Universal Pixel People - (by Chillingo Ltd)

Discussion in 'iPhone and iPad Games' started by Sanuku, Jan 30, 2013.

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  1. Vick66

    Vick66 Well-Known Member

    Apr 4, 2013
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    I gave up on that damn lion (coincidence we both got stuck on that?) and handed over the 200u. I figured my sanity was worth it.
     
  2. Eidaven

    Eidaven Well-Known Member

    Sep 16, 2012
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    So I have to spend 1u for each person just to move them?... That sucks...
     
  3. Valius_Forta

    Valius_Forta Well-Known Member

    Mar 26, 2013
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    Yeah but you have a decent chance of getting 1 or 2u back per person when you put them back in houses.
     
  4. ltj666

    ltj666 New Member

    Apr 18, 2013
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    How can i get the Brute Force mission? The last 5 items in the Secret Hideout are still locked and the available missions is showing a locked square and a ? for the other mission.
     
  5. vicsark

    vicsark Well-Known Member

    Aug 22, 2011
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    @Ivan
    Will you consider a buyback at half U price when we delete old non AG decor?
    I'm 310/196 in spirit with at least 170 spirit in decor I bought for U. I'm thinking of deleting some to get land back.
    but I dread the idea of just throwing away decor I payed 2u or 4u for.
    If I could get back 1u/2u, I'd go happily with it ;)
     
  6. ZorakZoran

    ZorakZoran Well-Known Member

    Apr 30, 2010
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    France
    Same here, last 5 professions are locked, I have still two genes to unlock (musician and Jack Frost), but I can't skip them, so no access to the last mission.
     
  7. Valius_Forta

    Valius_Forta Well-Known Member

    Mar 26, 2013
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    That ? Should be the brute force mission; tap on it to see its requirements.
     
  8. cofunguy

    cofunguy Well-Known Member

    Sep 24, 2012
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    Well I've got an X in one mission spot and the other is the darn team name mission (no damn tiger!!). So thus no brute force mission either!
     
  9. codeman73

    codeman73 Active Member

    Nov 7, 2011
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    I've had the same issue, trees producing only +10 for several hours. Although I had activated both the
    Lumber Mill
    and the
    Chemical Plant
    .
     
  10. Andrwsc

    Andrwsc Well-Known Member

    Jul 17, 2012
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    #2570 Andrwsc, Apr 18, 2013
    Last edited: Apr 18, 2013
    Ivan, does 1.41 include any new jobs or buildings? Or no additional content until 1.5?

    And hopefully 1.5 expands on the
    Centaur/Altar
    storyline. We were left hanging there...
     
  11. Ivan@LambdaMu

    Ivan@LambdaMu Well-Known Member

    Feb 1, 2013
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    We'll get to the centaur line eventually. 1.5 focuses on some vital core features that is an absolute must before we progress any further.

    As for 1.41, it's mainly meant to address bugs, balance. with some critical features. In particular, you can now "reserve" a slot in your residents that will keep that slot open until a resident is moved back from vacation.

    Additionally, you can "hold" animals in missions as well.

    Finally there are a few more non-consumable IAP meant to address some needs. Players will also see tweaks to existing IAP.
     
  12. TRB4

    TRB4 Well-Known Member

    Jan 30, 2013
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    I have received a lot of positive comments regarding my Pixel People Buildings Spreadsheet :D

    I fixed a small error on the spreadsheet, but I some how changed the link (I really need to learn how to use Google Docs :( sorry)

    The new link is TRB4's Pixel People Buildings Spreadsheet

    I have also updated my signature to have the correct link. Just letting you know in case the signatures on my old posts come up with an invalid address.
     
  13. vicsark

    vicsark Well-Known Member

    Aug 22, 2011
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    Thanks a bunch mate, I had my own spreadsheet (originally copy/paste from an early IGN wiki, with editing). But I didn't have the energy to manually add the new clones and buildings.
    So I downloaded yours and added a dozen ranks of my own stats :D (most of them for games with duplicate buildings).

