give it a break... he did'nt said "i'm tommy the the pinball god, make it harder just for me" table settings (angle/flippers) are just too "casual" compared to real-life pinball settings... thats all farsight should make different table-settings/leaderboards as an option and we all be just fine
It would be nice if they could implement this a little better. I appreciate tables getting fixes and updates but find the current system of needing to try to start up each table to SEE if it might have been upgraded a bit tedious. How hard would it be to add a little graphic on the main selection screen next to each table with an update in waiting? On a totally unrelated note, I find I really like Farsight's recent Hall of Fame scoring system but not for the typical reasons. While I own all of the tables so far, I have no hope of really competing with any of the pros out there with my pathetic cumulative score. What I really like about it is simply how it gives me some sort of grip on how well I'm doing in any individual game. If the scale is roughly 0-1000, now, no matter how the scoring works on any specific table, such as an old one where you're lucky to get 2,000 points as a draining bonus to a new one where you can score 5,000,000 per bumper hit, the HoF score lets me know how I just did. For example, I just played what I thought was an INSANELY productive session in Bride of Pinbot but once I saw that, at the end it was only worth 15 HoF points, I can see I barely scratched the surface.
well thats table dependent. ie. in bride of pinbot you can only make big scores with a single shot (billion shot(s) after metamorphosis) playtime and pretty much everything else doesn't really matter... so you can call BoP a pretty unbalanced game. but that's what the real thing is
Bride of Pinbot is a special case, because of the Billionaire award. You basically get 100 leaderboard points per billion, so the millions you earn from every other shot on the table only ever get you a handful of points. But I agree, these scores give you some sense of how you're doing in relative terms. Which tables you're rocking and which ones you might want to work on.
Growing up in a small town in holland where there were no arcades i only got to play pinball tables in my early twenties at a local pub wich switched the table every few months. We've seen some excellent tables like addams family,fish tales and mars attacks. Unfortunately they swapped the pinball machine for a fussball table due a few years back. As i only played pinball in the pub didn't raise my skills very much and even now on this game i'm struggling to get the wizard goals. That is on my Ipad 3th gen. On my iphone 4 i find myself just quitting because it takes too long. The difference between those 2 devices are way off with iphone 4 being very easy because it's so much slower. A difficulty setting would be awesome indeed,so my devices would be on par in difficulty.
Having bug problems on Harley and Taxi tables. Harley just pretended I had two balls at the table, so the game just never finished and I was scoring and scoring and scoring and calling the attendant or tilting didn't help end the game. And on Taxi reaching a "JOY RIDE" makes the camera spin around the table to a very strange position for a couple of seconds and I had problems with that table crashing while entering my initials, just couldn't finish that one as well. And the German translation of menu buttons is messed up. So, happy with the new tables, not happy with the new bugs. Same same, I would say
I'm loving this app, i remember in the early days they werent very quick to release tables but now is that 16 in total ? I'm a 'casual' pinball player, to me its a great app, wasnt a huge fan of pinball before but this app as its based on real tables (love seeing them on youtube and then seeing the version on my ipod) i'm really enjoying it. Great collection
I suspect that balancing the difficulty on these tables is much trickier than some people think. I'd be willing to bet that were they to make the changes needed so that the tables were closer in difficulty (in terms of keeping balls alive) to the real world versions, you'd suddenly find some of the table goals and missions impossible to complete. I'm pretty sure theres more at play than them simply decided they want to "dumb them down" for a broader audience...
Well if the tables were much harder i would probably not play as much and move onto the next app. Same for platformers or shoot em ups, increase the difficultly and i'll just move onto the next of the 300 apps or so i've got installed. Difficult to get right, purists wont be happy if its too easy but the mass of 'casual players' wont be happy if its tricky as anything
The difficulty is probably down to the mediocre physics, wider ramps and longer flippers. It's unfortunate that Farsight doesn't stick to what they advertise, especially considering the kickstarter success which I'm 99% sure was funded by pinball enthusiasts, not casual gamers. I've stopped playing pinball arcade on my commute home from work as a single game takes way longer than 30 minutes, which is completely unrealistic in my case. Playing on a real table usually lasts about 15-20 minutes on a good day. Getting to the final wizard mode should feel like a real accomplishement but now pb arcade just feels like a grind. Btw. The Cunning development team is trying to get funding for The Pro Pinball series. I really hope we get to see Timeshock on iPad. Now THAT is a good pinball sim, even though it isn't based on a real table (it'd be an all time classic real table if it was ever made).
to be fair, not all tables play "completely" unrealistic compared to their RL counterparts... i think ie. "medieval madness" pretty much nailed it (you can see that flipper positions are much more apart, than ie. in "theater of magic") nevertheless some tables feel like they have slightly different standards (difficulty, viewpoints, etc.). probably different people/teams are working on different tables... so some feel more "right", some don't well, that said, you don't have this kind of problems with "original" tables like in zen/pinball collection... so overall they did a pretty fine job (even flipper passes work on most tables)... for sure no easy task, especially with leaderboards already established btw. everyone seen this? http://duo-games.com/products/duo-pinball too bad it's "pinball hd collection" only...
Exactly what I´m thinking. I have fun with Taxi,Black Knight and Medieval Madness. The other tables are far to easy and boring because of that. Not what a simulation of real tables should be.
sure, pro pinball had far the best physics of any pc pinball to date (the ball even popped back from the glass!), but they are asking for way to much money in their kickstarter-campaign (completely development "safety net"?) so this will not happen... would probably better to sell the physics-code to farsight
The last update is such a total mess. Balls dissappearing,extra balls when there shouldn't be,tables totally stuck or suddenly shaking,actually it's not playable right now. Real bummer.
Crap! The update before last was actually pretty strong. Which tables are you seeing get really hosed?
On iphone 4 i've played gorgar,elvira,monster bash,medieval madness,taxi and bride of pinbot and they all have the disappearing ball. The game doesn't recognize there is no ball so all that's left is to quit. On the new ipad i played funhouse,circus voltaire and all tables mentioned before and they suffer more from incorrect multiballs wich the game doesn't see as multiballs. If you haven't updated already i strongly advice not to.