I gave up on that damn lion (coincidence we both got stuck on that?) and handed over the 200u. I figured my sanity was worth it.
Yeah but you have a decent chance of getting 1 or 2u back per person when you put them back in houses.
How can i get the Brute Force mission? The last 5 items in the Secret Hideout are still locked and the available missions is showing a locked square and a ? for the other mission.
@Ivan Will you consider a buyback at half U price when we delete old non AG decor? I'm 310/196 in spirit with at least 170 spirit in decor I bought for U. I'm thinking of deleting some to get land back. but I dread the idea of just throwing away decor I payed 2u or 4u for. If I could get back 1u/2u, I'd go happily with it
Same here, last 5 professions are locked, I have still two genes to unlock (musician and Jack Frost), but I can't skip them, so no access to the last mission.
Well I've got an X in one mission spot and the other is the darn team name mission (no damn tiger!!). So thus no brute force mission either!
I've had the same issue, trees producing only +10 for several hours. Although I had activated both the Spoiler Lumber Mill and the Spoiler Chemical Plant .
Ivan, does 1.41 include any new jobs or buildings? Or no additional content until 1.5? And hopefully 1.5 expands on the Spoiler Centaur/Altar storyline. We were left hanging there...
We'll get to the centaur line eventually. 1.5 focuses on some vital core features that is an absolute must before we progress any further. As for 1.41, it's mainly meant to address bugs, balance. with some critical features. In particular, you can now "reserve" a slot in your residents that will keep that slot open until a resident is moved back from vacation. Additionally, you can "hold" animals in missions as well. Finally there are a few more non-consumable IAP meant to address some needs. Players will also see tweaks to existing IAP.
I have received a lot of positive comments regarding my Pixel People Buildings Spreadsheet I fixed a small error on the spreadsheet, but I some how changed the link (I really need to learn how to use Google Docs sorry) The new link is TRB4's Pixel People Buildings Spreadsheet I have also updated my signature to have the correct link. Just letting you know in case the signatures on my old posts come up with an invalid address.
Thanks a bunch mate, I had my own spreadsheet (originally copy/paste from an early IGN wiki, with editing). But I didn't have the energy to manually add the new clones and buildings. So I downloaded yours and added a dozen ranks of my own stats (most of them for games with duplicate buildings). A few stats about my game (level 44, 225/211, IAP doubler) Land 441/463, spirit 314/198, population 576/658, 152 residences, 4720 cps 6 Glass houses, 15 Precarious Heights, 52 Manors (200 AG clone residencies in total) 55 bronze plazas, 22 silver, 11 gold, 3 AG plaza (150 AG spirit total) Duplicates : 6 city squares, 12 bars, 19 theatres, 14 stadiums All buildings making more than 50k per working cycle are upgraded to level 5, others level 1. Coins if I click once a day on each building (every 20h to be exact) : 114 million coins for 140 clicks. (And if only click on upgraded buildings : 113 million for 88 clicks) Max coins an hour (assuming reclicking on buildings during the hour) : 17m coins Coins in an hour if I click once where needed every hour : 13m I know you can achieve different crazy stats with the casino/church strategy, but I like my game
Interesting. I actually have had no problems moving folks back and forth into the exact slot that I want. There is definitely a logic to which slots appear in the Arrival Center (and in which order) from the empty residence slots.
Thanks for posting. Here are the stats from my main game (non Church/Casino): * Level 50, 225/211, IAP Doubler * 1,000+ u and ~$2B coins * Land 479/525, Spirit 295/234, population 504/542, 103 residences, 8392 cps * 10 Precarious Heights, 15 Manors, 78 Shiny Towers - I really have no reason to move anyone to AG housing, as I won't be deleting my Shiny Towers anytime soon * Duplicates : 30 x City Square * Upgraded all City Square buildings and a handful of other high coin generating ones * Max coins an hour (assuming reclicking on buildings during the hour) : 30m coins Since I messing around with the Church/Casino strategy on another device, I only check in on this one 2-3 times a day. Just waiting on the next big update.
Okay, I'm going nuts, here! I have unlocked the Salesman and the Explorer, but I can't get the Dreamer, and I'm completely out of 0-land jobs AND land-requiring jobs for the buildings I ultimately want. I have 40 unique jobs, level 9, 435 hearts stockpiled...HOW DO I GET THE STUPID DREAMER?!!
What is your total population? My theory was that you get a new special gene for every 15 or so non-unique people. I deleted and restarted my Church/Casino game a dozen times until I got the right genes in order. Here was my final findings: --------- Dreamer (got at 7 unique people, 2 new buildings / 5 buildings total) Salesman (got at 26 unique people, 17 new buildings / 20 buildings total) Bureaucrat (got at 35 unique people / 45 total population, 26 new buildings / 29 buildings total) I got the Explorer Gene at 60 total population.
I've been at a standstill waiting for a whale. I think I've spent over a billion coins on quick surprises. (Surprise! It's not quick.) Can anyone tell me what residents are in the Beach House and Lumber Mill? That way I can clone the ones I have and just store them in the hotel until I can build said house and mill. I would appreciate it!