Universal Phoenix HD - A Modern Arcade Shmup (by Firi Games)

Discussion in 'iPhone and iPad Games' started by killercow, Aug 11, 2011.

  1. SumoSplash

    SumoSplash Well-Known Member

    Sep 27, 2011
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    Playing iOS games, duh.
    Pennsylvania, U.S.
    How about Alpha Strikes for Trinity and Phantom? Particle Overflow?

    What do we want! Alpha Strikes and Overflow!
    How do we get it! We ask El And Tijmen!
    What do we want! Alpha Strikes and Overflow!
    How do we get it! We ask El And Tijmen!
    What do we want! Alpha Strikes and Overflow!
    How do we get it! We ask El And Tijmen!


    Hehe.
     
  2. Selachii

    Selachii Well-Known Member
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    Ohnoes a mob with torches and pitchforks! :)

    We'll see, don't hold your breath etc! =]
     
  3. Hey good to see you tops2, haven't seen you in awhile in the shmup threads. Looked at your sig, wow, that must have been some of my first posts on here.

    http://forums.toucharcade.com/showthread.php?t=121153&page=5

    Didn't start playing Phoenix HD as much til I got here cause of the following here on TA.
     
  4. Selachii

    Selachii Well-Known Member
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    Nov 13, 2009
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    New update should be arriving next week! It contains a new ship, which I shall detail soon, additional languages and improved for iOS 7 controllers like the Steelseries Stratus.

    I must say those iOS7 controllers control much nicer than the iCade. We are not sponsored or anything btw, we bought everything ourselves, so I'm not trying to push one brand or bury another :) The sticks on those iOS7 controllers offer proper analog control which does play a lot better than the *on / off* single speed on the iCades (which are basically keypresses).

    Also, the new ship is called the Striker
     
  5. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    New ship?! Exciting! Is it similar to any of the ones that were brainstormed? :p
     
  6. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    I have a strict budget now, but im not holding anything back for Phoenix HD.
     
  7. Selachii

    Selachii Well-Known Member
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    We had a couple of ideas when we were working on the Trinity, right after the Shogun. These 2 ships did not work like the original Phoenix ship at all and basically required separate leaderboards (which we didn't have back then).

    When we made the Corsair and Mirage, the idea was that they should be like the original Phoenix ship, but with a little extra trick to spice it up. Now that we were doing ships that were completely different we thought about how we would have done the Corsair or Mirage if there were no rules. This is where our 'Corsair v2' concept originates. The lock-on mechanic can be applied in different ways, so that's where we started. Of course we would never replace the Corsair, the new ship should stand on its own. The Corsair is also the most popular iap ship, which also encouraged us to base a new ship on these mechanics.

    So that's its heritage and before I explain the ship in detail somewhere this week (sorry guys, busy schedule), let me say that it is cool, powerful and targeted at a wider audience than the Phantom which was our latest (and pretty hardcore) addition. :)
     
  8. sapphire_neo

    sapphire_neo Well-Known Member

    Jan 20, 2011
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    Does the update have any new content other than the Striker?
     
  9. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Awesome :D

    I'm pumped
     
  10. Selachii

    Selachii Well-Known Member
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    Nov 13, 2009
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    Right guys, Phoenix HD 2.2 is rolling out world wide as we speak :)

    The official patch notes read:
    This is the Striker:
    [​IMG]

    I hope it shows this guy is all about shooting missiles at things :)

    Anyway, I'm here of course to tell you guys how this bad boy works, so here goes.

    This ship is unique within Phoenix HD in that firing is done completely manual. If you don't do anything, the ship will not shoot! That doesn't mean firing is hard, it only means that when to fire is a decision that's up to the player. How does this work?

    As soon as you touch the screen, the weapons start locking onto the targets on the screen. When there are no targets, it's not locking :) There is no limit to the amount of targets this ship can lock and it locks targets across the entire screen. The system does give priority to targets right in front of the ship, so you can direct your firepower at certain targets first.

    The primary weapons lock on to targets super fast. It takes 0.2 seconds and quickly moves to the next target. The weapon does not fire yet until you lift your finger from the screen. When you release you 'Open Fire' and one salvo is shot at each lock. All locks are now cleared and the process starts over as soon as you toch the screen again.

    Ok, sounds cool? Well it is, but it gets much cooler. When a lock is achieved on a target a timer starts running. If you don't release the screen for another two seconds, your level 1 locks will be upgraded to level 2. This means, that when you 'Open Fire' after your lock was upgraded to level 2 even stronger missiles will be launched. Again, only one salvo is shot and the whole locking process starts over again.

