Universal Pirates Outlaws (by Fabled Game)

Discussion in 'iPhone and iPad Games' started by NyxTowa, Mar 6, 2019.

  1. arora50

    arora50 Active Member

    Aug 25, 2015
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    I would unlock sword master first. Followed by the melee upgrade pack
    She is the most op character for me so far. (I don’t have cursed captain or admiral)

    The ship ap while nice is not game breaking like the sword master.

    Currently have close to 100% full clear rate with sword master. Only boss in all three zone that’s difficult for melee character to beat was the health linked twins
     
  2. kitkeat

    kitkeat Well-Known Member

    Jul 11, 2011
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    Does anyone know if the skull gun and skull knife stacks? Probably the end result is +1 to range and +1 to melee. Would be good if the dev can add a function where we can press on our char to see the stats. That would be one of the nice quality of life improvements.
     
  3. Anthony Hilkmann

    Anthony Hilkmann Active Member

    Jul 25, 2018
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    Great art work!
     
  4. User58394

    User58394 Well-Known Member

    Oct 23, 2011
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    #324 User58394, Apr 5, 2019
    Last edited: Apr 5, 2019
    I've been playing this so far and unlocked 2 new characters. For the most part I quite enjoy playing through the maps and exploring card synergies.

    However, I think the option to skip should be added to the post battle menu.

    Let's say I'm using sword master. I win a battle and the three reward cards are wall of shields, heavy armor and spray. These cards are clearly unusable by the sword master.

    I think it would be less of a headache if you could just skip for a minor amount of gold, because battles can be very unrewarding in comparison to the cost. In terms of gold, I probably win around 30 gold per battle. After battle, I have to either spend 25 gold to get a card I might not want, or wait until a tavern where I spend 50 gold just to remove this card.

    Currently, the best path seems to be avoiding battles as much as possible; and it's not even because of the health you lose, but because of the amount of useless cards you accumulate in your deck.
     
  5. Lull4by

    Lull4by Well-Known Member

    Aug 21, 2014
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    #325 Lull4by, Apr 5, 2019
    Last edited: Apr 5, 2019
    Well, I think it is a part of the game, especially played a long game, so what I would like to do is:
    1. Take events path as more as possible
    2. If I have to get a card, cards might help my deck = relics* > removed/consumable cards** > skill cards*** > another 25 cost > attack cards.

    BTW, I wish that if there is a potion/relic could lower the cost of Tavern, it will be great.

    PS:
    *: Even they doesn’t help my deck, I could sell them at least.
    **: Use them as soon as possible, so my deck will be smaller in the next few turns, though consumable cards are powerful but you can only use it once in the game.
    ***: Skill cards are better than attack cards most of the time IMO, cards with Draw cards, Dodge or Immunity effect are the best.
     
  6. BlueTrin

    BlueTrin Well-Known Member

    Jun 21, 2012
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    I think it depends of the character.
    With the sword master (or whatever the melee guy is called) I can win many games doing battles.

    You actually want to drop the gun, and the two basic strikes and replace them with stronger melee
     
  7. User58394

    User58394 Well-Known Member

    Oct 23, 2011
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    #327 User58394, Apr 5, 2019
    Last edited: Apr 5, 2019
    My point is that even though events themselves are some of the easiest events (you just press like 2 or three buttons), they are also the most rewarding (free upgrades, card removal or ability to skip). Battles on the other hand consume more time and effort in comparison to an event, and you don't get rewarded as much.

    It just means that the optimal run always chooses as many events as possible, which I think can ruin the strategy of choosing which path to take.

    Armor cards and ranged cards are also part of the reward pool though. If you are given armor cards, they are useless. If you have ranged cards, you have to upgrade enough ammo to support it which just takes so much gold, and takes away from gold that you would have spent for melee upgrades. Then there are the 3 ammo cost cards, which require a belt, upgraded ammo and the removal of some of your ammo costing cards just to make them work.

    It seems excessive that a player choosing to take health risks and opportunity costs (not going for an event and potentially getting a reward like boosted max health), can get punished with a terrible reward pool that costs 50 gold to fix later on.

    I just don't agree with how the player is not given an option to just skip the reward pool; If I could skip the reward pool, I would actually question whether I would want to battle or take an event, rather than just blindly clicking at all the question marks.


    On a separate note, has anyone tried the Cost pack with Demonic Blade? I am thinking about getting that pack and was wondering if it's any good.
     
  8. Talbs

    Talbs Well-Known Member

    May 1, 2011
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    Here here ^
    I think the mandatory card acquisition is a thorn in an otherwise great game.
     
  9. arora50

    arora50 Active Member

    Aug 25, 2015
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    I purchased the pack and the blade is fun for a game or two but I feel like the trade off in reducing sword master’s healing threshold is too much to give up. (Boosted the blade to 50+ damage thou lol).

