Another thing I'd like to see updated is that the rewards for filling up hearts increases depending on your current level. Right now you get the same rewards the whole way through.
What's the tech support splicing makeup? We at the Utopian Trade Agency request to know this piece of knowledge.
I haven't filled it to capacity yet, but it looks like the Tavern is the best money maker. The City Square has a multiplier of 8, but all the employees make around 1-2 CPS and the building takes up 4 spaces of land. The Tavern only has a multiplier of 3, but all the employees make around 2-3 CPS and the building only takes up 1 space of land. Also the Tavern only requires 5 workers to get the bank bonus.
All splicing makeups are listed here http://m.ign.com/wikis/pixel-people/Professions The one that you need to make to get the Tech Support building is Spoiler Programmer
My suggest: Battery optimisation Possibility to rotate stuff ( house, building, decor , map ect ) Multiplayer ( Possibility to add friend and visit their own planet , why not free gift ) Add IPhone/touch/pad music option and That's all that come to my mind. Great game btw !
That is most odd. Here's a suggestion -- Love might save the day. Wait till the hearts start flashing on top and tap the flashing bar of hearts.
Bought double time, but now every time I open the app, it asks me for my App Store password. Anyone else experienced this?
Heavenly House is wrong. It looks like they changed the Heavenly House before they released the game, that might be the original design. This is the Heavenly House that guide lists: Heavenly House Land Cost: 3 Capacity: 6 Cost: 60,000 Coins, 3u Build Time: 3 hours Unlocked at 60 land This is the Heavenly House in the Game: Heavenly House Land Cost: 2 Capacity: 6 Cost: 50,000 Coins, 3u Build Time: 3 hours Unlocked at 60 land
Buildings for making money. I'm at 90 lands unlocked and here are some of the buildings I have access to that make good money. These are 20 minute+ working buildings since I don't like to check in too often and were easy to fill up with less then a day of playing: Spoiler Funeral Parlor, space 1, people 2, 20m cycle, max 20 CPS = 24,000 coins per cycle Spoiler Fire Station, space 2, people 3, 60m cycle, max 8 CPS = 28,800 coins per cycle Spoiler Courthouse, space 2, people 3, 30m cycle, max 16 CPS = 28,800 coins per cycle Spoiler Farmers Market, space 2, people 5, 20m cycle, max 42 CPS = 50,400 coins per cycle
489 CPS But I only have 85 people right now and no duplicate jobs or buildings. I also have never spent any utopium to speed anything up. I am at the point where it takes about 15 minutes for a new clone to arrive and it takes 3+ hours for each new building and I am out of land and the next upgrade costs ~8M with my discount. I feel like I am slowly approaching the wall where I will have to start turning off the game and just set an alarm to remind me when things finish. What are your stats?
Loving this game, though I'm wondering: Does something exciting happen when you've collected all 150 people?
This is an absolutely fantastic casual builder that I'm having a blast with. The art style is so spot on that you will hear no complaints from me about that "useless" housing from early on. I love my little suburbs I can understand why the option to be able to move clones and upgrade and/or delete housing should be added at some point, but I also can't help but feel people are min-maxing the game far too early on for that sort of anality. Sure, cramming 24 clones into the same space that only houses 8 from the earlier housings is more efficient when expanding land costs rise so quickly, but this game has been out for less than 72 hours at this point. The earning potential of even a modestly developed Utopia is in the tens of millions of coins a day, in just a couple of weeks time, people are going to be amazed they were ever so worked up trying to free up 2 whole squares of land. My feedback about what should be improved: 1. Rotatable buildings and decorations. This is always a big pet peeve of mine in any builder, serious or casual. Then, if you can, a rotatable map would be nice, but I'd be satisfied if I could just tweak the building orientations. 2. For the love of all that is good, please remove the "Return to Town Center No/Yes" function that happens every time a gnat farts near an ungridded square. Give us a button next to the Utopia News Live or something, but this is by far my biggest annoyance from the interface. 3. On the technical side, yeah, battery usage for such a seemingly lightweight game appears higher than what it should be (5G touch, iOS 6.1 here). It's at least something that ought to be looked at. Beyond that, just more, more, MORE
This does work, I just tried it. WARNING!!! If you move time backwards like if you want to return the time back to normal, the game WILL penalize you by removing 1 land from you. It won't delete any buildings if you have used all of your land, but it will mean that your next upgrade will only give you 9 land instead of 10. My land counter is now 130/129.