Universal Pixel People - (by Chillingo Ltd)

Discussion in 'iPhone and iPad Games' started by Sanuku, Jan 30, 2013.

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  1. bullseye1975

    bullseye1975 Well-Known Member

    Mar 25, 2012
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    Does this mean that you want the odds of getting all golden hearts to be extremely low? Are future rewards going to align with the rarity of it (if you fix the "bug" mentioned in your post)?

    If you fix the "bug", the odds of getting a golden heart multiple times in a row is very very low. I guess you could exit the game and then restart it, but most people just won't bother with golden hearts.
     
  2. TRB4

    TRB4 Well-Known Member

    Jan 30, 2013
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    I believe that a Hall of Records building would be perfect for that. It could be staffed by the Statistician, the Civil Servant, and the as a joke job, maybe the Disc Jockey (get it "Records"?).
     
  3. Unstablefan

    Unstablefan Well-Known Member
    Patreon Bronze

    Feb 22, 2013
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    I have 78 pieces of astroglass housing, and just got my THIRD glass house.

    Let me say, few things in this game are as exciting as spinning a glass house!
     
  4. Unstablefan

    Unstablefan Well-Known Member
    Patreon Bronze

    Feb 22, 2013
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    Even though I didn't do the facebook mode trick at all today, my timers have slipped about half an hour.

    So, something is just a little funky with how those are calculated, I think.
     
  5. Trogon

    Trogon Well-Known Member

    Feb 3, 2013
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    The Museum has an 'exhibition under preparation' after the achievements were moved from there. Museums quote is 'learn from the past' and of course it has the Historian. So may get game history here sometime?
     
  6. Catbus

    Catbus Well-Known Member

    Feb 17, 2013
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    #3106 Catbus, May 5, 2013
    Last edited: May 6, 2013
    The funny thing is, this all seems to be directed at controlling how people have fun with the game. I mean, it's like people deciding it's cool and fun holding playing cards sideways, and the manufacturers of the decks of cards re-engineering the cards so they are as wide as they are tall to thwart that. Um...OK, but what was the point? To reduce the fun of a small faction of game players because they are playing the game differently than it was originally intended? But...the original intent was the part about it being fun, right? So, if some fringe folks find a new, unexpected form of fun with a game...shouldn't that be celebrated, not 'nerfed'? I just cannot see what the threat here is, Ivan, and think the move that has the higher risk of causing people to walk away from the game (which is the real concern, right?) is to go the nerf-route.

    Yeah, unfortunately that doesn't work, unless it's changed with the new update. If you exit and return to the game, all of the gold hearts you'd acquired before leaving the game change to red hearts. I described that here.
     
  7. Hillgiant

    Hillgiant Well-Known Member

    Mar 31, 2013
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    How badly do you want to nerf CC games?
    To make it impossible, limit the number of church upgrades.
    To make it foolishly difficult, tie level to land directly. 10 church upgrades=level up.
    I feel like there could be a formula that would tie level, population, and # of clones unlocked. Casino costs and lumber mill would increase as the game matures irrespective of how the player got they. Tuning the formula would be tricky.
     
  8. Unstablefan

    Unstablefan Well-Known Member
    Patreon Bronze

    Feb 22, 2013
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    I'm inclined to agree with bullseye1975 too, but specifically because the game doesn't feature any competition between different players.

    I say go ahead and create new features without any regard for C/C and just see what happens. Most people who are doing C/C are doing so on second games and that's likely to remain so, given that you have to unlock all the stuff the first time to even realize that C/C is *possible*. If those second games are overpowered - or if a new feature totally ruins them, who cares?

    On the other hand, I don't really agree with Catbus. The developer can control whatever they want to if they think it's necessary for the integrity of their product. A lot depends on what they're planning for the future. If they nerf C/C and fail to replace it with other sufficiently cool things such that a number of people quit, they deserve to have people quit.
     
  9. Catbus

    Catbus Well-Known Member

    Feb 17, 2013
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    Yep, I agree, especially if you're going the gold heart house approach, because it gets so hard to fit those correct combinations into all of those Manors. I'm even excited when I get Precarious Heights, just cause I can stash a "bad" couple.

