You will certainly have more news about the game soon on our website. There are already 8/9 months of works for future updates planned for this game.
How does the unlock system work ? Do you get stronger cards as you unlock them ? Or it just adds variety ?
Mainly variety, but some are pretty powerful as well. Allows for much more building options. There’s like 350+ cards total.
Richness, depth, complexity, and - yeah - strength. The capacity to work on specific status effects quickly develops too, though that can be a pretty big gamble. Eg, I’ve just had pincer crab (inflicts 6 injury) and reopen wound (doubles injury) in my hand for the first time. Together, they inflict 12 damage on turn 1, 11 on turn 2, 10 on turn 3 (etc). That’s phenomenally lethal; but it’s the first time I’ve held them together, and going for reopen injury is obvs a pretty big gamble If you don’t yet have an injury inflicting cats!
I have played this game none stop since I got it. I haven’t spend anything besides the initial 0.99 cents. While progression was initally slow, it really picked up after unlocking swordmaster and the melee upgrade pack. Full round clear of the first zone yields 500 gold in 30 minutes, and once you figured out what combos can work you can clear the stages with regularity. The real pleasure of repeated play through are accidentally finding broken card and relic combos. So far I found bleed, card draw, and self harm builds. A curse removal build also seems possible but I haven’t tried it yet. Anyhow looking forward to more updates!
I’ve been following the thread since I’m intrigued but just have not time to play games! I think I understand both sides of the issues with a premium game or a game that has a entry price with IAPs. I’m still NOT a fan of iap games and usually avoid them like a plague. I agree without anthony78 butits ljkeky because we have seen how both Night of Full Moon and Silent Abyss have chosen to do an entry price and an IAP for additional characters and those are two sleeper hits in my opinion! That being said I also get it’s up to a developer to decide how to release their game and how to ensure they can make a living or at least a profit from their creation. A tricky balance. I’m likely going to buy his game one day but I’m still waiting to play meteorfall, Silent Abyss, as I continue paying night of full moon and about 50+ back logged games! I’m pleasesd to continue to see the developer on the forum and believe sounds great to see them want to do future updates. Doesn’t sound like their pricing model will change more but as I said it’s up to them as developers to choose how to launch their game and take advice or not etc...
For me, this >meteorfall. I still haven't cracked on with Silent Abyss (have only opened it a couple of times, similar backlog) so can't comment. The richness of this one is tremendous. I've been a bit apathetic about gaming over the last coupla months (I'm blaming a three-week chest infection followed by antibiotics and steroids, which seem to've generally flattened me) but this really has put a spark in my eye. It's very well done, with every unlock decently timed (for understanding what it does without being overwhelmed, whilst also adding complexity). One of the best of recent weeks, IMO. Only other one I've invested similar time in recently is Star Traders / Trese Brothers. (I only play premium, ftr).
Same here. In fact, I’ve completed the first island with sword master and not gunner LOL. I’ve unlocked the 3rd character - the explorer and he can be a bit OP but still doesn’t guarantee successful run every time. I’ve got 8k now. Not sure if I should unlock the 4th hero. Anyone has any other experience about the cursed captain character? I know some said alchemist is hard to master. Hmmmm
Anyone else have any thoughts about the first map’s 2nd island boss? One of the thorn guys that hits u back with an injury status each time u attack him? I’ve only managed to take him down when I build my deck around overriding that with drunk status. I was like Jackie chan’s Drunken master. Firing shots and throwing punches at that guy then healing and making myself drunk the numb the pain. Then wear plenty of armor. I also threw my armor back at home. I think perhaps the boss can be altered to make it only reflect back every 2 attacks or maybe 50% of your attack will incur the injury effect? Now my deck are filled with drunk status cards which I’m not a big fan of. I like something more ‘certain’ and less RNG. Thoughts?
