Agree with that, must admit i was getting a bit annoyed when we were waiting for tables but now they seem to be releasing them quite frequently. Once Gamecentre is added that'll be great, i'm no pinball anorak but i'm loving all the tables, all seem to be playing very well for me. Very polished and loving the app.
Weird. I touch the upper parts of the screen, and 3/4 times nothing would happen then on other occasions, touch the same spot/zone would trigger a nudge. That's the problem I'm having. Failure to nudge has cost me a fair number of outlane deaths.
Me, too! Minor bugs don't stop me playing this. If there're cheaters anyway in whatever online high score boards do people still care about that? This is a great app (only Black hole is kinda boring for me )
Yes, its in the options, but it dosent really work. How someone else said, push four times and it works one time.
Am I the only one, who thinks the tables are much to easy? Played Bride of Pinbot and Circus Voltaire for more than 30 Minutes at my first go. They are simulating the Graphics, physics and the roms, the tables look and play nice. But the tables are much easier tolay than the real thing. So boring.
The nudging is kinda funny. When u have touch to nudge, you can actually only nudge left side, then have to nudge on the right side. You cant nudge left side, left side. Must be left right, or right left, etc etc. At least we can nudge in landscape mode, wasnt even there before. Obviously nudging is a work in progress. Slide to nudge simply dont work for me, I get automatic tilt.
Actually the fling controllers work well for this! My friend is constantly borrowing mine just yo play pinball he swears by them I have no trouble just tapping. Took a little getting used to in the beginning though
Touch Arcade Staff: Please Reconsider This Kickstarter Okay, so I read all of Hodapp's posts in that thread. I think THIS one sums up his negative opinion on Kickstarter best. I think he makes some very good points, and I don't blame him for being leery if not suspicious of any (if not all) Kickstarter projects. So, even though he's not participating in this thread, here would be my arguments to why this particular Kickstarter is unique and (in my opinion) worthy of some Touch Arcade attention. Some of these points address other things he said in that other thread... not just the one post I linked to. FarSight Studios is a well-established studio. There is really no risk to the contributors that they are incapable or unwilling to produce exactly what they claim in this project. The contributors will not be charged a penny unless the goal is met, and the goal is an exact calculation of how much is needed to make it viable, so there is really no chance of them taking the money and splitting. Pinball Arcade is already available on iOS, so there is no chance this could be scoped to not include iOS gaming. The Pinball Arcade product is already on the market, and DLC content has already been released twice on iOS. So they have very good prediction models for how many units they can realistically sell. Based on the above, they have already done the analysis and determined that The Twilight Zone is not commercially viable. So it's not like they are not willing to risk... it's that they already know (or are pretty sure anyways) that they would lose money on this table (and others like Star Trek: The Next Generation, and The Addams Family). It is completely unreasonable for anyone to expect a developer to knowingly lose money just to please some hard core fans. Maybe if they were like George Lucas rich... oh wait, he doesn't do that either. Given the above points, this is strictly to make the fans happy, and preserve a table (hopefully a few) eternally in the digital domain that will soon be gone forever when the last physical table fails. So in this specific case, it's not about helping them make money, it's about pinball fans getting the content that matters to us most rather than the content that would make them the highest profits. Okay, so now that I've written all that, I'll see if I can get my post in front of Hodapp. It seems to me that if the Touch Arcade staff loves pinball, or has some compassion for those of us that do; this is about as noble of a cause as I have ever seen on Kickstarter.
+1 Just today, my daughter unwrapped a couple of Fling Game Controllers for her birthday, and after a couple of dual-stick games, we tried them on Pinball Arcade. They worked quite well, but they did obscure a little bit of the screen. So I don't know if I'd use them all the time, but I actually came here to post that... then got sucked into the Kickstarter debate. LOL
If the fling controllers work well for this then I'll pick up a set, but I'm confused. Can you "click" them? They are joysticks. ??? Just ordered a set from amazon, so we shall see.
Master of Trolls Hello, i have a question with the medieval madness pinball. The instructions tell me to hit 10 trolls to make the feature "master of trolls". So i light the trolls and take them together with multiball madness, i hit 6 trolls, 3 on the right and 3 one the left side, after that troll madness starts and i hit 4 additional trolls, 2 on the right and 2 on the left side. But the light "master of trolls" does not turn on !! ?? I must hit 13 trolls at least to complete the feature! What's wrong?
