well-Known Member

    Sep 2, 2010
    1,355
    0
    0
    UK
    Why don't you build a house and fill up businesses that aren't empty?
     
  15. Laire

    Laire Well-Known Member

    Feb 4, 2012
    586
    0
    0
    Overworked Graphic Designer :)
    #455 Laire, Feb 3, 2013
    Last edited: Feb 3, 2013
    The problem (if you want to call it that), is that the main objective of the game seems to run contrary to that.

    For most people, the ultimate "goal" will be to complete their ... er, Splicédex. ;) This means you'll need to create all 150 people and the buildings related to them, even if they don't fit your method for optimal coin gains. (Some sort of Cryosleep building to store clone types not actively being used, but still allow you to make them for the Splicédex, might let you customize your cities a little better.)

    The dire need to be able to destroy residential buildings and move people into better people-per-land structures has been mentioned several times, but I'll reiterate that here. You're going to get a LOT of complaints about that as more and more people hit ~100 Land or so.


    The early stages of the game almost go by TOO fast, especially if you look at the 25 Utonium you start with, the cost for 500,000 free coins, and put two-and-two together.

    As you progress, the costs spike drastically (eventually hitting the point where your Land cost grows by ten or even TWENTY million with each level), and your ability to gain coins doesn't increase at a proportional level. Maybe there are a few "high end" buildings that can be unlocked at the end game, but so far there's no sign of that.

    The beginning of the game might need to be slowed down. Because as it is now, it eventually evolves into your standard 'Ville game, with 20 hour timers to build the next structure. The players are left confused, because the first half of the game was nothing at all like that pace. At the current rate of progression, the Law Firm is the only plausible way to continue to grow your land at around the 140-150 land mark.
     
  16. New England Gamer

    New England Gamer Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 30, 2009
    6,143
    1
    0
    Do you fill up your buildings of jobs before expanding with new jobs that require new buildings? I have 148/150 land right now and just crossed the 1,000 cps barrier! I also have at least 8 spaces (I didn't check for certain) for new people to move in.
     
  17. Brimah

    Brimah Well-Known Member

    Jun 16, 2009
    195
    0
    16
    I don't really agree with the above. I'm at 150 land and am close to the 20 million needed for the next upgrade. Takes about a day of checking in somewhat often. It's a game that you can't sit down and just beat. If you could, no one would buy iap and game would go nowhere. Honestly think the progression of the game is very good and smart for the devs.
     
  18. New England Gamer

    New England Gamer Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 30, 2009
    6,143
    1
    0
    Read my post above... I know I will complete my population of 150 jobs but I didn't go whole hog into creating new people that required new buildings. I made sure I had a steady state of houses and looked to make the jobs that gave me double coins rather than a brand new job. I am at about 90 or so unique jobs and getting a steady stream of coins.

    Patience pays out dividends here.

    I guess what your complaint is really is that there is no forgiveness. If you mess up your strategy and create willy nilly there is no way to go back and change that. But you can always change the places the people are employed in order to fill out some of the businesses and get double coins. Will probably (well definitely) be more efficient to move say -- the fishmonger from his solo job at the lake to fill up potentially all jobs at the market -- as one example. You will get more coins with the bonus than each individually.
     
  19. New England Gamer

    New England Gamer Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 30, 2009
    6,143
    1
    0
    It's working for me.
     
  20. metalsquid

    metalsquid Well-Known Member

    Sep 27, 2012
    52
    0
    0
    #460 metalsquid, Feb 3, 2013
    Last edited: Feb 3, 2013
    I agree with this part.

    Here's where I disagree. I think the early part is fine as is. It's the 140-150 land mark you mention that needs looking at. I don't mind having to wait a day or two at the higher levels, it paces out the game nicely. But, having to constantly babysit it every 5 mins to maintain optimum cps production is not practical for everyone. If you upgrade buildings to have longer timers, you won't have enough to make 40u for land expansion. You can only get 25u a day from trees and it seems to be random? So that's at least a 2 day wait if you only log in a few times to check. And who knows what it will jump to at later levels. 60u? Oh, not to mention the 6u for housing. For the high price of land, more than 10 land per level would be nice after the 2mil mark.

    How about an IAP to completely remove production timers? Keep the other timers like spawning, building, splicing etc. just get rid of the cps timer. I bought the time doubler coz I'm enjoying the game but I don't think I'd buy any of the IAPs for U or coins as I can't see where it will end, therfore i dont know how much I'll end up needing to spend to complete the Splicedex.

    (Edit: See Hobbesian's bug report below #467)
     

Share This Page