Anyone understands the third boss ? Spoiler She seems to be immune when they is at least one henchman
Spoiler Best I’ve done is attempt to stack damage against her when both henchmen have been killed. I haven’t killed her yet, but have got her down to about half health Spoiler its been posted above, but there’s a card that gives you immunity for 4 turns. Upgraded, 5 turns. Stack that when it comes around and you’re safe. Edit - ah. Tranquility. Removed after use in its original form, stays in your hand once upgraded.
I’ve defeated her relatively easily, it just took a while. Spoiler Leave the minions on low health and take them out when you have a high-damage hand, otherwise focus on shields. It takes a little while but you can whittle her down. I recommend waiting until you have a melee card to take out the minions, an ammo card, Issue Order and a few damage cards. It’s also worth noting that taking out one minion but not the other makes the boss pause to summon him back. If you have a high damage deck you can use this to take very little damage for a few turns. Having that one upgraded card in your deck makes the fight trivial. I also use the non-upgraded Blind card. I deal the damage then Blind myself to clear the bleed. Because it lasts only one turn it’s gone by the next round. It’s conceptually brutal, but it works. The card that gives you armour and Weakened also works, though that one costs an ammo to use so I don’t tend to take it.
Can anyone tell me what the “old and ornate key” is for? It’s a relic with no listed effects received from some grateful merchants, I think, on the first map.
A review over at Pocket Tactics has just been released. Once again a reviewer has put emphasis on the monetary system being a negative. Whether they reviewed the game before or after the latest patch is not known however. It ended up with just 2 stars.
I don’t think anyone gets the fact that the latest patch would make zero difference in any of these reviews. They are playing the game without buying any IAPs. Just as @Boardumb mentioned earlier, it’s hard to strattle the fence between F2P and premium. If this game was fully F2P, maybe it would have gotten a bit better reviews. But as it is, even at $.99, people think it’s a “premium” game and it has been reviewed as such. And when you add in the doubler, a $4.99 IAP for one character and $.99 entrance fee plus a lot of grinding even with the doubler to unlock things, it adds up quickly in comparison to other games in the genre on iOS. I still strongly believe this game would have gotten great reviews if it were just a one time $5 premium purchase with no IAPs.
It’s a random chest you have a chance to discover at one of the events (the question mark islands) in zone 3 of the first map. If you don’t have the key, the chest can’t be opened. The chest behind a boss needs to be destroyed, giving you items to help during the battle. Of course; they are reviewing it from the perspective of someone who only buys in with the initial cost of the game. That’s a fair and valid point. However, everyone in this thread that’s loving the game has offered an alternative view: with the doubler the game feels like an absolutely premium title.
I know I am in the minority (or maybe the only one posting at least), but after spending several days with the game now, I am no longer as bothered about the unlock costs of the maps and the characters as I was initially. So far, I have only spent the initial $0.99 to purchase the game and nothing more. In terms of accumulating gold, I think it is not as much of a grindfest as I thought it would be. My experience has been that while I have been learning how to play the game better, I have gained enough gold to where I was able to unlock the Blade Master and feel somewhat competent with the Gunner. This has allowed me to start learning the Blade Master as well, and now I almost have 2,000 gold and still feel like I have a lot to learn to play these two characters better. I still have only made it to the boss on the third stage once. As I get better I suppose it may feel more like a grind having to earn enough gold to start unlocking the other maps, but time will tell. Where I do feel like it is a grind is that earning reputation feels so slow. Even with ending my runs early when I know I do not have the cards to make it farther, the reputation accrues at a glacial pace. I think that is what will ultimately slow people down in progressing through the game. My hope is that the dev will adjust the reputation costs so that they are not so high. That said, I am still enjoying the game immensely and find it is my new go to when I have time to play a game. It is a blast when you uncover something new in the game.
That echoes my sentiments exactly! I have not bought the doubler yet, though I plan to. If you allow me a moment of being glib, I did express concerns about the reputation gain at the very start when everyone (many of whom hadn’t played the game at that point, mind you) was still complaining about the gold... I’m currently at 1130 repute without the doubler, having put significant time into the game. At this point I have given up on the two upgrades that require 3 and 4K repute. That said, repute gains shoot up immensely if you complete a full run of all 3 areas!