Universal PewPew (by Jean-Francois Geyelin)

Discussion in 'iPhone and iPad Games' started by f e a r l e s s, Jun 1, 2009.

  1. Jyaif

    Jyaif Well-Known Member

    Jun 3, 2009
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    Independent game dev
    Paris, France
    #21 Jyaif, Jun 3, 2009
    Last edited: Jun 3, 2009
    Author here! (found this thread with google)
    I really appreciate the comments, and will take note of them.

    I am also a bit disapointed at the lack of attention this game got (except on touchArcade, you guys even made a video on youTube about PewPew :D ), but I'll avoid posting everywhere to talk about my game, I want it to become famous because it is good :p

    Oh, and BTW an update should come up soon that corrects some small issues (such as interrupting the music you are listening to when you launch the game). Also, the explosions are much cooler.
     
  2. skamando

    skamando Well-Known Member

    Feb 26, 2009
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    Folsom, CA
    Cooler Explosions!? SWEET! Thanks.

    And welcome to TA!
     
  3. renton

    renton Well-Known Member

    Jul 26, 2008
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    freelance design
    california
    wow. SUPER responsive controls.. it gets hella claustrophobic after a bit, but otherwise im impressed...

    if the devs really wanted to put more into this game; goals, levels, waves, motherships, diff. weapons, ect.... the usual stuff in shooters, this would be one of the top 5 no problem..
    its right up there now...

    i applaud the free price, and really encourage them to either dev this game more, or pour themselves into another app, as their skills are very apparent..

    good job, fellas!!!!
     
  4. Crypton

    Crypton Well-Known Member

    Jan 28, 2009
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    Germany
    Welcome to TA!
    And: You've got yourself a hell-of-a-game! Gratz!!!
     
  5. smirnoffsky

    smirnoffsky Well-Known Member

    Feb 16, 2009
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    Wow...I can't believe you put this up for free. You've got some pretty solid stuff goin on here. I agree with other members that the controls are pretty slick... very responsive! Along with the vector-style gfx, I think that's what makes the game highly playable. Well-made game!

    And please, pleeease tell me you are gonna include retro sound fx in future updates! :)
     
  6. Devilishly Good

    Devilishly Good Well-Known Member

    May 1, 2009
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    The Underworld
    Yes, that would be awesome, more cool sound effects...especially for the ship firing. More weapons, like upgrades than can be picked up or a special attack like a bomb...that would be cool to have it as an object you can run over to make it go off...then you'd be flying around avoiding it, until you really needed it...unless you accidentally ran over it, lol.
     
  7. Alichan76

    Alichan76 Well-Known Member

    Apr 15, 2009
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    WOW! I just played both modes. I have to say, I LOVE the Assault mode. You dodge and dodge and dodge until you think there is no more dodging that can possibly be achieved, and before you know it your another minute into the game dodging away like a trooper;) This can only be achieved of course by the masterfully put together control system. Don't change it!!!!
    I love the simple retro look. Menu is very smooth too which is a pleasure.
    The music is a trance inducing little ditty. It sucks me in. Honestly, I wouldn't really mind if there were no sfx in any future up-dates, although I guess to call a game 'pewpew' without the 'pewpewing' does make me ponder further on that one. Perhaps you could add an option toggle?
    I am really enjoying the simplicity of this well crafted game right now, although I understand why people are hankering for more, as I probably will be too in a short while. Very interested how this one will progress. Thanks Jyaif for a great game.
     
  8. hkiphone

    hkiphone Well-Known Member

    Oct 7, 2008
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    great game :)

    To Jyaif,
    Congrats on a nice game! TBH, I was expecting some laser sounds to match the game moniker, but I guess that can come later. What sucked me in was the trance music in the video, and how the walls on Assault level react to the beat! It's awesome!
    Other suggestions might be to have a variation of enemies (take multiple hits) or or larger; different coloured expolsions; sound effects and some powerup like a smart bomb or invulnerability to smash through the enemies.
    Oh, and charge at least a dollar for it, unless you're doing this free for publicity on your next game. :)
     
  9. schplurg

    schplurg Well-Known Member

    Nice game! I agree with a lot of the comments and suggestions here, so I'll just keep this short.

    Reminds me of Robotron a little. Good job!
     
  10. currymutton

    currymutton Well-Known Member

    Oct 16, 2008
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    Welcome aboard!

    This game made it onto the TA frontpage, along with other big boys. You should be proud. Any tiwt? Hope to see your update soon.

    Oh almost forgot. Love this game. :D
     
  11. Crypton

    Crypton Well-Known Member

    Jan 28, 2009
    539
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    16
    Germany
    @Jyaif: Are you planning to release the music seperatly (via download or similar)? I got sucked into it every time I play pewpew.
     
  12. Godzilla

    Godzilla Well-Known Member

    Jan 29, 2009
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    Wow. Let me preface this by saying I was always jealous of my friend's Vectrix as a kid and now I don't have to be. :)

    Super responsive and intuitive controls, clean and concise menus and tutorial gives you the ability to hop in and GO! This is a must download, love the vector artwork and challenging simplicity. Looking forward to updates and nice work!
     
  13. tweaker

    tweaker Member

    May 21, 2009
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    My suggestion to the developer:

    Rather than adding onto this game (besides debugging it a bit and all that), take what you learned from making this game, pour yourself into making a more fleshed out sequel (as others have said: levels, goals, modes, weapons... the usual stuff), and charge a buck or two for that.

    I think we would all support you in that, and that is probably a bit simpler than rolling a free app over into being a for-purchase app.

    And honestly, you already have a very obvious title available for the sequel:

    PewPewPew
     
  14. currymutton

    currymutton Well-Known Member

    Oct 16, 2008
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    And the prequeal is "Pew"?! :rolleyes:
     
  15. RM imagery

    RM imagery Well-Known Member

    Jan 12, 2009
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    Photographer (interiors, architecture, abstract ar
    Long Island, NY
    seconded
     
  16. orac

    orac Member

    May 5, 2009
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    Impressed with this (really liked Geometry Wars Galaxies on DS) and its free!

    Is this the closest thing to GW on the iphone so far?

    Will the official GW come to iphone?
     
  17. currymutton

    currymutton Well-Known Member

    Oct 16, 2008
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    1. Nope.

    2. No idea, and don't give a darn. I play games by contents, not by "label". GW is good (PC), but GW:G is great in idea but DS is not the perfect platform for it.
     
  18. tweaker

    tweaker Member

    May 21, 2009
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    That honestly did pop into my head, but I just thought I'd leave it alone... :)
     
  19. Alichan76

    Alichan76 Well-Known Member

    Apr 15, 2009
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    And the pre pre sequel? Maybe just 'p':D
     
  20. skamando

    skamando Well-Known Member

    Feb 26, 2009
    850
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    Student
    Folsom, CA
    You really should experience those games on their intended systems. The original and #2 are amazing games, and galaxies on the WII just added a whole new dimension to it that I was amazed at. So I'm sure that the content would be more to your liking and you wouldn't have to care about the label.
     

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