    I thought I was having really atrocious luck because I have only 1 glass house and have a bunch of other astroglass features, including 13 of the chess, dog and tree plazas that have the same spawning rate as the glass houses but zero game value or appeal (at least for me), since I have more than enough spirit. I'd trade them ALL in for just one glass house. But, when I compared what was expected to what I'd received based on the odds TRB4 kindly posted (thanks again TRB4!!), I got pretty much what the odds forecast, give or take:

    Feature : # from Casino after update/# expected
    Astroglass Plaza: 3 / 2
    Bronze Plaza: 0 / 2
    Glass House: 1 / 2
    Chess Park : 6 / 2
    Dog Park: 4 /2
    Tree Plaza: 3 / 2
    Gold Plaza: 0 / 4
    Silver Plaza: 4 / 6
    Precarious Heights: 7 / 6
    Astroglass Tree: 13 / 12
    Manor of Speaking: 15 / 16

    I'm now planning to run only the utopium missions so I can raise enough u to start buying the Glass Houses from Mission Control, because they are just too rare from the Casino.
     
  10. Unstablefan

    Unstablefan Well-Known Member
    Patreon Bronze

    Feb 22, 2013
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    Not a bad idea at all, for gold hearts. I'm running the 6u missions and all the cash missions that pay more than 5m (see, small, fast, monkey, I think) but that's because I don't care about getting glass houses, I just want MOAR housing. But getting a glass house feels great, because it's a tavern on one spin!
     
  11. Catbus

    Catbus Well-Known Member

    Feb 17, 2013
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    #3111 Catbus, May 6, 2013
    Last edited: May 6, 2013

    Well, I agree that Ivan and Chillingo can modify the game as they wish. I've been a big supporter, and have complimented the developers many times, and supported the game with my money. That said, I assume that Ivan comes here to get a true reaction from the fans. I've never implied that the developers have any obligation to us re: specific content (although some that invested a lot of money in the form of IAP in playing one form of a game that the developers seek to "nerf" might feel that some kind of breach has occurred). Rather, I just questioned what the motives were for changing the game, since it all seems to stem from the fact that the game is being enjoyed differently than was originally intended. If I said anything to imply otherwise, or sounded offensive, that was not my intent.

    Updating just to say to Ivan, if my comments seemed like a rant that stopped being constructive, I apologize. I'm really more trying to communicate how cool I think the side game is and why I think being able to play games in different ways is a positive thing that allows more imaginative game-play that shouldn't be stymied. That said, you don't seem stubborn at all, and I have really enjoyed the game and the ideas you've come up with, so the last thing I'd intend is to suggest any of that should stop. :D
     
  12. kaply

    kaply Well-Known Member

    Mar 29, 2013
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    Are you sure order even matters? There's at least two on your list that I'm sure work in the opposite order.

    (L) Lifeguard + (R) Photographer
    (L)Paramedic + (R) Olympic Swimmer
     
  13. pinnygalore

    pinnygalore Member

    Feb 6, 2013
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    I have a finished CC game, and I'd be inclined to support a nerf. Each morning I have some 40 casino spins accumulated since the night before. If I felt so inclined I could turn that into 80 through duplicate buildings. The strategy is also exponential, only really capping at the point where you generate 500K faster than it takes to use the casino/missions.

    Whomever adopts this strategy will cripple their enjoyment longterm I feel. It's fun first time through, certainly, but it does trivialize the game and, more significantly, any future content. Whatever comes in 1.5, I feel I'll trample it with the amount of utopium I'm generating.
     
  14. bullseye1975

    bullseye1975 Well-Known Member

    Mar 25, 2012
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    I have been able to "trample" any update with my non-CC game. When you reach end game- you reach end game - no matter how you play it. And the distance between updates means you can accumulate tons of u and coins.

    My main game has 1,000+ u and $2B coins. I will probably finish 1.5 in a few hours (if it is similar to 1.4). Duplicating building has removed strategy from my main game (unfortunately). My CC game has 300+ u (it was a lot more but I finally decided to fill all the heart slots) and $500M coins. Similarly, I can probably blow through the next update.

    Honestly, for folks that started from the beginning the game is always going to feel different than someone who starts with 1.41.
     
  15. bullseye1975

    bullseye1975 Well-Known Member

    Mar 25, 2012
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    I must say that the best new feature is the Workaholic. I find myself checking in on my main game a lot more often to use it.
     
