Could be wrong, but I think this is fixed if you tap the police station and select achievements, then tap the curved arrow to refresh the game center at the bottom left of the first achievements page.
Ok so I just finished my Casino/Church game, my long curse ended with a bang I suppose that's the upside of luck! My astro housing luck was: 51 MoS 15 PH 1 GH The rest are a fleet of SH I haven't managed to reduce yet, which is my next goal. Then filling all empty profession spots, then stacking more money generating buildings. That should keep me busy.
You probably are trying to splice a job that is either 1) waiting for assignment in the Arrival Center or 2) currently vacationing in the Hotel. Send them back and you should be able to splice!
Negative Alsatian Bug I think this got mentioned a while back, but I thought I would bring it up again. I just cleared out a slew of missions because I had a ton of animals from spinning the casino endlessly, but I've ended up with -20 Alsatians from clearing so many missions. Is this something that may be fixed in the future (to prevent it from happening), or will I need to get another 21 Alsatians to clear the Good Boy Peach mission?
It's a shame that any new gameplay features are a way off, as I fear you will lose a sizeable portion of your audience. Once everything has been done and the money and utopium are piling up, there is little incentive to carry on except the promise of a far off update. A great game never the less, but when you've waited so long for an update and you have all resources inevitably stockpiled, the next set of tasks can be flown through in no time and then we are left waiting again in the same predicament. It's testament however, to how potentially addictive the game is and you should be extremely proud of what you have achieved. Just a shame that there are such big gaps between updates.
Yeah, honestly it's partially due to apple's policies. We expect the result to be very different when we are on the Android where patches go live instantaneously. Right now, we're about a month ahead development wise from what you guys have. And the delay really is hurting us.
I hope everything works out well. I for am not going anywhere, I'm to hooked now lol. Hopefully Apple will pull their finger out and cut you guys some slack. Again, well done for a great game!
Spoiler Exactly. I have just reached this in my casino game, with 327 people living in 88 MOS, 26 PH, 5 glass houses and 15 shiny towers. That means I get a spin every 5 minutes and 26 seconds. If I have same output as you it will be about 1 min. From casino, I also have got 80 bronze, 50 silver, 15 gold and 9 AG plazas. They are put altogether like a crazy graveyard. And a pinky garden with 51 AG trees. I won 800+ u from trees and jackpots. My land usage is 181 at this time, counting the 15 shiny towers in. So it supposed to be 166 if all clones live in AG buildings.
I was just about to come in here and rage. I have been trying to get the Spoiler dragon for who knows how long now. Right as this page loaded, I got it! YIPPIE!!! All the gene missions are complete finally and I can finish up with the remaining splices! Looking forward to the next update!!!
I rarely check in on my normal game (level 50, etc, etc). Maybe twice a day now. I don't even bother clicking on trees as I have 1,000+ u and don't see the need for more than that since I have nothing to spend it on. My church/casino game is my main focus. I have been at 137/140 land for a while now as I am working on filling up existing businesses. My cps is 1942 so I get a casino spin every 4.3 minutes. I am at level 8. My main goal lately has been to get rid of all of my MOS residences. I have 16 left. I hit a bad casino streak lately and haven't gotten any new GH or PH in about 2 days. I do have 1,000+ u and 3,000+ animals which I really have no use for at this point.
I also have Spoiler 327 people in my town (well, actually my population is Spoiler 330 , but that includes the three clones waiting in the arrival center for the next update ), but TRB4's spreadsheet shows a total of Spoiler 326 people are required to fully staff every building with no duplicates. So where's the extra person coming from? I have confirmed TRB4's count by compiling the list of jobs needed for each building, but I have not checked all my residences yet to see if there is a "stray". Also, TRB4's spreadsheet shows that Spoiler 161 land squares are needed for Spoiler 93 buildings, so do you have some non AG decor or trees that you haven't deleted (e.g. the carpark and trees you start the game with)?
You can certainly use some of that on the Pool Party and Great Interiors missions for Precarious Heights and Glass Houses respectively.
Well if you do check your residences please let me know what you find. If there is a mistake on the spreadsheet I would like to fix it as soon as possible.
I found it. The Arrival Center is not listed in your spreadsheet (or mine!). It should be shown as requiring 4 land and 1 worker, but has 0 CPS of course. So I think the correct totals for a completed town (without duplication) are Spoiler 327 people, working in Spoiler 94 buildings, that require Spoiler 165 land and produce Spoiler 2360 CPS.
Thank you! I have added the Arrival Center to the Spreadsheet. The totals should be correct now. Darn 0 CPS building