So I haven't found too much info on this and thought I'd post. I'm curious if others with paid apps have had some bad experience with piracy? For my paid games I tend to deal with a lot of piracy and it's almost not worth releasing as paid simply due to the amount of people pirating the game. More likely than not I'll be going free from here on out. But then comes another issue: Ad Blockers. Now airplane mode is not something we can control. If the user turns it on then bye bye ads and so much for trying to make any cash. But ad blockers I feel you can have a little more control over : any tips from any fellow devs to work around these? I'm curious to see if anyone else is experiencing a high rate of piracy? I've found app download sites that list paid app .IPA files that you can download. I haven't looked into it much but I probably should. Every app you can think of is on these sites. Any receipt verification post install that people do to limit playability if the user did not actually purchase the app? I'm thinking of looking into something like this.