I wish it could be a bit more forgiving for those of us (or maybe it's just me) that suck. I can't get into the flow when even the tiniest tap is the end of the run. I'd love it if there was a system where coins were placed into a bank of coins collected in the last 10 seconds. Hit something during that time period, the banked coins are lost. Finish the 10 seconds "clean" and you get the coins. Perhaps collisions could be divided into 2 categories; "clips" operating as above and "head ons" operating as any impact does now. Differentiating between the two would probably be tricky; perhaps best done on an "angle of attack" to obstacle basis. Anyway; great game. Just currently resigning myself to playing it in annoying, 5 second bursts.
hey guys quick update - we have an update that we are finishing up now that will have some balancing / difficulty changes to help ease in new players, a new segment that we're calling the skill segment" - this will almost be an empty area with a cool assortment of coins allowing skilled players to achieve big combos, and also 4 new cars. Hopefully will be live later tonight / tomorrow at the latest. Thanks for all of the feedback so far!
I like it - I picked up the ad remover for £1.99 but it looks like I still have to watch an ad to continue. Is that right? I'm too old to watch ads for stuff that I don't want. Nice game though but it's a spoiler for me.
Hey Slam. I grabbed that ad removal right away too. You have an option to continue if you want to watch an ad but I almost always just retry. As far as I know you can only continue one time so that's good. Or were you thinking the continue should be free for those that bought the ad removal? I get that stutter too sometimes. The skill segment sounds cool, thanks for the update update!
Ok I'm in! I've downloaded the game and I'm about to go play. It looks interesting. If I like it I'll buy a car and report back. Billy
Awesome! Free drift mode would be awesome for combo high score without having to worry about crashing
Stay away from the Keaton Batmobile. I love it, but that's a whale on all of these courses. The Porsche (Greenie) is the best followed by the pink Mini (last car)....both were free, supported dev by purchasing the Keatmobile
Hey guys - The update just passed review. Should be live within the hour! Tweaked balance / difficulty, added 4 new cars, and also a lot of cool new segments for the pro drifters
So all the new content is within the same game mode. I was looking for pro mode in the menus but it's all integrated. Lots more coins and longer strings of them. I'm now able to get combos in the x60 range. Still hunting a couple of my GC friends When you hit 1500 points it says "pro mode". What difference does that make to the game? A few things: -It would be cool to have a GC leaderboard button on the main car selection screen instead of just one on the game over screen. -A way to decrease the visual combo feedback over your car to make it easier to see where you're going (maybe a slider to make it more opaque?). -The mission where you have to open two gates in one run seems a bit tricky. Possibly make it cumulative?
Yeah it's still all in 1 mode. We thought about separating them but ultimately decided to stick with 1 for now. Once you reach pro mode, we start to introduce some of those smaller obstacles to add a bit more difficulty. Thanks for the other notes. We'll definitely discuss them and look to push them out in the bigger update that should be coming in a few weeks
An update already . This game gets better and better. I do think if you are going to add new cars then they should resemble famous cars from movies or tv. Scooby doo van, jetsons, flintstones, etc . Better chance of us buying them
Haven't seen your posts in awhile. Nice to see you still gaming and still see you know your good games
I agree on making it cumulative for missions requiring you to open gates. Those gates are few and far between, and some hard as nails to get opened at all. I'm on a mission which requires you to open 6 gates in one run. That's more than tricky, it's darn near impossible... Still a fun game, but progress has come to a dead stop for me with this gate mission. I think 3 is the most I've been able to get opened...