Universal Pico Tanks - Multiplayer Mayhem

Discussion in 'Upcoming iOS Games' started by PandaArcade, Nov 22, 2017.

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  1. ArcGamer

    ArcGamer New Member

    May 13, 2018
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    This looks amazing. The units and weapon effects look well done
     
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  2. PandaArcade

    PandaArcade Well-Known Member

    Nov 22, 2017
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    Thanks ArcGamer :D We're putting a lot of effort into making the core experience solid!
     
  3. KhalifaX

    KhalifaX New Member

    May 15, 2018
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    Eyegasm

    Just want to say the look and how the physics of this game is crazy, I’m really impressed I’m looking forwards to your closed and open beta I’d love to give suggestions and feedback!:D
     
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  4. KhalifaX

    KhalifaX New Member

    May 15, 2018
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    Attention to detail

    I’m just mind blown right now to how much attention and detail you guys are putting to this game!
    Tire physics, sheep collisions , tree collisions with guns, engine parts animated to look like they are working, this is very rare for a mobile game, keep up the good work, my biggest concern is the gunfights I want to know more about that
     
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  5. PandaArcade

    PandaArcade Well-Known Member

    Nov 22, 2017
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    KhalifaX Thank you for the complements! :D I called the team over to read your kind comments.

    Yeah we're spending a lot of time refining the core experience, maybe too much. I think/hope in the end it'll result in a more satisfying experience :rolleyes:

    We're constantly refining the gunfights and a lot is changing regularly that affects how they play out. When things start to settle and we have a few more features in we'll announce a closed beta :D
     
  6. PandaArcade

    PandaArcade Well-Known Member

    Nov 22, 2017
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    We're playing with a hiding mechanic [​IMG] The video shows what each player sees. As in other games, a player becomes visible when they fire or are damaged.

    To avoid messy looking transparency we're using dithering with a blue noise mask, this creates a natural looking dithering effect [​IMG]

     
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  7. PandaArcade

    PandaArcade Well-Known Member

    Nov 22, 2017
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    Spline shape > scatter objects > hiding mechanic! :D



    The region in which a player can hide is defined by a spline shape. The trees are distributed within this shape with minimal overlap using using a poisson-disc sampler. We're using Gregory Schlomoff's implementation - http://gregschlom.com/devlog/2014/06/29/Poisson-disc-sampling-Unity.html

    [​IMG]

    We use the same spline shape to generate a mesh collider. During gameplay we raycast down from the players position against the collider to determine whether the player should be hidden.

    [​IMG]

    To avoid messy looking transparency we're using dithering - click image to see full size. Dithering works great for mobile games because of the high pixel density of mobile screens. We made a simple example of the Amplify shader graph - https://i.imgur.com/1lnGxoC.png Dither pattern - https://i.imgur.com/bYZkNVg.png

    [​IMG]
     
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  8. snoderlye

    snoderlye Well-Known Member

    Nov 4, 2008
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    Wow, this looks like it will be awesome fun! Looking forward to it!
     
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  9. PandaArcade

    PandaArcade Well-Known Member

    Nov 22, 2017
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    #69 PandaArcade, Jun 2, 2018
    Last edited: Jun 2, 2018
    Thanks snoderlye :D

    New game mode? o_O

     
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  10. PandaArcade

    PandaArcade Well-Known Member

    Nov 22, 2017
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    DUDE STEP ON IT!

    [​IMG]
     
  11. PandaArcade

    PandaArcade Well-Known Member

    Nov 22, 2017
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    Here is a little look at some of our lowpoly wireframes! :D

     
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  12. PandaArcade

    PandaArcade Well-Known Member

    Nov 22, 2017
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  13. Cooper04

    Cooper04 Well-Known Member

    May 31, 2018
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    This looks awesome! I’m really excited where can I sign up for beta cause this game looks so fun and all your clips of developing looks like it’s actually fun to develop
     
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  14. Jay_sw

    Jay_sw Member

    Jun 5, 2018
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    just looks amazing! nimble movements and some teamwork, that's definitely i want!
     
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  15. PandaArcade

    PandaArcade Well-Known Member

    Nov 22, 2017
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    Thanks Cooper04! No where to sign up yet, still refining some elements, then we will announce the closed beta.

    Thanks Jay_sw! Teamwork is definitely something we are aiming for!

    Here is a preview of our Minigun weapon! :)

     
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  16. Cooper04

    Cooper04 Well-Known Member

    May 31, 2018
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    Stock car driver/RC car hobbyist
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    Looks awesome can’t wait what time should we expect the beta? Like a week or two or like a month or a few
     
  17. Cooper04

    Cooper04 Well-Known Member

    May 31, 2018
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    I love how the discarded bullet shells pile up and are able to be shoved around
     
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  18. PandaArcade

    PandaArcade Well-Known Member

    Nov 22, 2017
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    Maybe a month at best but we don't like to say because we don't want to disappoint :)
     
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  19. Cooper04

    Cooper04 Well-Known Member

    May 31, 2018
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    Stock car driver/RC car hobbyist
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    Ok awesome I just wanted a rough idea
     
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  20. redribbon

    redribbon Well-Known Member

    Jun 11, 2010
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    entepreanur,programmer
    definitely looks fun :D. i really hope this game can be a premium. but whatever, the artwork and the physics, basically everything you show us here already got my attention. best luck.
     
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