And now this! Okay, I think I've figured it out (the bug from my above post, that is). The problem is that it fills the animals in in top-to-bottom order on each mission. So the reason I don't have my dragon is because it's being used on the previous mission in an "Any" slot and I can't change that! Totally unfair, why would I want it in an Any slot when I need it for Mythical? And now this; I just got a Gummy Bear, which is also Mythical, so I thought I could finish the Mythical Dilemma mission, but instead of putting the Gummy Bear in the Mythical slot, it puts it in an Any slot *on the same mission*! Gah, this is driving me crazy. Why would I waste a gummy bear there?? Plus I still can't complete the mission even though I have more than enough of what's required. Going insane here...
Astroglass house mission has gone missing With the latest update, the mission to get an astroglass house with some animals and 100U has gone missing. I've got 3 of the mission spots with x's on them and three of them cycle through 2-4U or money missions that I can complete and get another similar one. How do I get the Astroglass house mission back? Thanks.
I realize that IAP is meant to help skew the balance in the game towards the player, but Ministry of Love + Workaholic seems to massively enhance a player's coin generation (especially once the Farm bug is fixed) to the point of throwing off the strategic balance in the game.
Can you define the strategic balance for purposes of this comment? In my mind it merely accelerates the casino treadmill making the game more fun for more not as high level players. Eventually you can double your income with duplicate buildings anyway. This is how IAP should work: the hearts let you do more faster but they don't give you access to any features that you can't get without the IAP.
If you are a new player to the game, this partially eliminates many of the challenges you had trying to collect coins to advance in the game. You could always buy u which has the same effect, but this one is a permanent upgrade and seems much more powerful than the IAP doubler.
Hrm, and the farm is a pretty early building. With the caveat that I have no idea how a brand new game would go after all these changes, I'm inclined to agree.
Although I do worry that I might be suffering from "cranky old guy" syndrome. It's a common trend in, for example, MMOs, that the longer they're out the more the early game gets watered down. In the case of PP, remember that there is now tons more to do than there used to be, and even more is (supposedly) coming. Back in the day, the grind to get 150 genes and about 75 buildings was the entire game.
As I stated a few days ago, the Ministry of Love allows you to keep "Bumper Season!" and "Funfair!" up indefinitely with enough hearts left over to use "Utopium Leak!" for about 45 minutes, which with a decent tree farm is about all the time you'll need.
So the Ministry of love is basically an income doubler, with a few extras. The good thing is that you still have to manually use it. I guess with the one click workaholic, and the new extended production time for most buildings, you can now play 15 minutes once a day and get your 25u and a whole lot of coins. I think it's a smart idea from LambdaMu as most casual players want games where they can progress without a lot of time involvement. For us in the endgame, it's also an option to continue amassing huge amount of cash and u without devoting too much time to the game until the next update. I'm already swimming in u, cash, AG decor and houses, so I'm still considering it. My main issue remains with the missions animals selection.I'd really like an option for manual selection of eligible animals.
Ivan, can you please clarify the trigger for the "Mission Improbable" achievement? The text simply says "complete 50 missions". Does that mean complete any 50 missions, or complete each of the 50 mission types at least once? I haven't triggered the achievement yet, and I'm certain that I've completed more than 50 total, but I always skip the plaza missions, for example. I'll also echo the comments that none of the new achievements show up in game center.
As for mission selection, we're not sure at the UI for that would be. We're not really fond of the flow from mission selection -> animal gallery -> select animal. But I think we can look into that. Our biggest concern was to people accidentally spending a crucial animal on a really important mission, hence we created the "hold" system.
What about a UI similar to the gene selection UI? But instead of categories like Administration, Hospitality, and Transportation you would have categories like Fast, Aquatic, and Bird. Then you can list all of the animals in those categories alphabetically just like the genes, or even better, list by quantity, with the highest quantity appearing at the top of the list.
Hey Ivan, I'm wondering... This is nice but it doesn't actually fix the problem I was having: So the problem is that the special animals still get wasted. If you need a special animal for a mission and that animal can be used at any slot of a previous mission, it gets "stuck" there and doesn't flow down. A quick fix for this could be that "available" animals get recalculated for each mission; ie. I tap the mission and it picks eligible animals from *all* my animals, and doesn't 'save' the ones used on previous missions. Each mission should be counted separately. It should also grab animals for the most 'difficult' places first; ie. find animals to fill the Mythical slot *before* the Any slots. (I lost a Gummy Bear that I could have used in a Mythical slot because the same mission had an "Any" slot that took it). Any thoughts?
Game Center Achievements Not Working I have 39/55 Game Center achievements, but in the game I only need 3 more. No matter what I do it does not update GC to know that I have these new achievements. Is there going to be a fix for this? Thanks.
Known bug. Mentioned countless times (as recent as one page before this one). Ivan and team is aware.