I agree, it would be cool to have different save game slots. I've put far too much time and effort (and even money) into my current city to just throw it all away and start over. But the fact that I'm even tempted to shows how much fun the church/casino strategy sounds to me. Also, I HATE WHALES.
Well, I guess that's just because the probability of getting either is so small. I've bought well over 400 prizes at the casino myself and have only gotten 1 AG plaza and 3 times the Glass House so far. I was kinda wondering if the plaza was actually more rare than the GH. So combining your 3:1 and my 1:3 it evens out quite nicely.. (I know it's just a coincidence, but still.. )
I tried to view 2 ads today, the first one a boots ad didnt load, and it crashed on me when trying to load the second one and it took a reboot to actually get the game to start again after viewing it. That one was the one for the he man game.... Didn't get any u after it either! It works ok now but I actually thought it had broken my machine. Screen went completely black and unresponsive for about 10 seconds. I'm using a touch 4th gen.
I heard that in order to get golden hearts, the residence in the building have to make at least one other splice, or is it everyone in a row? Also, has anyone found out what the golden hearts actually do?
To make a golden heart, the heart icon in the house has to be next to a row where the 2 clones make a splice. However, possibly do to poor coding, the clones have to be in the EXACT order that they are listed on the gene's card, i.e. Engineer on the left and Gardener on the right WOULD produce a golden heart, but the reverse would NOT.
I have 2 Astroglass Plazas and 1 Glass House. (Actually, I have 3 AG Plazas but one was from a mission where I stupidly spent 100u because I didn't know what it was first...) I also have 7 gold, 12 silver and 55 bronze plazas. I don't think the odds posted before were that disparate, were they? For houses, I have 61 Manors of Speaking, 23 Precarious Heights and only 1 Glass House. To be fair, a lot of MOS and PH were acquired by missions, but I still estimate that there is a much different win rate from the casino than I remember were posted before.
What about up to level 9? I'm trying a casino/church game on another iOS device, and so far I have never levelled up. It's obviously very slow going but I don't mind. My thinking was that it would be incredibly cheap per casino spin for a level 1 game, but I haven't been able to build it yet.
I think that the cost of the Casino is the same from Level 1 thru Level 9. So there is no penalty to expanding up to Level 9.
100% correct. Great to hear your update bullseye! My game is still going though I'm much, much slower. So much more preferable to get multiple casino spins per day. The game on my iPad is stuck as I can't get the animals needed to unlock new genes. The church/casino game is going well and is a blast.
The fact that so many people prefer the Church/Casino strategy speaks volumes to the fact that the Casino and Shelter prices NEED to be lowered! The current price hikes are too steep and too high. Please readjust the price of inflation in the next update.
I agree that the increase in the Casino and Shelter price as you level is steep, but I also think people like the Church/Casino strategy because it is something new and different to try with the game. The advantage of just expanding normally is that you can build out your city much faster.
Well here is an idea that would not only allow people to play either way, at any time, but also boost IAP for the Devs. Allow people to Level down, but at a cost of 30u per "downgrade". So in order to go down a level, first you would need to spend 80u at the Church for 10 land, then you would need to pay a 30u fee to level down. So in the end, it would end up costing you about 35% more utopium than it would if you did a straight Church/Casino run, but you would have the benefit of being able to reach the end game quicker. And once you're at the end game, you know that you can get 110u in about 3 days, and as you level down, the cost of the Casino decreases, and you'll earn utopium even faster. Those who want to rapidly level down may also do so by buying utopium IAP which would increase profits for the devs as well. I think that this is a pretty well thought out solution and it would definitely appease those of us who do not have access to another iDevice in order to try a low level game. Please let me know what you think of my proposal.
Oh well.. I guess the only way to rearrange them would be to use the hotel. Do the golden hearts do anything though? Idk, do they affect the Surprise package. :/
Well, as of version 1.4 that's true. Who knows how this will be "rebalanced" in the future... I find the idea of completing the game entirely at level 1 to be an interesting challenge.
Oh man, if I could level down and get super cheap casino spins while maintaining my high cps city I totally would. It would also give me something to do for a loong time! Let's see...assume 3 days per level down as you did and I'm at level 34, so 25 levels, 75 days...urk. BUT! I would see casino prices start to drop a lot sooner than that. One of the key things in these sorts of games is to make the grind feel productive all along the road, and I think Pixel People does a decent job of that.
That's interesting. Would give players at the end game some interesting play. The only problem is that we have to deal with the "weirdness" or the counterintuitive-mess of leveling down. Or you know, we could just make spirit affect cost of spins/adopt too. So the spins will be at 5mill/2mill with spirit. Another really simple solution is just making the minimum casino spin price 1mill and the shelter 500,000. This change makes both strategies approximately equal all the way through while still making spins easy to get. But again, to reiterate, church/casino only is superior to normal gameplay once you pass 300 land or so. That's way past most end game cities. So we really see no need to nerf anything at the moment.
My problem is that the casino (and animal shelter) and pet collection are two of the most enjoyable parts of the game. And after putting dozens of hours into PP, I can say confidently that (for players who tend to agree with that perspective), going past level 9 is a mistake. In one sense, the primary issue is that getting the zero-land buildings is either difficult or impossible in any other way. If I knew that I could find a way that's about as fun and about as economical as the Casino of getting those "free" buildings, I would continue leveling up. But as it is, the cost of spins and pet grabs scales so quickly, and the availability of free buildings is so limited, that expanding past 9 is some combination of ill advised and unfun. Also, I think the solution is simply finding the right scaling curve for the price of spins / pet grabs. Because, as it stands, it clearly doesn't scale anywhere near a "natural" CPS rate.