Universal Pixel People - (by Chillingo Ltd)

Discussion in 'iPhone and iPad Games' started by Sanuku, Jan 30, 2013.

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  1. Vick66

    Vick66 Well-Known Member

    Apr 4, 2013
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    Hi Ivan. How about a vacant housing count please. I lose track of how many empty spots I have and with build times it would be nice to know when I'm running out of housing. Thanks.
     
  2. vicsark

    vicsark Well-Known Member

    Aug 22, 2011
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    The trick is that you can use only 1 heart and expand with the 10% more discount, and do whatever you need to be done in the 10 minutes ;)
     
  3. Trogon

    Trogon Well-Known Member

    Feb 3, 2013
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    You can see this at the Town Hall, allows for clones sitting in Arrival Centre.
     
  4. Unstablefan

    Unstablefan Well-Known Member
    Patreon Bronze

    Feb 22, 2013
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    #3304 Unstablefan, May 20, 2013
    Last edited: May 20, 2013
    Yep. The Town Hall count of current population includes clones sitting in the Arrival Center but does not include clones currently warping into the Arrival Center OR clones checked into the Hotel. The count of total possible population includes all completed housing but not housing under construction.
     
  5. bullseye1975

    bullseye1975 Well-Known Member

    Mar 25, 2012
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    An update on my games -

    I check in once a day on my CC game to click on trees. The game generates money faster than I can spend it, so I don't bother trying to collect it or spend it. And since I am only looking for GH, the Casino spins are a lot of work for little gain. I don't build duplicate businesses on this game.

    I have now pivoted back to my "normal" game. I recently built 35 new Taverns, just because I could. My cps is 11,332 without the x2 multiplier. This generates money at a pretty decent clip, but the Casino can wipe it all out in no time. I keep all AG housing, decor, and trees from the Casino, so there is a much bigger incentive to spin. Total population is 714/794. Land is 510/530.
     
  6. Unstablefan

    Unstablefan Well-Known Member
    Patreon Bronze

    Feb 22, 2013
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    Update time, I'll join in!

    I think I switched from City Squares to Taverns earlier than you did, so I have a somewhat higher population and lower income. I'm at 839/852 clones and 10,616 cps pre-farm. I save all astroglass and have deleted all non-astroglass except for Shiny Towers (just a lot of work, I will eventually) and a few (4?) Atomic Cottage's. So land is only at 329/410. I have enough u banked that if leveling down existed I could buy enough church land to get back down to level 9 or thereabouts.
     
  7. Achillthatbends

    Achillthatbends New Member

    Apr 27, 2013
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    Can't complete Obedience School

    Hello,
    I'm trying to complete obedience school and have eight dogs but only four of them show up when I look at the mission. Any ideas as to why? I've triple checked that I do have eight dogs.

    Thanks
     
  8. TRB4

    TRB4 Well-Known Member

    Jan 30, 2013
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    I only check on my town once a day now.

    I first tap on the Enterprise Building and use 1u to use Workaholic to start all my buildings. Then I collect 10u from my Newtopium Mine. Then I pay 75,000,000 to the Lumber Mill for the Over Logging event. Then I pull 60 hearts out of the Ministry of Love and spend them at the Chemical Plant for 60 minutes of Utopium Leak. Then I collect the remaining 340 hearts from the Ministry of Love and use them at the Farm for over 28 hours of Bumper Season. Finally I collect 50u from my forest.

    All in all it takes about 30-60 minutes a day and I end up gaining 59u and millions of coins a day. Right now I am sitting on 659u and 1183m coins. Can't wait for the update.
     
  9. Andrwsc

    Andrwsc Well-Known Member

    Jul 17, 2012
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    In my original game, I'm up against the 2147m coin limit, so I don't spend too much time collecting more. I will spend 1u on the workaholic twice a day, and I spend 75m coins to collect 50u from the forest. That takes about 20 minutes, with about 80-85 trees. I have about 1300u stored for the next content update, so I'm ready!

    In my second game,--Level 1 forever--I've now got all 327 people (I don't like duplicates in either game) and only 7 more buildings to upgrade. I also need to complete the max heart meter and 500 hearts stockpiled missions. But I'm now essentially done with that game, so I'm collecting coins for the next update.
     
  10. deadclown

    deadclown Well-Known Member

    Apr 13, 2009
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    Ah, okay. I was thinking about balance from a 0% spirit POV. Thanks for the explanation, Ivan.

    Incidentally, how is the C/C strategy going to be nerfed? It certainly should be. The problem seems to be the Church, not the Casino. I have two (yes, two!) C/C games going. In one, I have used the bejeezus out of the Church, gaining enough plots of land to build several dozen Theaters, Taverns, Bars and Stadiums. In the other game, I have only used the Church ten times, and concentrated on filling buildings.

    The latter game actually feels fairly balanced, while the former game is ridiculous. In the former case, I get a Casino spin every 2 minutes (with farm doubling). In the latter, it's every 8 minutes. Which is made possible not so much by the Casino itself, but by the Taverns and Theaters that the Church allowed me to build.

    Also, I have WAY too much U. I think I'm sitting on 900u and have nothing to spend it on, since I don't even want more CPS (at least until the Casino spins take fewer taps/time)

    So, what if Church expansion cost, say, 12u? Or what if it started small, say 4u, but each time you used it, the cost went +1?





    (Sorry for yet another game suggestion. I'm sure you're rather sick of us forum folks spewing all their half-baked ideas...)
     
  11. bullseye1975

    bullseye1975 Well-Known Member

    Mar 25, 2012
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    I respectfully disagree. The Casino is clearly the issue as you wouldn't have all that u to spend at the Church without it. The ability to duplicate buildings is another issue that Ivan addressed a while back (they were necessary in earlier versions since you couldn't produce coins as easily as you can now).
     