  16. kakashi9

    kakashi9 Member

    Apr 11, 2013
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    I can say that Ivan and crew have been nothing but fair regarding CC and probably the bigger picture is more important here.

    The point Ivan was making I believe was that they have no problem with the CC as it stands but it is getting in the way of their original idea and how they want to move the game forward.

    You can't really complain about this, they have never said we are going to support CC forever, anyone who gets deep in to or starts it now should be prepared and expect changes that could effect it.

    The problem is when CC becomes more powerful, it is only used by the minority *now* because it is slow and sometimes tough. But that doesn't mean that if it was vastly better, that it would not quickly spread to more casual fans, it is wrong to underestimate how fast these things can turn in to big problems.

    The example given is the LM, doubling daily U means CC is now 2x as easy but actually, it is worse than that because the majority of CC is spent in the early stages, once you get the ball rolling, things speed up significantly. This effectively takes out one of the bigger hurdles of the method.

    The problem is the two ways to play just aren't really in sync, balancing the game for both might be worse for the longevity of the game, as neither side gets any significant improvements. While if the game can progress in one direction, they can introduce new features perhaps more fun than CC.

    Anyway, regardless, updates take a long time and any one dedicated enough for CC should be well in tune with how things go, so start now, enjoy it and look forward to something new.
     
  17. bullseye1975

    bullseye1975 Well-Known Member

    Mar 25, 2012
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    #3117 bullseye1975, May 6, 2013
    Last edited: May 6, 2013
    It takes weeks to be able to build the LM in a CC game. Most "normal" games would already be completed with all achievements by that point.

    You are right that the two styles aren't in-sync, and that's what is so great about it. You can play the game in a totally different way.

    Normal games progress very quickly in the beginning, then you grind in the middle, and then it accelerates quickly at the end.

    CC games grinds in the beginning and towards the middle, then it accelerates quickly towards end game

    If a casual player read about this strategy and tried it from the get-go, they would be very (very) tempted to expand past CC because of the grind in the beginning.
     
  18. Unstablefan

    Unstablefan Well-Known Member
    Patreon Bronze

    Feb 22, 2013
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    This is why I LOVED the Secret Hideout. I spent almost 5 straight hours playing PP trying to figure out the combos. A couple came quick, like the statistician. Many I could figure out one of the genes or narrow one of the genes down to a few possibilities. Finally I had to brute force a fair amount (ow my finger). I had a spreadsheet tracking the combos I had already tried.

    Mechanics like the Secret Hideout (and the Easter Egg Hunt) provide strategic content disconnected from coins and u.

    As for duplicate buildings, I don't think duplicating buildings has been unfortunate at all. Once I saved up maybe 500 u and 1b coins I would have no reason to play between updates but for the spins-> astroglass housing -> more duplicate buildings -> more spins cycle. Which is totally addictive.
     
  19. MagusDiablo

    MagusDiablo Well-Known Member

    Sep 2, 2012
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    English Teacher
    Is everyone having the same problem with the timer reset from the trees as I'm having now? It's 22 past midnight and the timer says that I still have to wait 1 hour and 38 minutes!

    PS: Oh, I forgot to mention that I've already closed the app...
     
  20. Arianna Irhandi

    Arianna Irhandi Active Member

    May 6, 2013
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    There is a really annoying bug with the animals on the missions. When an animal with a certain trait is required, sometimes it won't let you use two of the same animal. For example I'm trying to complete the "Mystical Dilemma" mission. It requires 2 Mythical animals, and the rest are Any. I had 1 Dragon in a Mythical slot, and the Anys were all filled. So I was waiting for another Mythical animal. Well I just got another dragon, yay! Except not yay, because it doesn't fill in the second slot. Which is completely unfair.

    This issue seems to be sporadic. I was doing a mission that required a bunch of Aquatic animals. It put 2 Penguins into slots. I had all but 1 slot filled, one of the animals in a slot was the blue whale. I got another blue whale, so the mission should have completed. But no, it didn't let the second blue whale fill the slot. :/

    I wish there was a way to select which animal you wanted in which slot. It would fix this bug and make it so that you're not forced to give up higher tier animals or ones you really want. You should tap the animal and be given a choice of all animals that can possibly fit into that slot, or to lock the animal in.
     

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