Hi guys, haven't posted much lately because I've been busy working on my next game. It's completely different to breakeroids I suppose the best description for Pin Fall is it's an "action puzzler", based around the theme of collectible pins / buttons / badges - whatever you want to call them. Other descriptive keywords would be swipe, matching, physics. I think savvy iOS gamers are going to be reminded of the excellent Push Panic, which was an obvious influence, but I design games by "feel" and I believe Pin Fall's feel is distinct. I'm including a few pics, though it really has to be seen in silky-smooth 60fps motion on an iPad 2 to see it at its best (yes, it's Universal) with the 3D tilting effect with dynamic shadows and highlights. I'm in the tedious stage of tweaking little things but I hope to submit this to Apple pretty quickly.
Wrestled with iMovie and various Google accounts, soooo here's the trailer! Subscribe to the TouchArcade YouTube channel