    The ring relic I would always pick up if offered.

    The fervor card that trades 20 hp for+7 upgraded damage is pretty crazy with boxing glove relic and rock skill card.
    When the stars align you can boost those 2x4 cards into 30x4
     
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  10. DaviddesJ

    DaviddesJ Well-Known Member
    Patreon Bronze

    May 19, 2010
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    That's part of the game, you have a headache from unwanted cards and you need to deal with it. Part of what makes the game interesting.
     
  11. Talbs

    Talbs Well-Known Member

    May 1, 2011
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    But not as a REWARD from a battle, and not as a way that discourages you from even choosing battles over events. Because of this event, it can at times be better not to battle, ie not to play the core of the game.

    I disagree that it should be part of the reward system because it’s not a reward. I agree that unwanted cards should happen, but that’s why other games do it in the form of a “curse” or mandatory acquisition from your own poor choice or misfortune in battle. Not as a reward.
     
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  12. User58394

    User58394 Well-Known Member

    Oct 23, 2011
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    My understanding is that forcing the player to get cards after battle encourages experimentation, which I'm all for. This is already done by starting the user with subpar attack cards like shoot and punch, which the player would want to be swapped for better cards from rewards. I think the interesting part about the game is partly experimentation, but I don't think blindly choosing events all the time is interesting.
     
  13. kitkeat

    kitkeat Well-Known Member

    Jul 11, 2011
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    The new update gave us the low AP warning which I appreciate very much! Still waiting for the new content patch though, hopefully not too far now.

    As for the mandatory card selection, my 2 cents are it adds a random condition that you might face (I hate the loose 20AP random event) and you had to deal with.

    Just curious, anyone would opt to dig for the treasure or dive in the ocean and choose to open the chest? 70% of the time I chose not to as I don’t believe in the RNG In my favor.
     
  14. User58394

    User58394 Well-Known Member

    Oct 23, 2011
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    I often do it; doesn't it usually just offer you a card that you can skip?
     
  15. DaviddesJ

    DaviddesJ Well-Known Member
    Patreon Bronze

    May 19, 2010
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    Well, maybe the balance of the events should be tilted to be less favorable on average, then.
     
  16. PapaT

    PapaT Well-Known Member

    Nov 22, 2011
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    I give up!
    Gunner just seems impossible. I’m OK with Swordmaster and Explorer but I’ve had no luck at all with Gunner. I’ve tried to use the advice from previous posts but I’m lucky if I get to the second boss. I guess I just have a blind spot with this character.
    If anyone could post screen-shots of decks that are successful with Gunner that would be most appreciated.
    .
     
  17. User58394

    User58394 Well-Known Member

    Oct 23, 2011
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    #337 User58394, Apr 7, 2019
    Last edited: Apr 7, 2019
    I don't think you have to remove shoot right away, you only remove it you have enough gold, and have too much attack. I find that having one more armor card really helps. Like one of the posts mentioned above, look for cards that have the keyword removed or consumable if your reward pool doesn't have a good card or relics. As long as you have enough armor, double shot and issue order will kill anything if given enough turns.
     

    Attached Files:

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  18. arora50

    arora50 Active Member

    Aug 25, 2015
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    Gunner is decent but not consistent. You will get enemies that will strip your armor, make you bleed etc, so it’s performance really depends on relic, card, and event drops more so than sword master.

    Usually the winning formula is pair issue command with a large damage 3 ammo+ card, while having enough survivability to carry you through the stages
     
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  19. Hardy

    Hardy Member

    Mar 29, 2019
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    There are many different strategies about gunner and you need to choose the best one during your game based on the cards and relics you meet. Before I gave some tips which are simple and commom, but you don't need to follow exactly.
    Another advice, if a relic is not the key relic of your strategy, sell it and use the coins to remove some cards. A smaller deck will make your strategy(combo) more clear and more stable.
    For example, I got a Seeking Shot in stage 1. So I started to seek some cards related to Mark and remove some cards which were useless for the combo. Then I found a Bloody Mark and I could confirm my strategy was Mark-Seeking Shot. I sold many relics related to armor or healing, which looked powerful but not helped too much my strategy. This run I was lucky, so I killed the BOSS in the first turn. Sometimes I can't get a deck all around one strong combo but it's ok, there are always some small combo you can use. I can't win every game easily, but I win most time with gunner.
    [​IMG]
     
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  20. kitkeat

    kitkeat Well-Known Member

    Jul 11, 2011
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    Can someone pls tell me how do I defeat the twin in 3rd map of 2nd island? They just heal each other up to max HP. Do I have to use injury card or something?
     

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