Universal Perfection! 3: The Chain - New Puzzle/Strategy game

Discussion in 'iPhone and iPad Games' started by TrueBlou, Jul 11, 2015.

  1. Collin

    Collin Well-Known Member

    Jul 29, 2010
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    Graphic Designer/Illustrator/Art Director
    Colorado Springs, CO
    My impressions: I like the feel of the game, and the look of it.

    My problem is with the 60 second time limit, at least as you are first getting a feel for the game. It takes away strategy, and pushes it more into the luck camp.

    Four suggestions for different possible solutions that might help that.

    1) Allow the user to pick a time limit, between 1, 3 and 5; each with their own leaderboard.

    2) Have each arrow that gets activated add a bit of time back onto the clock. Probably not as much as as a second; that would lead to endless games for those that are good enough, but 1/10th of a second?

    3) have the timer pause as a chain reaction is going off, and resume when it ends.

    4) have a zen/casual/practice mode with no timer at all.

    I also have a suggestion about the reds. Instead of turning your entire score for the run negative when you hit one, how about they poison (and thus turn negative) each arrow that's hit after a red until they hit a green within the run?

    Lastly, I'm curious as to what became of Perfection 2? Was it published with someone else?
     
  2. Collin

    Collin Well-Known Member

    Jul 29, 2010
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    Graphic Designer/Illustrator/Art Director
    Colorado Springs, CO
    After slowing down and actually looking at the rules, I just saw the 3 lives, and that it's 60 seconds per level. That's interesting.

    Of the handful of games I've played so far, I don't think I realized that I was losing a life for each red I hit without a green. I'm betting my games ended from that, rather than running out of time; except for the one I just played. That was time, although I did lose two lives.

    Hmmm. To me a time limit and a life limit seem like overkill. Especially on the smallest board, where it's less likely to have a green (based on how many popped up, compared to red, on my last game). It does add a bit more strategy, but then again the time crunch limits how thoughtful you can be and increases the likelihood of random tapping and hoping luck favors you. Just start with a green if one is available to neutralize the reds you may hit.
     
  3. TrueBlou

    TrueBlou Well-Known Member
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    Mar 20, 2014
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    Software Developer - witenoiz.com
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    Some good suggestions there, thanks. I'll certainly play around with them and see what works best in-game.


    The 60 second bit was always something that's been a pain during development, some folk had no problems with it, others did. In the end the majority won but I do like your ideas for giving the game a bit more flexibility.


    Perfection! 2 is just temporarily on hiatus. When I released it I tried it as a free release. Really because when the first game came out as a paid release it got ignored, then it went free for 24 hours as part of a promotion and it got downloaded over 100,000 times in those 24 hours. So I figured no-one wanted to pay for them. Which to be fair I suppose is pretty much the norm for my stuff. None of it is what you would call popular, it's all much more, bottom of the barrel stuff :D


    Anyway, to be honest I hate all the adverts and in-app purchase nonsense that I put in to Perfection! 2. So I'm just in the process of removing all of that and then it will be back on the store.

    I think I'd rather make no money from (what I, and very few others would call) a good game, than no money from a crippled, money sapping, in-app purchase heavy, immoral, greed influenced, money first gameplay second, cellular data wasting, soul destroying pile of con-artist crap. I know it's pretty much the norm these days for publishers to fill their games with IAP and the like, but I just can't do it, it's just wrong. If you'r doing an IAP, just do one that switches from free to paid. That's it, that's all there should be, we don't need any of that other evil, corporate wallet filling shite. That's not what gaming is about and it's not the way I'm going to treat anyone who plays my games. Just talking about it gives me the rage, can you tell, lol.


    Sorry, my medication has kicked in I tend to go off on one when I'm spangled :D
    In short, it shouldn't take me too long to get it sorted out and back on the store. And thanks again for the feedback.
     
  4. TrueBlou

    TrueBlou Well-Known Member
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    Mar 20, 2014
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    Yeah there is a lot of truth in there. I've even been guilty myself of occasionally doing the hit and hope strategy.
    But I'm working on a couple of things that should change that and remove (or at least greatly reduce) the option of hit and hope and inject more of the difficult, strategic gameplay back in. I'm evil like that :D


    I'm also playing around with potential different game modes, just in case the main game starts to get messed about too much.
    So there will be lots more to come from the game, I've always had a soft spot for the Perfection! games, so I want to make sure I get it as enjoyable as I possibly can.


    I'll be sure to post up some details and videos once I decide on a direction to go in so that there's the option for you all to give feedback on what's happening.
     
  5. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
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    I wish this game had more blood and gore! I do not like the way the red tiles look at me.

