Looking forward Looking forward to the update. I didn't actually delete this (I was just frustrated at the time) because I really like the tables and I am still trying to adapt to the flipper response (I realize this could just be a personal issue). Anyway, can't wait to play this with the update and like others on here also looking forward to "fantasies" in the future. Thanks, Blastemup
Hey, flippers are laggy on my ipad2. I have the PSP version of the game and they're definitively lagging
v1.2 will speed them up by 20 milliseconds - then they will fire at the very same instant the touch screen gives the event to the game-, however you're probably sensing the lag of the touch screen itself as you've used to playing with the "all or nothing" - 1 or 0 - physical buttons of the PSP. A touch screen can never be as accurate as your finger hitting the screen isn't a 1 pixel area always hitting with the same speed/area. ,,juuso // rodeo
I'm not sure the speed increase will be required for the non-iPad devices. The more I play the more it seems like it is just an iPad thing. Perhaps some device sensitivity issue or something, if there is no difference in how the game works on different devices.
Thanks a lot. BTW, i'm a pixel-lover and i've to say that this "visual upgrade" is not what i expected. It's way more better Congratulations for your hard work. I wish you luck and i'm waiting for the next remake.
Official trailer + gameplay Here we go, we got the trailer video done Do enjoy and share as much as you like! Oh and the soundtrack is by Olof Gustafsson himself. http://www.youtube.com/watch?v=KknD5nfbExE ,,juuso // rodeo
I don't want to harp on the flipper issue too much since you've said there is an update coming that addresses this to some extent but just want to add a couple of comments referring to what is mentioned, to ensure this POV is understood. A) The flipper issue: I've always felt to some extent, this was an issue with the standard ios versions. The PD/PF iphone/itouch games are damn fun, no mistake there, but I've always found there's a slight delay that at times, can be freaking annoying. With this new version, on the Ipad specifically, when the ball comes down very fast through one of the flipper lanes, there are times you can't flip fast enough and the ball will just go by flipper and down the middle. This is a rare occurance though, only has happened twice on Nightmare in maybe 50 games, but the speed of the ball (which is perfect) mixed in with the slow response of the flipper meant that a shot I should have made ended up with a lost ball. B) Cowboy Rodeo reps are right though, it can't be a full instant response where you hit the virtual button and the flipper is instantly in the up position, as the physics behind such a flipper engine can indeed mess up the angle of the shot, the weight of the ball, etc. However, IMHO what this reflects is more flipper speed, not flipper response, which I think is the issue at hand. Flipper speed does seem fine. C) In saying that, as mentioned by someone else, the PSP version doesn't have this delay, and I've still got the Amiga version and it doesn't have that delay either. The flipper strength? That's about perfect. The shot angles? Same thing, feels great. D) Touchscreen versus button reality: yeah, its not the same hitting a touchscreen button versus a real button (or shift key ). In my canadian appstore review of Pinball Dreams HD, I referred to Pinball HD as an example of "instant response" that is very feasible via the Ipad touchscreen. Note, not saying "gameplay", I prefer this game's physics, but I am referring to response time which Pinball HD has a lead on your game... at least until I give 1.2 a try . Anyway, give Pinbal HD a try, you hit the virtual button and it feels just like a real button, the flipper starts moving right away. Possible future updates I would love to see: it's been mentioned on your site that the keyboard code from the Amiga is in there (I think the reference was to setting the game to 5 ball, etc). If that's the case, activate it and let me play this game via a bluetooth keyboard and that should provide me the flipper response I seek. It's not an ideal solution, but its better than nothing . I would also love to see more response. ehehe, I might be planning to get an iCade, now you're making me think of modding it and adding two side buttons (like my arcade cab eheh). Wishful thinking future update: I would love to see a "Pinball Dreams HD Remix Edition" that takes advantage of that 3D engine, where there would be a fresh remake approach to these same 4 tables, such as maybe adding some light sources, perhaps a DMD, extra modes and yes multiball. Like I said, wishful thinking . Thanks again for such a great release, you really made my day when I saw this on the appstore, as I was tired of seeing Pinball Dreams via the 2X blurry mode. My comments above reflect some wish that the new update can make a difference because I do feel there is some frustration BUT, this does not take away from such a great release. There's a reason why Pinball Dreams was so well received 20 years ago, and my hope is your work here will be rewarded with sales so you can get cracking on getting that Pinball Fantasies done ASAP... (and that infamous Pinball Illusion). p.s. Nightmare is still the best man, what a fun game. Rob
Im looking forward to this. And I know that landscape monitors are far and away the norm, but Id still like to see support for portrait orientation. Itll be nice to be able to see the whole table on a rotated monitor. And while Im dreaming, perhaps you could also support dual monitors. That way, when I finally build that PinMAME/Future Pinball cabinet, Ill be able to load this up, too, and have support for a marquee and the dot matrix scoreboard. Itll be so much nicer to play with this than to play with one of the fan-made simulations.
