Bug Report Bug Report - not sure if this has been mentioned before. If I click on a building, the menu to read about it, upgrade it, etc comes up. If I am in that menu when a residence completes (e.g. MOS), the banner that alerts me that the residence is done will freeze the screen. So I can't click out of the menu screen to continue the game.
Question For Ivan - What is the point of the one hour cool down before skipping missions? Why not charge us 2-3u to skip?
And face the wrath of the wrath of the public going "zomg pay2skip game!"?!? Hah. Jokes aside, that was the original intention: to have a global skip that cost 1-2u. Problem was (and I swear that this is the reason) we ran out of UI space to properly put a "pay U to skip" button
exploits currently exist that makes casino/church much more powerful than we initially anticipated. If we do any changes to stop this, the most likely outcome is that casino/church might not be viable anymore. we'll definitely have to think more about this.
Couldn't you just leave the skip button clickable after the hourly skip, and have the prompt say "pay Xu to skip? Yes/No"? I would think that should fit.
Thought of that. Problem was that some users would become confused as to the nature of the skip. Some thought it was a bug that Utopium was charged. So we removed it. Believe me, we ran through like dozens on ideas for this one. Each has its own problems.
I'm with you on this one. I played the game as designed until around lvl 30 without extensive use of any guides or anything like that. Buy the time I had a casino, I was high enough level that it was too expensive to use with any regularity. At some point I realized I would need to min/max a bit in order to enjoy several aspects of the game. I don't like waiting and so over the course of time in game one, I dropped 50$ or more on U. I don't mind that, but to be honest, I usually stop playing these games once I realize how much I am speanding on them. At that point I restarted a casino/church game. I dropped another 20$ to skip past the slow start. I don't mind paying a bit for the hours of entertainment I get, but I've hit the point of having paid enough for this game I think. The casino/church game is more enjoyable than a high level game when you need to wait hours to be able to do anything or buy U in order to skip the wait. If I end up in that corner again, I will need to move on to the next time sink, but it's been good while it's lasted.
We've definitely made more tweaks in 1.41 which should really drop any day now. Among other things, we're making it so that getting 24 hours of bumper harvest and high spirits actually possible. We'll make more adjustments and add more features to address lag points in the main game. Our basic idea is that things should grow to a steady point in the main game, but there should be enough options and gameplay to get people going. Guess our main point is that: if church/casino is genuinely more enjoyable, then we'll keep working on the main game to bring it up to that level.
So, I'm trying to use the Hotel to remove my Rocky Mansions and replace them with Shiny Towers. But my Mechanic refuses to vacate her residence. The game charges me the 1u to put her on vacation, and she does show up in the Hotel, but she is also still at home so I cannot delete the Rocky Mansion she's in. Help?
Was there an unpublished bug fix in 1.4? I used to get 25 u packets from trees each day, regardless of whether each packet was 1 or 3 u (contrary to the statement that you can only get 25 "u" a day). Well, today I got only 23 u packets but one had 3 u so I got 25 u total and my trees are now done.
Easiest thing would be to lower the casino price I guess, while maybe dropping the rate of AG/u prizes. This way, ppl would have the fun of playing the casino more often. But it shouldn't be too easy to get AG decor or housing imho, it kind of kills the balance of the game if you have too many. Let's say a 5m coins max for the casino, with half the dropout rates for AG and scaled back u rewards (1,2,very rare 5). Animals instead. I agree that the casino/church strat feels like an exploit, but I'm not sure it's a problem for you, because not many ppl will have the patience to pursue it, and they still need u and may buy it to go faster. Also, it's a single player game, so I don't mind other ppl do it at all. But I agree that the long term balance must be kept between the 2 strategies though. Come on Apple, I have hundreds of animals to send to the vacuum of space, give me 1.41!
Don't blame the Church. You can expand to level 9, build a respectable cps, and play the Casino until you have more AG stuff than you want without ever using the Church.