  12. Catbus

    Catbus Well-Known Member

    Feb 17, 2013
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    Yes, the building duplication issue is why I prefer the CC style game. In the traditional game, I felt pulled into duplicating buildings to generate enough coins to run the casino with the hope of winning the astroglass features that I wanted in my city. Problem was, I really did not like having numerous duplicate buildings. With the CC game, I have been able to play it relatively straight up, only duplicating two buildings that I like (Hero's mansion, and the Altar, and then only two dupes of the HM and 3 of the Altar). Who wants a city with rows and rows of city blocks and taverns? Well, OK, I am sure some do, and that's cool, not judging at all, it's just seems too artificial for me.

    I can fairly easily earn 100u a day, if I want to go after it, and have used that mostly to buy the roughly 40 glass houses that I've used to replace all of my non-astroglass houses and Manors so that my remaining buildings all have a gold-heart couple, if I decide I want to collect them. I only have a few extra spaces right now, but now that I have completed all of the professions and filled all of the buildings, I could expand land-wise, I suppose. I think that's my strategy for the near future - to expand a bit and build up a supply of glass houses, while slowly deleting the Precarious Heights.

    Anyway, I really like this city and the game I'm in. I didn't like my first city or the way the game played with it. I'm sure this is a personal thing though.
     
  13. idaveharris

    idaveharris Well-Known Member

    Feb 13, 2013
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    Help! My pixel people app won't get past loading screen all of a sudden. Screen loads, then music start playing when I tap to continue, but nothing happens.

    Really hoping this is a known bug that will be fixed soon, as I've invested many hours :(

    Anyone have any suggestions?
     
  14. bullseye1975

    bullseye1975 Well-Known Member

    Mar 25, 2012
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    I need to dive back into my CC game so I can get more GH. The five clicks per Casino is very frustrating, especially since I am trashing all but GH.

    Right now, I have 25 x GH and 49 x PH.
     
  15. idaveharris

    idaveharris Well-Known Member

    Feb 13, 2013
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    Never mind, a hard reset fixed it (slaps face)
     
  16. deadclown

    deadclown Well-Known Member

    Apr 13, 2009
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    Yes, good point. But getting 50u a day from trees is still 6 plots of land a day, on which you could build more Theaters, et al.

    The thing about the Casino is that it's *fun*. It gives you something to do in the game other than poke floaties and shuttle tiles from one place to another. I feel like nerfing it by making it product U and buildings less often is basically nerfing that fun, which is why I was asking how it was getting nerfed. Ideally, I'd like to see other fun time sinks in the game. But barring that, I hope that any nerf to the C/C strategy retains the fun.

    My girlfriend is enjoying the game, and she normally has no patience for any sort of video games. I've been watching the way she plays (non-C/C of course), and she IS enjoying it, but the Casino frustrates her a little because she only gets a few spins a day, and so only gets an AG of some sort maybe once or twice a week.
     
  17. Unstablefan

    Unstablefan Well-Known Member
    Patreon Bronze

    Feb 22, 2013
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    I started out opposing the idea of having duplicate buildings but now I quite enjoy them. My city has a number of districts which are aesthetically and thematically consistent, and then around them on each of its four sides respectively it has a wall of astroglass decor, a wall of astroglass housing, a wall of astroglass trees, and a wall of taverns, all rapidly expanding outwards. When new buildings are introduced, they will be worked into the urban space fabric in a way I find pleasing.

    Here's the problem with nerfing any of the casino rewards, land availability, u income, etc:

    1. As the game is played, all of the everything you could possibly want in a city goes to infinity. This wasn't obvious at first when coins were hard to come by and there was nothing to spend them on and no casino, but it's clearly the case now.
    2. Making ever larger numbers (moar stuffs) is fun.
    3. Therefore, any nerf to the rate at which the Casino makes u, or the cost of extra land, or the number of duplicate taverns I can build, or whatever, is merely a bandaid that decreases the amount of fun stuffs without fundamentally fixing the design flaws.
    4. Insofar as I think anyone who is a fan of the game should want the game to succeed, there should be a maximum number of fun stuffs for the maximum number of people.
    5. This makes for a more vibrant community.
    6. Given that updates are only periodic but are coming out, and have included / may include more IAPs, the developers have every reason to also want a vibrant community. Not to mention the mere joy of knowing people are enjoying the fruits of their labor.

    In conclusion, I am unimpressed by people complaining that they have too much u or too many taverns or too much free land. If none of that stuff was available, you wouldn't have more incentive to play. At the most you'd have the same, but some of us would have less, and that would be a shame.
     
  18. bullseye1975

    bullseye1975 Well-Known Member

    Mar 25, 2012
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    AG stuff is yet another issue. They along with the Casino are so desirous that it becomes the focus of the game when it was probably intended to be just another feature.
     
  19. MagusDiablo

    MagusDiablo Well-Known Member

    Sep 2, 2012
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    English Teacher
    There should be a like button here, because I would have liked your post a BILLION times.
     
  20. Mr.Onion

    Mr.Onion New Member

    Apr 8, 2013
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    #3320 Mr.Onion, May 21, 2013
    Last edited: May 21, 2013
    IAPs vs commercials

    I wanted to say thanks to the developers for a great game and a special thanks to Ivan for answering questions here!

    So, I wonder how best to support further development, one time IAPs or by clicking commercials in the game? The new IAPs aren't really worth the real world money for me, as I'm not really interested in maximizing u or coins per day, but I'd gladly take the time to check out some commercials every day if I felt that that went towards new content.

    What is your view on that as a developer, Ivan, and of course everyone else, as players?
     

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