This one is quite tricky. I would love to move it much further in the game, but I can't do it now. Here's one easy solution.
ok, before I started reading this thread I just wanted to complain about the game's difficulty, because to be stuck in level which name is Tutorial 4 is really embarrassing, I seriously started to doubt my inteligence to be honest and consider my 1,79€ as a really bad investment.. but after reading a few comments I realize, fortunatelly, I'm not the only one. I spent a few hours in a game sometimes just staring at the screen and feeling hopeless, but never gave up and finally found a solution (probably not the best one, but it's better than nothing, right?) my point is, this is great and very challenging game and I just wanted to say thanks to the developer for the promise of future updates (even though I can't imagine the difficulty curve's about to increase).. anyway, great work!
Commenting via the TA-app certainly is test of temper. I just write a fairly big post on the phone and attached a picture just to have it all magically disappear. Well, here I go again: This is a really nice little game, a mix between trainyard and space chem although I would argue that those titels exceeds this one in game mechanics. This one far ahead speaking of presentation. Nice graphics and animations, although there are room for improvement on certain parts of the UI. Why not use the backswipe in safari as undo and double tap for erasing for exemple? Some more suggestions (mostly stolen from the above mentioned titles) Being able to rotate your structure. The rotation either is a set 90 degrees or ends when some part of the structure touches another arrow, divider or merger. Blocks. Squares that can't hold arrows or other instructions and can't be passed by a cube. Buttons. Pressing/passing a button changes the direction of a pre- or userdefined arrow. Wormholes. Single cubes can pass through a predefined wormhole and exit on the predefined exit. Painters. Changes the colors of passing cubes. The direction of which the cube entered defines the color. Anyway, great game and I'm looking forward to more levels! Here is my Pegasus 3 (if it works)
Just finished the game, could not stop playing, very good game. Now I need to better my scores, which is difficult.
Hey nice, yours is identical to mine Regarding the additional mechanics, I'd like to point out that working around the strict limits imposed by the mechanics is what makes Perfect Paths so challenging and unique. While playing it, it's easy to think "I'd like to have an arrow that changes direction". But the whole point is solving the puzzles without being able to do so.
You couldn't see it because it requires a paradigm shift. Alpha Pegasus is the level where I got seriously stuck (the author's initial response to my feedback was something like "oh it's easy, all beta testers had no problems going through it" ) Before Alpha Pegasus, you are pretty much allowed to play naively, without making real use of the game's deep mechanics. It's easy to get stuck in that wrong direction while trying to solve that level: trying to simply draw intersecting paths that bring each block to its destination. But there's not enough space to do that, so you can keep trying to do the same thing over and over, thinking that there is a way to do it, without realizing you are completely on the wrong track. To solve Alpha Pegasus, you MUST use block pushing on the bottom line. There's no other way. After you understand that, everything changes. For me, the levels in the following constellations were all easier to solve than that one. Not because they are easier in absolute terms, because some of them are a bit tricky, but because what was blocking me was the lack of understanding of the mechanics.
I'm at the very start of the game. Barely out of the tutorial, I can see this is gonna take me a long time to complete, I like puzzles that really make my brain work and this seems like it won't disappoint.
Nicola can explain everything much better than me Anyway, if someone is interested, this is the best solution I've found for that level yet. Score 191.
Hmmm...how did you get the elements at the bottom of the screen? I don't even recognize the item such as the "chain link".
They're revealed in Virgo and Sagittarius. A nice feature of the game is that after you are exposed to new elements, you can use them in levels you already solved and improve your score.
Actually mi wife helped me pick up those colours, because I'm colour blind Here are few of my first ideas. I'm glad I didn't use the dark theme.
The in-game colors are good. Is there a way to see people's level scores? I can see overall scores and constellation scores but not individual level scores.