    Billy
     
  6. TrueBlou

    TrueBlou Well-Known Member
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    Mar 20, 2014
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    Well there's something to add to a Halloween theme :D
     
  7. pluto6

    pluto6 Well-Known Member

    Jun 21, 2009
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    Some interesting perspectives there. I would say a bit harsh, despite the grinning face. I have been around the App store a pretty long time. I have about 5000 apps or so. Obviously don't play most of them. A lot I have never played. With millions of apps on the store, even having a good game does not guarantee success. Lots of people will d/l a free app that has an interesting icon - the question is - of those 100,000 people that d/l the game, how many played it, and then secondly, how many played it more than 1 or 2 times? With the thousands of "hits" that are out there, everyone has an extreme uphill battle to get something new noticed, good or not.
    I don't know much about the business of the app store, but the few people that I know that do reasonably making a bit of extra spending cash (100 - 200 / month) are in more niche markets. Gaming is obviously not a niche market.
    If you want to make a living at it, you need to do the business side - advertising, working with big names, getting places like IGN to write a review, etc... Hard stuff, expensive stuff. But, keep at it... after all, look at Flappy Bird - who would have thought? Some simple concepts like the King product line (Candy Crush) for whatever reason makes millions. Like a viral video - it does not necessarily make sense. However, if that is your business strategy (playing the lottery), you will not likely succeed unfortunately. most of us have to just keep working hard, plugging away, trying new things and eventually start to learn what is needed, wanted, and what will generate some steady income - not be a hit, just generate steady income. I am not a developer, but the concept I would imagine crosses most working lines. Most of us make a living, we generally don't become rich from our effort. I wish you great success. :)
     
  8. TrueBlou

    TrueBlou Well-Known Member
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    Mar 20, 2014
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    Harsh but fair I think. Take the original Perfection! Game. It was covered by everyone (except TA) including IGN, Pocket Gamer and so many more I can't remember now.
    It had no shortage of coverage and good reviews and feedback. But with a price on it, it got nowhere.

    We could debate forever the ins and outs of the AppStore and such. I'm certainly no stranger to running a business, so I know what it takes.

    This though, this is different. I have my reasons for making apps and success and fortune aren't among them (not that I'd complain if they happened of course :D) So I'm quite happy to plod along making my apps and if some people get some enjoyment out of them now and again, all the better.
     
  9. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
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    #49 LordShad0wz, Jul 20, 2015
    Last edited: Jul 20, 2015
    My entire issue is with the AppStore itself. I was always an Android fanboy and loved to tinker with things. My daughter went away to college and loved FaceTime so I made the switch. It's been over a year and only thanks to places like Touch arcade have I found a lot of games that I love to play. I've spent hours looking through the AppStore and didn't hear about it see half the games I have just by visiting his site. I do not understand why this could be in this day and age?

    Apple needs to have better searching mechanisms and one thing I've always liked is curated pages on Steam. The AppStore needs that!

    So many devs could make money off of people like me if I could find the games!

    I have worked with many developers in the past. Even devs from Poland. Back in 2004 I had a Palm OS device called the Tapwave Zodiac 2. It's still one of the best devices I've ever owned! I still have 2 of them fully loaded. I learned how to do some stuff in Palm OS and did a lot of beta testing. I beta tested the original Skyforce back in 2004. It's still the same dev team today! I then moved on to Windows mobile and worked with many developers on that platform. I know how hard it is for developers to get paid. The frustrations. The hours upon hours trying to figure out a bug you simply cannot replicate yet multiple people are showing it. That's why when I enjoy a game I pay for it. I don't even mind IAP if it is done properly and not a constant greed thing. But I. Think people just want everything for free and feel entitled because they don't really know or care to know the sleepless nights and sweet that go into the entire process. The biggest misconception is everyone thinks if you have your game on the AppStore you are making cash hand over fist so I want it free. It's just crazy. I miss the old days where you paid for a game and you owned it. I get things changed, but man you can't tell me it isn't satisfying right now going in your closet and pulling out your Sega and playing sonic or sega's afterburner!

    Anyways in essence until the AppStore changes things won't get better.

    Billy
     
  10. TrueBlou

    TrueBlou Well-Known Member
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    Mar 20, 2014
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    You'll get no argument from me there, even as a consumer I've long said the AppStore search if woefully outdated. The cynic in me thinks it's because it suits Apple, allowing them to favour the apps they want to. After all this time I question if they'll ever improve it.

    (My office wall is covered in 30 odd consoles I've collected since the 70's. I still play them, couldn't bear to put them in a cupboard:D)
     
  11. forsakenxe

    forsakenxe Well-Known Member

    Oct 23, 2014
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    Does not start on iOS 10 iPad Air 2.
     
  12. TrueBlou

    TrueBlou Well-Known Member
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    Mar 20, 2014
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    #52 TrueBlou, Sep 28, 2016
    Last edited: Sep 28, 2016
    Hi, thanks for reporting it. I'm already looking into this as there was another report of it not working on iOS 10.0.2


    So far it's working on my iPad Pro on 10.0.1 but doesn't work on a test iPad Mini which is on 10.0 so the investigation is ongoing. In the meantime, I've removed it from the AppStore, it'll be re-added once the bug has been fixed and an update is available.

    Cheers.
     

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