what's the point to this game? I downloaded it. And so far all it seems to be is splice a new person...they get a free building...build that building...then build more houses....splice a new job and repeat. Is that it? Is it strategic at all? Not sure if I'm missing something Thanks
quick question...as described only just started playing this. Sometimes I splice someone and they don't get a 'free' building. Therefore I have 2 guys in my arrival centre I can't assign anywhere. Is that a bug or don't you always get a building cheers
I totally agree. Since they introduced terrain tiles, I have for the first time ever spaced out my buildings, putting grass or water between them. Enjoying the pixel art more now Before that I used roads or canals to separate huge chuncks of stacked buildings (sorted by earnings duration). With the enterprise one click ON, the need to have the buildings close to each other disappeared anyway. What would really help "playing" with the city layout : be able to select and move multiple tiles at once. It's a huge bummer moving each tile separately if you wanna rearrange the city
Easter Bunny gene I played Pixel People from early days, and deleted it a couple of months ago (when no more updates seemed to be forthcoming). Then of course, soon thereafter, the giant update. So I started from scratch, which I've enjoyed. I've been able to restore all my IAPs / upgrades (aside from random U purchases, which I understand). Big question: the Easter Bunny gene. Is there NO way for me to get it without paying 50U? Was that April 30 deadline a one-time thing? Thanks in advance for any replies.
You can either pay the 50u, or presumably wait until Easter 2014. Same for the Romantic gene during Valentines Day 2014. Those are "Seasonal" genes.
Found another way to level-up your clones, without spending mutopium. I was using the clone browser (nice addition, btw) to find the jobs for which I did not have both male & female clones. I like to see both names, because I enjoy the puns. If you spend 1u to send one of your clones back to the mothership and then splice a new one, you have a random chance to get a 2cps or 3cps worker. This happened to me several times, so I was able to upgrade some 1cps jobs for a cost of 1u (plus wait time for the new arrival if you don't want to spend another 2u for that).
You don't always get a building. If they are in the arrival center and can't be assigned, they should have an icon indicating that they work in a building presently under construction. So just wait for all your buildings to finish.
I wonder what the odds actually are. It costs 6 Mu to upgrade two clones from 1 to 3...which is at least 50 U. So if there's even a 1/25 chance of being level 3, it's worth it. Assuming you don't mind the wait times. I've been building Gyms slowly (1 every day or so) so maybe for a few Gyms I'll try this. More splicing per Gym will speed up my data collection regarding the odds of getting each level clone.
I posted something very similar to this a week ago on the Pixel People Players Facebook Group. Here is what I wrote: " I just realized a cheaper way to get the OCD achievement, but it will require A LOT of patience. Whenever you splice a clone at the Arrival Center it has a chance to randomly be a level 1, level 2, or level 3 clone. So basically you can just splice a job and hope for level 3, and if it is level 1 or 2, you can use the Altar glitch (send a clone to the Altar, then send another clone to the Altar to delete the first one) to delete it without paying 1u to send it to the Mothership. Then just splice it again until you get a level 3. The job list only keeps track of the HIGHEST level clone you have for each job. But you would need to keep waiting for new clones to arrive, unless you use utopium to speed them up." EDIT: I'm not sure if the Altar glitch listed above actually still works. As you said, since Mutopium is at most worth 25u each, and at the very least (using missions) worth 10u each, it might end up being A LOT cheaper, albeit A LOT LOT LOT longer to just keep splicing clones until you randomly receive a level 3 version.
