I'm not sure how repeatable that glitch is, but on a Tavern it only increases the total work time by 10 minutes. But if you were able to do this easily on Stadiums, well that would seriously boost your town's revenue. I guess you could just keep buying and deleting Stadiums until you get a level 6 Stadium and then staff it. A fully staffed level 6 Stadium with the bank bonus, Double Time IAP, activated with Workaholic, and running during the Farm event would run for 2 days and produce 8,294,400 coins! Imagine having a dozen of those in your town, that's 100M coins every 2 days from just 12 buildings! Of course since the Farm event is bugged right now and only works while the app is open you would probably only make about half that much. EDIT: Also every time you failed to get a level 6 building you would have wasted 12u, you could instead just keep your level 5 building and just use utopium to buy land from the church. The "benefits" of this bug aren't really worth the effort of trying to do it.
Agree. Hence my disclaimer that it was of slight benefit. I was building the Taverns, anyway, so it really didn't cost me anything more than what I would have already spent. The bug just kinda happened and was an interesting mistake.
If this helps the dev team any, I'm pretty sure the bug is in counting how many missions you've completed. You're having trouble getting the 50 mission achievment, but I haven't gotten the 5 mission achievement and I've done way more than 5 missions. So it sounds like it was working fine in a previous update to give you the 5 mission achievement, but since then something broke in calculating how many missions you've done and neither of us can get either achievement.
Two things that are needed, aesthetically, imo: 1) Ability to turn off trees on roads and/or waterways. They often obscure view of the buildings beyond them. 2) Plain ol' grass hills/fields as decor. I'm already dead sick of the new decor items. However, I would LOVE to have some access of some sort to astroglass grass squares or little hills. Tiny mountains, too? Well, okay, twist my arm.
On an unrelated note: the Carnival bonus seems decidedly underwhelming. Maybe if it raised the 50% cap on spirit bonus, that would be worthwhile. Granted, I'm mostly playing my C/C game. But even in my normal Expand game, it seems awfully easy to get Spirit. Spirit producing tiles would have to be nerfed HARD for the current Carnival bonus to be particularly attractive.
Bug Report First, if this is the wrong place to post this I apologize. Second, the link to bug reports should be added with the terms of use because this was not nearly as easy to find as it should be!! Third, BUG REPORT!! I purchased the Easter Bunny gene yesterday using utopium because I'm in the point in the game wheeee the only "pixel people" I haven't spliced are "special". Well, I was "charged" the utopium but I still do not have access to the gene!! I have tried a hard and soft reset of the game as well as my device. I tried restoring purchases. Nada. The only thing I can do is purchase it again this morning for another 25u. Sorry, not willing to do that if its just gonna keep deducting it and not giving me the access to the gene like it should. :-( P.S. - Ypu should totally get together with the people from Tiny Tower. These games are very similar and with the merge this game would be knocked out of the park!! Just my opinion.
I've been doing a lot of missions lately so started keeping track of my animals, and I noticed that there seems to be an occasional issue w/ the number of animals deducted for missions. Several times missions have required animals of which I only have 1, only to find I still had the 1 after completing the mission. I first noticed this when producing runs of gold hearts wasn't replenishing the animals I should have been out of. Of course, I'm not complaining about this aspect of the possible glitch , but the reverse seems to happen even more frequently! Missions requiring 1 animal of which I had several have taken more than 1, sometimes all, of that animal. For example, I completed a "Good Boy Peach" showing only 1 Alsatian w/ other dog breeds in the outer slots, then checked my stock and found that all 3 of my Alsatians were gone as well as the 8 other requested dogs. I think the Alsatians might still be a bit buggy since the # I already have often displays incorrectly when I get a new one, but I've had similar situations of "mission greediness" involving other animals as well. Has anyone else noticed this, or am I the only one with a kleptomaniac mission system?
Uh, wow. Bug report! Repro steps: 1) Get any number of hearts. I had 8 at the time in question. 2) Go to the animal shelter and get your free daily pet. 3) It gives you a Surprise package, but also resets your hearts back to 0! My theory: since it's giving you the Surprise, there's code in the surprise that sets your hearts back to 0 that isn't skipped when getting an animal shelter reward.
Continuing on this note, I'd like to see: A low stature, uniform, lawn or flower garden tile that is an ASTROGLASS decor to augment the current suite of AG decor that is, frankly, rather ornate. You either love it or hate it, but really cannnot decorate on a city wide scale much with it. It just builds up in a sort of junkyard for me. Grass, flowers, low bushes. Doesn't matter to me, as long as it's sort of innocuous. A building with the function that allows the player to turn on and off tap-interaction with features like decor and roads/waterways, perhaps even trees. This would greatly reduce one of the most frustrating features of the game for me - accidentally tapping the wrong tile and having to cancel the interactive window and again trying to tap the right tile. Yep, I assume most players discover this the hard way first and then just learn to complete their string before taking their free animal/prize from the shelter every morning. It's another incentive to pay the heart cost of the research to reduce the number of hearts to 4 for free surprises.
Well if we're doing requests I'd quite like some more Magnificent decorations. I have a few too many Convenience Stores for my liking!
Wait, it does? I don't see that in the description. Ah, okay. Well, that still isn't much. Ought to be at least 25%, imo. Glad to hear about the new landscape tiles planned. I'd really love to see a building that gives you the option to upgrade decor tiles into AG versions of them. Like, 5u to switch them to zero-land astroglass.
I think it was in the patch notes description. And you have to remember that one thing the bonus applies to is the 300 million coins it costs to level up at the cap. 10% is another 30 million...25% would be 75 million. "At least" 25, I think you're talking about way too much.
% is %. Doesn't make a diff if it's level 10 or 50, since your revenue is (presumably) commensurate in both cases. Anyway, just my opinion. But when you have capped spirit, spending hearts for a very slight discount is pretty lackluster. Maybe having one building give you a money discount and a different building give you a time discount would be interesting.
Actually it does. We balance all prices in the game assuming a 50% discount. So the decision for a mere 10% extra is deliberate. As it constitutes a further 20% reduction on our balance prices. Think of it this way: Internally, we want the user to be able to level up every X number of coins after the 50% discount is taken into consideration. The carnival allows the smart user to take 20% off X and hence it only requires him 0.8X coins to level up. So instead of 150mill, the user only pays 120mill. An additional 25% would be too huge a benefit. Instead of the usual 150mill price, the player now only pays 75mill. That's way too low for end game.