Completely agree with you but I didn't have any problem getting stuck on a wall. I sometimes find myself flying around just to hear the music
I've got that stuck with the wall problem as well, will drop an email with feedback during the weekend
Hello everyone, The first phase of the beta is now over and we received tons of valuable feedback from you all, which we are working on to incorporate in the next build which preliminary will be out next week. In the meantime, let me share with you the first conceptual music I made for the game, back in the days where it was more about the speed, but still about the forest and surroundings! Flying through the fairy forest http://www.newgrounds.com/audio/listen/306919 That would be appreciated! I think I know why you guys are getting stuck on the wall, i think it's just bad feedback in the game from our side, we'll see if it can be remedied in the next phase And for everyone else who didn't apply for the closed beta test yet, send me a mail at [email protected] if you want to be part of the test panel to give us feedback on the game Have a nice weekend everyone, see you next week!
I like the flying through the fairy forrest music also for maybe when the action picks up or a fast paced level very good EDIT: I think people might be getting stuck to the wall because they dont have to cursor aiming away from it
Hey, I'm one of the developers. The person responsible for testing is gone over the weekend. However I've notified him and he will get to you as soon as possible. I'm happy to see that you are very eager to test our game and hope you will enjoy it.
I just sent an email requesting to beta-test. I've given a little background about myself as it relates to tech and reviewing as well. I hope to hear back from you soon.
Hello everyone, and welcome to a new week in development of Phoenix Spirit. We've carefully gone through the feedback you've sent us thus far, and made a major difference to the game. For today we would like you all to tell us which graphical direction of the surroundings you like the most, as well as giving you a sneak peak of the upcoming GUI (not finalized): The one you've already seen in the first test Or the new one we're experimenting with And as always, we are still looking for new testers of the game. If you want to help us and give some feedback on Phoenix Spirit, send us an email to [email protected], and hopefully you'll become a tester eligible to play our closed beta builds of the game. Thank you for your continued support!
I'm going to say the first one that we tested because it has more green in it and we are in the forest. Buut... the second one does look very good also brighter and more night time kind of colors hmmm yeah I'm sticking with the first one
I think the background should changed depend on your "story". If the game is diving, the new one blue is better. If the game is flying, green one work fine. I love the new UI. Do we need to re-send email to apply for bester again?
For those who have already applied OR participated in previous beta tests of Phoenix Spirit, there is no need to apply again, If you are accepted into the closed beta you will be able to play ALL future beta releases of Phoenix Spirit. Thank you for your opinion!
Agreed, the new UI looks awesome, nice designs for everything what's the yellow bar in the top left going to be for? Limit on boost usage?