Well that's kind of kick ass. Congratulations! Follow that complete thread w the provided www hyperlink, folks, if you're interested in some advanced arts & crafts and the "real next generation pinball". There are tons of very well documented photos on how he made that hyper modern cabinet out of wood and sophisticated electronics. I snatched one, brilliant pics, absolutely professional: Announced updates: Eyetracking 3D. Awesome. Don't forget to add a juke box (Wurlizer) function/option for that sound power amplification set. Consider some iPads as additional displays and control inputs. Make a media center option. Ein Gesamtkunstwerk! Habakuk skills his personal crafts with a model railroad only (sometimes on rare occasions in my spare time which is almost completely eaten by iPhone, iPad; btw still waiting for a digital iPhone model railroad tele control via WiFi and/or 3G with some loco view cam display). But such a real world pinball machine with an almost infinite amount of tables and global online scores would be a dream! Please join & revive the tA pinball group. http://forums.toucharcade.com/group.php?groupid=51&pp=10&page=3 Sorry for off-topic.
To be clear, thats not my work. The project that I linked to is just an example of what Id like to someday build for myself. Even though this project is still under construction, its the best looking table that I could find. Id be happy for myself if I could build something even half as good. I added the link so that people unfamiliar with building pinball cabinets could see what Im talking about.
Nice trailer. I think showing gameplay in game trailers is way less common than it ought to be and you guys have that chock-full of gameplay so I salute you. I guess it would be kind of dishonest but I admit I was kind of hoping to see someone completely kicking the ass of one or all of the tables, but I guess it's a little hard to show that happening in like the 20 seconds of time allotted to each table. What is the most someone could possible score in that timeframe without it just being via a jackpot?
Incidentally, not a big deal , but the horror themed table is called "Nightmare", not "Graveyard", even if that's what's written on the playfield. It's no biggy but when I was checking out the highscore page, I did quite a double turn when I saw the title for this table as "Graveyard". Just an FYI, not an "end of the world" thing .
Yeah, I've noticed the trailers have gone in to this hollywood-mode, lots of BANG BOOM SLASH effects and yber-cameracuts with lots of post processing We're more into honing and developing the game rather than making show-off trailers that show NOTHING of the actual game itself. And sorry to disappoint, neither I or the coder is a pinball wizard on these tables, we spend so many hours testing them that you really kind of don't have the will-power to rack highscores aswell Plus the recording was done using our frame-to-jpeg-in-realtime exporter, which makes the game run at about 5fps while recording.. (60 x second a jpeg to HD write) ,,juuso // rodeo
The PSP version uses 1:1 exactly the same code as the iOS versions, all we are doing - and CAN do - in the code is; (PSP button)/(iOS touchscreen) event -> update game loop -> draw. This is exactly what we are doing in the HD version aswell. We DID have slight overlook in the v1.1, after we receive the touch event from iOS, we were waiting an unnecessary 1/50th of a second - one frame of the game loop - before passing the event to the game loop. We were testing v1.2 side by side with the original Dreams iOS port and the flipper now start moving at the very same time in both versions I'm sorry to break your bubble, but if you record both games with a highspeed camera with your finger touching the screen, the v1.2 version will START to move the flipper in Dreams HD at the very same time it starts to move in the GP tables The DIFFERENCE is that when the flipper in Dreams HD is about 1/3 up, the flipper in GP tables is 100% up. This is what makes you - and *me* aswell - perceive the TOUCH response to be faster. Which is not the case. The flippers in Dreams are *deliberately* made what they are in the original physics code, they try to mimic how REAL flippers act - they don't go 100% up in a nanosecond like they do in the GP tables. Are the GP tables easier to play? Probably Hmm, I don't really get this one, I don't think we have any original Amiga keyboard code - that would kind of go unused -, the 5 ball mode was only an easter egg option when you knew what word to type with the keyboard while in the menu. ,,juuso // rodeo
We just submitted v1.2 to Apple, it has the 2 all-new funky swanky camera modes (the 2D classic mode is COOL ), the 20ms improved touch response, fixed GC orientation bug and some other small things. Hopefully online early next week! And there is no difference how the touch code works on different devices. ,,juuso // rodeo
It looks like this; http://forums.toucharcade.com/showpost.php?p=1821126&postcount=35 ,,juuso // rodeo