    Now, you can already guess what the highest level, a level 3 lock does, but you would only be partially correct. Yes, after waiting for another 3 seconds you get an upgraded lock and an even stronger missile is launched. However, this missile stays in place for a while, shooting guided missiles of its own, before accelerating to impact on whatever target is left or came in after its own barrage. You could almost see this as a temporary drone :)

    There's a ton of different ways to use these weapons. The level 1 weapons are already pretty strong to destroy small enemies or maybe even low level turrets, but there's also the benefit of upgrading to a higher level when you get the chance.

    This ship excels in lower levels because you have enough time to chose whatever lock level you want. Holding out to upgrade your locks gets much harder as the screen gets more crowded with enemies and bullets. Will the enemy force you to launch less and lower level locks than you want? Or will you be able to dodge all bullets and hold out a bit longer to launch a barrage powerful enough for guaranteed enemy destruction?

    Let me know what you guys think of the concept and if you actually played the Striker, let me know how it feels!
     
  11. Echoen

    Echoen Well-Known Member

    May 16, 2012
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    Sick. Updating now! And I presume my PS3 controller will work well with the game now. :D Though that makes me wonder how it plays with the new ship.
     
  12. Selachii

    Selachii Well-Known Member
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    Well I haven't tested it with a PS3 controller. As far as I know that requires a jailbreak no? If it doesn't I'm curious to know, but if it does I must recommend not using jailbreaks :) Phoenix HD cheat detection is very sensitive when it comes to meddling with files that shouldn't be meddled with ;)
     
  13. JCho133

    JCho133 Well-Known Member

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  14. Exact-Psience

    Exact-Psience Well-Known Member

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    #1454 Exact-Psience, Mar 13, 2014
    Last edited: Mar 13, 2014
    ^Consider it buh-rought! :)

    EDIT: Woohoo downloading the update now!

    WOAH... Reading Striker's description and mechanics here made me drool. This isnt just a new ship, it's a whole new game yet again!

    Well, i expect nothing but the best implementations from Firi Games, and they always deliver! :)
     
  15. Selachii

    Selachii Well-Known Member
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    Let me know what you think :)

    Here's an in-game screen shot to show the ship from the top, it's locking lasers in action and a level 3 missile in the air.
    [​IMG]
     
  16. sapphire_neo

    sapphire_neo Well-Known Member

    Jan 20, 2011
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    That 3D render looks like some very tired ship design, a case of "let's just put missiles everywhere".
     
  17. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    #1457 Exact-Psience, Mar 13, 2014
    Last edited: Mar 13, 2014
    Well, the design is that it will just fire missiles everytime.

    It's a lot more thought-out than this common missile launcher design strapped onto a space ship.

    [​IMG]
     
  18. sapphire_neo

    sapphire_neo Well-Known Member

    Jan 20, 2011
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    I don't really see the point of comparing an advanced fighter ship to a stationary anti-air missile launcher... What I can see in the ship design is, missile launchers wherever they fit with symmetry. And then some.
     
  19. Echoen

    Echoen Well-Known Member

    May 16, 2012
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    Good thing I'm no cheater. :D

    Kick ass ship! I was more of a Shogun player but I think I've found my new favorite. :D It feels awesome. I know the reticle gets more elaborate with every level but could you make it change color as well or blink/glow?

    It works very well with a controller too especially since I can see more things on screen. I'll have a video up later (or tomorrow if my internet is that bad tonight) showing some Striker gameplay.
     
  20. Selachii

    Selachii Well-Known Member
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    #1460 Selachii, Mar 13, 2014
    Last edited: Mar 13, 2014
    Hmm, I can understand you see it that way. It's a shame you have a negative association with the design so let me describe how I got to this point.

    I approached the design as a modular platform. The engine and cockpit are separate modules and the missile module is also designed like it could be used in other ("military") applications. I also wanted to emphasise the ship does not need to distinguish up or down like jets have to do for flying with wings, generating lift etc. So it can use all of its surface area to carry weapons.

    The ship started out more in the vain of a single-engined Corsair with different types of missiles (it actually started to look a bit like our Flare Elite ship), but I decided to take it in a different direction with the modular weapon pods.

    I could've attached less missiles, but I wanted to show many as the ship can actually shoot many at the same time. Also take into account that the top view is the most important, as that's how you see it in the game. After trying some different module orientations (like an X-Wing look etc) I landed on the simple 'cross' configuration as it gave the strongest top-down looks and had the best 'weighty' feel when it banked while moving left and right. The goal was that it really felt like a missile platform with a cockpit and engine bolted right on :)

    I hope this gives some insight into the design of the ship and how I arrived here.

    Edit:
    Oh I see EP also responded! I actually like that WH40K missile turret, it could have 2 of those Striker pods on either side just as well! :)

    We considered some of these options, like changing the color of the locking lasers as well, but for now we thought it would just become too busy. Actually playing with sound on is pretty helpful for the Striker as the lock levels have their own beeps, not sure if you do, but many people play muted.

    Is that with a PS3 controller?

    These are the controls for iOS 7 controllers btw:
    [​IMG]
     

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