Ivan, I get the sense from your posts that there are phenomena that the Casino/Church strategy make possible that we don't know about and that you guys are planning to fix. I'm all for that, and I respect the need to be vague about it right now, but I hope in the future, once everything is all patched up, we'll be able to get a full explanation of what changes were made and why. I'm not saying that we are entitled to such an explanation, but I mention it because I have really enjoyed your posts and feel that with this game, more than any other I've played, I understand how the game works and why the developer is making certain choices. And that has been AWESOME!!! But at a price - it makes me greedy for more info!
yeah sure, I read your posts and those of others implementing this. very interesting, I dig the experimenting and the strategy involved. What I wanted to point out, It still requires a lot of planning/patience to achieve. so that should not be a big problem for LambdaMu. Because 99% of players won't even think of it, or have the patience to pursue it. But that is still an unintended "exploit" The main problem imho is that AG decor/housing is too easy to win at the casino if you have a careful strategy (duplicates, no expansion...) And it kind of distorts the long term balance of the game. I didn't have to buy a single residential building or decor since I had the casino. Not that I mind, it's fun, but it has changed the game a lot.
Agree. I think if the Casino is rebalanced that would potentially help the issue (make it cheaper for standard games, and reduce the probabilities). As was pointed out a couple posts back, it seems like Ivan is implying a deeper distortion of the game than we have uncovered. If that is the case, then we can only speculate.
Housing is too easy? You must be incredibly lucky I went 7days without a house at one point. It isn't as bad lately but the point is, it's entirely luck and I think the percentages are quite ok. Decor is too high but this is a known issue and I believe is fixed in 1.41, which I think you'll find most people will welcome with open arms, AG decor is almost garbage Even knowing all the benefits of Casino/Church, right now I'm at a point where I'm seriously considering if I can be more efficient farming U and sacrificing land for Shiny Towers, instead of waiting around on my luck. The fix to the various bonus buildings in 1.41 will definitely make me wonder this, 50u a day from trees is a decent amount of expansion. It's actually becoming more and more difficult to resist the temptation, as GH are very rare to win and 100u can buy me 10land and 3 Shiny Towers, that's 18 housing for the price of 6, with a bonus 7land. I think what Ivan might be talking about is that while Casino/Church numbers checked out early on, as they add new features that are balanced for the normal game, these may be too powerful for the Casino method. In this regard, I do welcome any balancing to keep it fair, I don't want the Casino method to be way better, I just want it to be an alternate method of play. Though I do appreciate if the devs can not strike the balance across the whole game and it must simply be removed, Casino plays can migrate to a normal game quite easily, so it should not really hurt any one.
Why don't you just buy plain housing and replace it later with AG buildings? The good thing with the casino/no expansion strategy is that you can always switch temporarily or completely to a classic expansion game. I got more than 200 clone slots in my AG housing now, and only bought a few Manors through missions. So yes it is easy to get AG housing with my setup, because there are advantages to be in the higher levels too. Like the monkey mission that gives me 150m for 10u (10 casino spins). I think the big inconvenient of being in levels 30+ where casino is at 10m a spin, is: if you don't have duplicates, 10m requires a lot of baby sitting. But once you're over the maxed casino price, there's no rational point in not expanding imho. To the contrary, the more you expand, the more income you'll get with duplicates. I'm not saying you have to, and I understand a lot of players don't want any duplicates, but it's making the game easier. Anyway, it shows us how difficult it is to maintain balance for very different players strategies in a game like Pixel People. Kudos to LambdaMu
Does the Carnival Spirit for Hearts option reduce the expansion cost and if so can 50% be exceeded? Presume the time element that applies to the spirit increase reduces build time for the portion of time the conversion is working?
Spirit currently ONLY affects all timers the MOMENT you build the building. We plan to change this at some point, but it will take time. And yes, Carnival's "High Spirits" buff allows you to go beyond 50% to a maximum of 60%.