    A few stats about my game (level 44, 225/211, IAP doubler)
    Land 441/463, spirit 314/198, population 576/658, 152 residences, 4720 cps
    6 Glass houses, 15 Precarious Heights, 52 Manors (200 AG clone residencies in total)
    55 bronze plazas, 22 silver, 11 gold, 3 AG plaza (150 AG spirit total)

    Duplicates : 6 city squares, 12 bars, 19 theatres, 14 stadiums
    All buildings making more than 50k per working cycle are upgraded to level 5, others level 1.

    Coins if I click once a day on each building (every 20h to be exact) : 114 million coins for 140 clicks. (And if only click on upgraded buildings : 113 million for 88 clicks)

    Max coins an hour (assuming reclicking on buildings during the hour) : 17m coins
    Coins in an hour if I click once where needed every hour : 13m

    I know you can achieve different crazy stats with the casino/church strategy, but I like my game ;)
     
  14. bullseye1975

    bullseye1975 Well-Known Member

    Mar 25, 2012
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    Interesting.

    I actually have had no problems moving folks back and forth into the exact slot that I want. There is definitely a logic to which slots appear in the Arrival Center (and in which order) from the empty residence slots.
     
  15. bullseye1975

    bullseye1975 Well-Known Member

    Mar 25, 2012
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    Thanks for posting.

    Here are the stats from my main game (non Church/Casino):

    * Level 50, 225/211, IAP Doubler
    * 1,000+ u and ~$2B coins
    * Land 479/525, Spirit 295/234, population 504/542, 103 residences, 8392 cps
    * 10 Precarious Heights, 15 Manors, 78 Shiny Towers - I really have no reason to move anyone to AG housing, as I won't be deleting my Shiny Towers anytime soon

    * Duplicates : 30 x City Square
    * Upgraded all City Square buildings and a handful of other high coin generating ones
    * Max coins an hour (assuming reclicking on buildings during the hour) : 30m coins

    Since I messing around with the Church/Casino strategy on another device, I only check in on this one 2-3 times a day. Just waiting on the next big update.
     
  16. deadclown

    deadclown Well-Known Member

    Apr 13, 2009
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    Okay, I'm going nuts, here!

    I have unlocked the Salesman and the Explorer, but I can't get the Dreamer, and I'm completely out of 0-land jobs AND land-requiring jobs for the buildings I ultimately want.

    I have 40 unique jobs, level 9, 435 hearts stockpiled...HOW DO I GET THE STUPID DREAMER?!!
     
  17. bullseye1975

    bullseye1975 Well-Known Member

    Mar 25, 2012
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    #2577 bullseye1975, Apr 18, 2013
    Last edited: Apr 18, 2013
    What is your total population?

    My theory was that you get a new special gene for every 15 or so non-unique people.

    I deleted and restarted my Church/Casino game a dozen times until I got the right genes in order. Here was my final findings:

    ---------

    Dreamer (got at 7 unique people, 2 new buildings / 5 buildings total)
    Salesman (got at 26 unique people, 17 new buildings / 20 buildings total)
    Bureaucrat (got at 35 unique people / 45 total population, 26 new buildings / 29 buildings total)

    I got the Explorer Gene at 60 total population.
     
  18. MagusDiablo

    MagusDiablo Well-Known Member

    Sep 2, 2012
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    English Teacher
    GOTCHA, DAMNED RABBIT!

    In fact, I got TWO rabbits today! Now I've finished the genetic concerns =D
     
  19. pmpboarder

    pmpboarder Active Member

    Apr 6, 2013
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    I've been at a standstill waiting for a whale. I think I've spent over a billion coins on quick surprises. (Surprise! It's not quick.)

    Can anyone tell me what residents are in the Beach House and Lumber Mill? That way I can clone the ones I have and just store them in the hotel until I can build said house and mill.

    I would appreciate it!
     
  20. Andrwsc

    Andrwsc Well-Known Member

    Jul 17, 2012
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    Lumber Mill:
    Lumberjack and Carpenter
    Beach House:
    Surfer and Lifeguard
     

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