Universal PewPew 2 (by Jean-Francois Geyelin)

Discussion in 'iPhone and iPad Games' started by jak56, May 6, 2010.

  1. Delusionaltool

    Delusionaltool Well-Known Member

    Sep 24, 2009
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    this game is freakin amazing , but one thing the dev should note why not improve the sound effects, give us some sound to match the awsomeness the sound effects are non existent all i can hear is the music....

    the sound should pop like the game, look at geometry wars the sound effects are simple but they pop....it would work for this game....sounds for the weapons and sounds of enemies exploding...not much else is needed
     
  2. jak56

    jak56 Well-Known Member

    #142 jak56, May 13, 2010
    Last edited: May 13, 2010
    @jyaif
    nice reference to star wars ;)

    edit: ah damn, you guys probs know what it is as well from globe's replay. anyway, fourth ship unlocked!

    EDIT: im starting to experience crashing after amalgam mode as well.
     
  3. medianotzu

    medianotzu Well-Known Member

    Nov 21, 2009
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    Yeah, lack of sound effects was the one thing that let me down a bit with this game.
     
  4. jak56

    jak56 Well-Known Member

    ehh. i think the sound effects would be distracting or annoying. i've always hated constant bullet noises and i believe the choice of sound effects (or lack of them) is a thought out choice.
     
  5. medianotzu

    medianotzu Well-Known Member

    Nov 21, 2009
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    I'll just have to agree to disagree with you on that one...whether it was a conscious choice or not, I just like to hear sound effects assuming they are well-rendered and sound cool.
     
  6. jak56

    jak56 Well-Known Member

    ehh. we'll see. maybe they can help, maybe not.
     
  7. medianotzu

    medianotzu Well-Known Member

    Nov 21, 2009
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    :confused: I haven't seen anything about plans to add additional sound effects. Do you know something I don't?
     
  8. jak56

    jak56 Well-Known Member

    the dev is active in the forums. i'm sure if a majority want extra sound effects, they'll be added (to my disappointment(unless they own))
     
  9. medianotzu

    medianotzu Well-Known Member

    Nov 21, 2009
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    One can hope. :) But I've only seen one other person mention it in here other than myself, so I'm not going to get my hopes up too high.
     
  10. jak56

    jak56 Well-Known Member

    we'll see.
     
  11. writingsama

    writingsama Well-Known Member

    Dec 4, 2008
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    here's the thing. apple's sound engine sucks. for a game like this you'd have to write your own mixer for it to sound and perform halfway decent.

    not a big deal, but not many devs know that.
     
  12. Jyaif

    Jyaif Well-Known Member

    Jun 3, 2009
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    Paris, France
    #152 Jyaif, May 14, 2010
    Last edited: May 14, 2010
    Wait a minute, there are sound effects in PewPew 2 !!! :D
    They aren't loud, agreed, but they definitely are there. Just take a bonus in Dodge This to ear one of them. When you hit/destroy a polygon in Megagore, there are sounds too (and depending on their shape/color, they explode with a different sound). Nearly all the enemies have sound when they are hit or when they explode.

    I did not put a "pewpew" sound because since you are constantly shooting at a very high rate, I think it would not be enjoyable.

    I guess I really will have to increase their volume. And if you don't like them, you can turn them off.
    Wait a minute (again), maybe they are disabled by default?
     
  13. jak56

    jak56 Well-Known Member

    @jyaif
    i got those and thought they were adequate. maybe add an option to louden em for the others?

    also, i totally agree on the pewpew noises.
     
  14. Jyaif

    Jyaif Well-Known Member

    Jun 3, 2009
    89
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    Male
    Independent game dev
    Paris, France
    ;)

    ARG! can you send the crash reports? I have no idea how you are supposed to do that, I only know how to receive them! When does it crash exactly?
     
  15. B34$T

    B34$T Well-Known Member

    Aug 10, 2009
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    This is how you send crash logs.
     
  16. PerodicGames

    PerodicGames Well-Known Member

    Apr 14, 2010
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    It wont even load on my iPad... it shows the Splash screen for a milisecond then goes black...
     
  17. iVaro

    iVaro Well-Known Member

    Dec 18, 2009
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    Yeah the iPad compatibility issue will soon be resolved
     
  18. PerodicGames

    PerodicGames Well-Known Member

    Apr 14, 2010
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    Cry face!
    Guess I will have to write a review from my iTouch @_@
     
  19. rshkhsee

    rshkhsee Well-Known Member

    Feb 28, 2010
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    Blashyrkh
    Thanks for the great sequel, love the new campaign levels! Id like to say about the sound effects mentioned that there are plenty and they all sound real good, someone must be hard of hearing..but i think, it would be okay to have a low volume kind of subtle sound for the gunfire. Maybe a more soft bassier(?) machinegun spitting sound or something like that. Yeah, that would be good, i wish i could remember where i heard what i am thinking of..so, just suggesting. Cant wait for the new levels!
     
  20. Rblacula

    Rblacula Well-Known Member

    Feb 27, 2010
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    In order to get the logs from your memory using * Mac OS X : ~/Library/Logs/CrashReporter/MobileDevice/<DEVICE_NAME>
    * Windows XP: C:\Documents and Settings\<USERNAME>\Application Data\Apple computer\Logs\CrashReporter/<DEVICE_NAME>
    * Windows Vista: C:\Users\<USERNAME>\AppData\Roaming\Apple computer\Logs\CrashReporter/MobileDevice/<DEVICE_NAME>
    on XP you have to enable hidden folders! Not sure about 7 or Mac OSX!
     

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