Universal Pirate Power (By Godzilab)

Discussion in 'iPhone and iPad Games' started by Boardumb, Jun 30, 2015.

  1. moleki

    moleki Well-Known Member
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    You see the cooldown timer when selecting a boat
     
  2. moleki

    moleki Well-Known Member
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    Been working on new skies for the last few days. Which one is your favorite?

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  3. vitalicboi

    vitalicboi Well-Known Member

    Mar 25, 2014
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    #103 vitalicboi, Jul 9, 2015
    Last edited: Jul 9, 2015
    This first one is my favourite! The colours are just amazing. Such beautiful artwork. I think that's probably one of the best things about GodziLab games. They are very rich in colour, probably the most colourful games on the App Store. Your just missing a night-time sky. The only thing that I find a bit weird is the rain in the last one. It hits the water and squigglies down to the floor. It should hit the water and make a tiny ripple.
     
  4. kenken11

    kenken11 Well-Known Member

    Sep 29, 2012
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    I would like a starry night, sky that filled with stars. Pirates do fight at night too :)
     
  5. vitalicboi

    vitalicboi Well-Known Member

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    #105 vitalicboi, Jul 9, 2015
    Last edited: Jul 10, 2015
    So I came up with another random idea. So before I mentioned the idea of bringing the idea from Happy Street where you can make and entrance to a new area on your island after a certain level. See below image.

    Well I think that all resources should be put into those areas and should renew automatically like in the Happy Street game. It will keep us coming back onto the app for more every so often, and give us something else to do. I also think you could add the caverns and ruins idea I mentioned earlier into this area. I also think you could do this with the other islands. Have it so that it's like your exploring different streets. The next street could have more shops, and again make it available at a certain level.

    Make each area expandable so that you can reveal more resources like in Happy Street. Each area should be expandable with gold for the first 2 or so expansions, and then more could cost flooz.

    I also think we should have a building on each island that offers contracts. The contracts could be for killing sea creatures, exploring caverns or ruins, take out bandits ships, capture an outlaw, or loot certain ships for quest items. Each quest could have like a small mini storyline. Something super simple. When the quest is handed in you get a large cash reward, and can earn a Bounty Status based on how many you do and which difficulty. That feature could use the leaderboards.

    Will come up with some other ideas. I love contributing xD. Hopefully they arn't crappy. If they are please tell me and I will stop coming up with them haha.

    I will say that I think their are a lot of feature that could be brought from Happy Street, but maybe tweak them a bit so it doesn't seem like you just ported them over.
     

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  6. vitalicboi

    vitalicboi Well-Known Member

    Mar 25, 2014
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    Another idea I was thinking of was underwater ships. I believe it would be really cool if their could be special ships that can be built that are like submarines only more pirate like xD. Building these ships could allow us access to newer type of battles. Just not sure how the characters attacks with work when their inside the submarine.
     
  7. vitalicboi

    vitalicboi Well-Known Member

    Mar 25, 2014
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    Ok, so I have been trying to figure out ways for us to battle on land with our ships and I think I have figured out an awesome way to do that.

    Ship VS Land Battles.

    How it would work is completely similar to the current ship battles, only when you enter a battle over land, your ship will approach an area like a cliff with a wall, or tower where their are 3 soliders, pirates, etc. Their could also be cannons, and other projectile weapons that can attack you.

    So I was thinking this could be great for unlocking special islands, for new quests, resources, etc. Kinda like the first encounter.

    This idea would also be great for guilds. It would be like fighting for territory.
     
  8. vitalicboi

    vitalicboi Well-Known Member

    Mar 25, 2014
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    There's an app called Seabeard. It has a day and night cycle that matches your time zone. You guys should implement something like that. It would be great for making different quests available during different times of the day. The different backgrounds you have shown also look like they could be different times of the day.
     
  9. ste86uk

    ste86uk Well-Known Member

    May 9, 2012
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    If in honest I can't be bothered lately, I really want to like it but it just feels like endlessly grinding the same levels just for resources or medals until your strong enough to do the next campaign mission.

    Pvp I was usually managing to stay in the top 5-10 but some people seem to fly miles ahead and seeing the special character as a reward makes it feel like there will be pay to win via refilling and doing things much more than other can to win more powerful items. I mean it's cool that it's a prize but still.

