Separate names with a comma.
Discussion in 'Upcoming iOS Games' started by PandaArcade, Nov 22, 2017.
This looks amazing. The units and weapon effects look well done
Thanks ArcGamer We're putting a lot of effort into making the core experience solid!
Just want to say the look and how the physics of this game is crazy, Im really impressed Im looking forwards to your closed and open beta Id love to give suggestions and feedback!
Attention to detail
Im just mind blown right now to how much attention and detail you guys are putting to this game!
Tire physics, sheep collisions , tree collisions with guns, engine parts animated to look like they are working, this is very rare for a mobile game, keep up the good work, my biggest concern is the gunfights I want to know more about that
KhalifaX Thank you for the complements! I called the team over to read your kind comments.
Yeah we're spending a lot of time refining the core experience, maybe too much. I think/hope in the end it'll result in a more satisfying experience
We're constantly refining the gunfights and a lot is changing regularly that affects how they play out. When things start to settle and we have a few more features in we'll announce a closed beta
We're playing with a hiding mechanic The video shows what each player sees. As in other games, a player becomes visible when they fire or are damaged.
To avoid messy looking transparency we're using dithering with a blue noise mask, this creates a natural looking dithering effect
Spline shape > scatter objects > hiding mechanic!
The region in which a player can hide is defined by a spline shape. The trees are distributed within this shape with minimal overlap using using a poisson-disc sampler. We're using Gregory Schlomoff's implementation - http://gregschlom.com/devlog/2014/06/29/Poisson-disc-sampling-Unity.html
We use the same spline shape to generate a mesh collider. During gameplay we raycast down from the players position against the collider to determine whether the player should be hidden.
To avoid messy looking transparency we're using dithering - click image to see full size. Dithering works great for mobile games because of the high pixel density of mobile screens. We made a simple example of the Amplify shader graph - https://i.imgur.com/1lnGxoC.png Dither pattern - https://i.imgur.com/bYZkNVg.png
Wow, this looks like it will be awesome fun! Looking forward to it!
New game mode?
DUDE STEP ON IT!
Here is a little look at some of our lowpoly wireframes!
We're making some vector art for promo material
You can grab the full res vector art only wallpaper here... https://i.imgur.com/vHzarRY.png
This looks awesome! I’m really excited where can I sign up for beta cause this game looks so fun and all your clips of developing looks like it’s actually fun to develop
just looks amazing! nimble movements and some teamwork, that's definitely i want!
Thanks Cooper04! No where to sign up yet, still refining some elements, then we will announce the closed beta.
Thanks Jay_sw! Teamwork is definitely something we are aiming for!
Here is a preview of our Minigun weapon!
Subscribe to the TouchArcade YouTube channel
Looks awesome can’t wait what time should we expect the beta? Like a week or two or like a month or a few
I love how the discarded bullet shells pile up and are able to be shoved around
Maybe a month at best but we don't like to say because we don't want to disappoint
Ok awesome I just wanted a rough idea
definitely looks fun . i really hope this game can be a premium. but whatever, the artwork and the physics, basically everything you show us here already got my attention. best luck.