For me this strikes at the heart of the game's limitations. It really isn't about a whole lot more than this, and...this isn't really challenging or strategic at all. Sure, it's clever and fun while you're doing it, but there isn't a whole lot of dimension to the game beyond that. For example, a while back I requested something like the ability to spice animals linked to the ability to create larger habitats that would support them as features in the game. Nothing amazing about that idea, but it speaks to a desire to have some expansion to the game's theme, and more of a chance to play the game according to personal tastes. Even that silly idea would have given the animals more meaning in the game. As it stands now, they are just chips you can play to gather more utopium (and now mutopium) or coins or spirit, all of which have very little value in the game other than to accelerate splicing the finite # of people and their buildings (and, of course, to create opportunities for the developers to make $$). We now can splice animals in the game, but they really don't provide any added play dimension to the game. The only part of the game that is at all strategic is the splicing of secret animals and professions, as you have to do some educated guessing. Everything else is so easy. And that leads the game's final offering...tedious micro-manipulation. Counting relative values of different approaches to figure out what the cheapest way is to level up professions, or increase coins/second, even at the expense of making your city ugly by gross duplication of the most efficient buildings, just so the clones you have can earn slightly more coins/second. But...you may well already have way more coins and utopium and spirit than you need...and all those things really do is help you earn even more utopium, and spirit and coins...but...for what? The gold heart side game was tedious, but seemed to offer strategic opportunities, and a possible future pay-off. That never amounted to anything, seemingly, and I regret wasting time developing all of those gold houses. I now have more than enough glass houses to house my whole community, but have no emotional energy to go through the tedium of sending all of my clones through the hotel to get them into the glass houses, because...there really is no point to it. I think this is a game that is very fun when you play it the first or second time from the beginning. Beyond that, the new updates offer very little new play, and they become increasingly tedious. I'm glad I supported the game early on with the $0.99 building doubler. I look at my $4.99 IAP for the utopium mine as a donation to the game's development, but not an efficient value in the game. I am glad I didn't buy anymore IAPs, though, as they really just reduce the game's fun by accelerating the game from the early stage, when it's interesting, into the tedious stage. Of course, that's just my view.
Yeah, I finally repaired my game and tied it, doesn't work So I am currently keeping track of how many splices it takes to get all the jobs at my Snow Globe from level 1 to level 3. I am also not using any utopium to speed up clone arrival, so it will probably take a day or 2 to finish my test. When I am done I will try to give some rough odds on how long it took me to get level 3 clones randomly through splicing, and about how much utopium it will cost to send all the level 1 and 2 clones back to the mothership. That way we can figure out if patience & luck are actually cheaper than just using Mutopium.
For me, 6Mu is more "costly" than a mere 50u because I've run out of insects. I either have to spend a lot of coins on arcade claws to get more spiders, or hope to get them from completed hearts. I still have over 4000u left over from several weeks worth of tree collecting while we waited for 1.5, so I can afford to spend that on re-splicing (or on buying out the Mutopium missions, I suppose).
Dear Mayor TRB4, We have just taken note of your mayor-meme pages. And they are wonderful. It would be awesome if this would become a "thing". Thank you for creating the templates. We strongly encourage more creations, as we simultaneously will look for ways for thank contributors in the next content patch! Hopefully a little bit of laughter will help see everyone through the end of these testing times. http://www.quickmeme.com/First-Utopia-Problems/?upcoming http://www.quickmeme.com/Success-Mayor/?upcoming I know Mayor Vicsark has one up their sleeve already Hugh Murr Serious Position Holder Utopia Corp. Department of Lulz
Wow! Recognition directly from Lambda Mu themselves! Thank you for enjoying my creations. I too hope very much so that these can become a "thing". I just checked the links and saw a couple new ones that made me laugh pretty good. I would love to see many more created by the Pixel People community Now I am going to have to try to come up with a few new ones myself
As an FYI, my new new game is at Level 8 (100 land) and the Arcade is 500,000 coins. So you can stop after getting the Arcade and build out your AG residences to minimize the need to Expand. I got the Dreamer special gene last (after 60 total population - although all the "guides" will say it is random). If I had gotten the Dreamer first, then I could start using the Arcade much much earlier. I haven't updated my CC game but I am Level 8 in that game as well, so I won't see much change in my gameplay (not sure if that is good or bad). I bought 100+ land using the Church before I lose that ability.
True. As I readily admit...many of these are personal opinions, but expect they at least reflect views shared by many. Ironically, for me, the Casino/Church strategy was one of the coolest dimensions of the game, as it created a new challenge, and involved strategy. It also lent greater value to the astroglass features of the game, and I liked the AG features. So, what happened? Like the gold heart feature, it was viewed as bad/wrong by the devs and engineered out of the game. Was that done to encourage more IAP purchasing? Not really sure. The effect, though, was a sort of dumbing-down of the game, that implied there is one way to play this, and it's the simple, linear way. *YAWN*