    I just find little motivation to log in knowing I won't be able to play for long anyway and I'll be grinding the same levels because I can't beat the next one to progress yet. I don't even open the app to collect gold because I feel the amount you get is so minuscule it's not worth opening the app for.
     
  10. NOEN

    NOEN Well-Known Member

    Jul 31, 2012
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    Man. I'm starting to feel the same. The first day or two, I couldn't get enough of it. Now I'm lucky if I play once every other day.

    Like I said before, my original thought was that the game was going to be a little different. Almost like a pirate version of Happy Street or something. I wasn't expecting HS2 or anything, but I was picturing these different islands thriving with different characters and store fronts and having my own island/HQ all decked out for people to see, having different kinds of crazy ships to build, ect. Sure, this has the ship building part, (which is cool), but it takes days to grind for parts for one piece and as soon as you finally get it, another piece shows up that your grinding for. The battle mechanics are really cool. I do like the fighting part, but after that, there isn't much. That's where I thought the town/HQ building part would come it. When your battle timers are out, you could go mess around in your little village to kill time.

    Lol, I dunno. I'll try to stick with it. It's not a BAD game at all. Just not what I initially expected I guess. Maybe I just need to reinstall Happy Street for my fix.
     
  11. vitalicboi

    vitalicboi Well-Known Member

    Mar 25, 2014
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    You guys realize that the game is in soft launch? Their have been many suggestions made to improve the game. Moleki is really good at listening to your ideas if you offer some. As for the pay issue for the arena I already recommended that they take away pay to win option.
     
  12. ste86uk

    ste86uk Well-Known Member

    May 9, 2012
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    Of course I understand that, that's why I was giving and honest opinion of how the game makes me feel and why it makes me feel that way. Not to be harsh or rude or anything like that just to give feedback.

    Yes generally I give ideas and suggestions and feedback doesn't seem so negative but unfortunately that's how I feel. But don't get me wrong the game does have great potential and i'm hoping as its the devs to make Happy Street and Iblast Moki two games I love is that the will change things.
     
  13. vitalicboi

    vitalicboi Well-Known Member

    Mar 25, 2014
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    I definitely think they need to pull some of the best things from all their games and make them available somehow on Pirate Power.
     
  14. NOEN

    NOEN Well-Known Member

    Jul 31, 2012
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    I know it kind of sounds like I was bashing the game. I really wasn't. It's honestly a decent game, just not what I was expecting. That's the whole point of leaving comments like these though. It lets the dev know your impressions on the game. I have complete faith in Gidzilab. I remember when Happy Street first released. I was all up in that game the first week or so, then I got bored with it and prices were too high. A few updates later, the game was pretty much perfect.
     
  15. vitalicboi

    vitalicboi Well-Known Member

    Mar 25, 2014
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    #115 vitalicboi, Jul 11, 2015
    Last edited: Jul 11, 2015
    In terms of the plot an missions. I really think that their needs to be more structure and organization going on.

    First off, their hasn't been a main antagonist yet. A storyline needs a main antagonist, that main bad guy that your fighting to destory.

    Secondly, I think fighting enemies just doesn't last very long, and that's part of the reason why people might be getting bored so quick. Not to mention that in order to defeat a bad guy, you simply needs to battle the enemy on multiple difficulties, with no change in how you battle or anything. At this point I would say that changing the field would work really well, give us land vs land battles, land vs ocean battles, ocean vs land battles, underwater battles, etc. Variety keeps us interested.

    Third, I believe events are too far long apart. Give us events at random, maybe 2 at once sometimes, maybe 3 at once sometimes. I find it annoying to have to wait almost a week to get a specific item to upgrade my weapons.
     
  16. kenken11

    kenken11 Well-Known Member

    Sep 29, 2012
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    My 1st time dueling with you :) Hehe
     

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  17. vitalicboi

    vitalicboi Well-Known Member

    Mar 25, 2014
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    That's my shitty ship haha. My real one has double the power.
     
  18. kenken11

    kenken11 Well-Known Member

    Sep 29, 2012
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    Opps!
     
  19. vitalicboi

    vitalicboi Well-Known Member

    Mar 25, 2014
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    Yea I was actually talking to Moleki about it. My good ship is so powerful that I can't use it in the arena anymore cause I have no opponents to battle at my level lol xD.
     
  20. kenken11

    kenken11 Well-Known Member

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    That's a strange bug and hope it get fixed soon
     

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