I posted this on FarSight's Facebook page, emailed it to their tech support and also posted it to pinballarcadefans.com. I'll repost it here since there seems to be a discussion going on re: the nudging, which is quite painful in it's current implementation.... Regarding nudging on touch devices: users shouldn't have to think about where to place a finger to do the swipe nudging. I should be able to swipe nudge in the same spot that I tap to trigger the flipper. Or anywhere on the screen. But that's just me, and might not be the best solution.. so, let's go over some different interface designs and their problems: - Current implementation: When I start a game, I start tapping everywhere on the screen, moving my finger from the bottom to the top to see where the flippers stop being triggered. I try to remember where this line is in case I need to nudge. This act alone shows bad user interface design. I am sure I am not the only one that does this. Users shouldn't have to tap everywhere to "discover" where to perform an action. Having static invisible touch zones makes no sense to our brains. I am seriously tempted to put some tape on my iPad to mark where this magical line is. Not to mention that in the world of Pinball, we players might only have 200 milliseconds to do a swipe in order to save the ball. That 200 milliseconds cannot be wasted trying to place our thumb to just the right position. *shakes fist* - Allowing swiping anywhere on the screen: this would be the most ideal solution (and on iOS would be quite easy to implement with UIGestureRecognizer), but I guess there are people out there who think this would be bad because for some reason they swipe when they want to trigger the flippers. Now just because I think this is ridiculously stupid and these people should learn how to tap when they mean to tap and swipe when they mean to swipe, we can't just ignore these users. We need something that works for everyone. This is my conclusion and I deeply hope that you read this and take it seriously: - Dynamically move the swipe area based on where the user has been tapping to trigger the flippers. Ding ding ding! We are using a touch screen with no haptic feedback, so all we have going for us is muscle memory. A user should really be able to tap wherever they want to trigger the flippers, so why not let them? Monitor and keep track of where they are tapping, and then respond to swipe nudging by some variable amount of pixels/points above (or even below if that's what the user wants) where they have been tapping. So all it takes is for the user to quickly move their thumb up higher, perform the swipe, and get back to the game. They wouldn't need to know where the swipe area is because it's constantly changing based on the position of their thumbs for normal gameplay. And they also wouldn't have to worry about swiping when they meant to tap and not triggering the flipper. Everyone's happy.
when you have the flings attached the part that contacts the screen hovers over the screen ever so slightly. A small tap is just enough to trigger the flippers. They give a little bit of the feeling of actually pushing buttons. I don't like to use them for Pinball but have friends who will only play it that way
it sounds like they will do the trick, at least if I can rest my thumbs on them and only trigger with a press. Hopefully so. The problem I have playing this version of the game is the inconsistency of tapping the screen (thumbs varying distances from the screen). I can't wait to receive my set now and give them a shot. They should arrive Friday.
I agree. I think it comes down to the ball physics combined with the flipper physics/interaction. It's just not realistic enough yet, even though it is one of the more realistic pinball physics around. Many shots are way too easy to do.. Bride of Pinbot is definitely WAY too easy to score the billion point thing. I did it on my second play through and I've NEVER managed it in real life.. ever. In fact, I think I played several Bride of Pinbot games for way over an hour whereas on the real table I've wasted tons of money. Something is just "a bit off" with the farsight physics or flippers.. or probably both. The nudging on iDevices is also horrible. Why on earth they do not take full advantage of the accelerometer and gyroscope is just weird (probably same for Android devices). There are tons of music applications where you have X/Y/Z movements very well used with perfect sensitivity. Here you have some very awkward silly nudging with either weird sweeping of the top of the screen or a very bad implementation of shaking the device. Why can't we have proper nudging like on a real table? With the accelerometer and gyro this should be perfectly possible and even relatively easy to do. .. and then there are all the bugs.. oh the bugs. Farsight just doesn't seem to be able to release any updates without some serious, game killing bugs. It's just extremely sloppy coding since the very first release. I'm still giving them my money in the hope that they redeem themselves. It's also a genre that nobody else is willing to attempt to do properly so the Farsight guys definitely have their heart in the right place. It's their skill of programming (or lack thereof) that worries me.. but beggars can't be choosers so we just have to make do with whatever they provide us with. Sigh.. - bManic