Universal Perfect Paths (by Hyperbolic Magnetism)

Discussion in 'iPhone and iPad Games' started by PeteOzzy, May 28, 2014.

  1. dukat111

    dukat111 Well-Known Member

    Mar 23, 2010
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    Same. Three hours on this one, driving me nuts.
     
  2. Split82

    Split82 Well-Known Member

    Feb 9, 2012
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    This one is quite tricky. I would love to move it much further in the game, but I can't do it now.

    Here's one easy solution.
     

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  3. ColeDaddy

    ColeDaddy Silver Supporter<br>Moderator
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    #63 ColeDaddy, Jun 1, 2014
    Last edited: Jun 1, 2014
    Woah...that is waaaay different from mine and much cleaner ;) I'll give it a shot ...thanks!
     
  4. dukat111

    dukat111 Well-Known Member

    Mar 23, 2010
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    Looks so simple. Why couldn't I see that after 3 hours of trying. :)

    Thanks for sharing.
     
  5. macplash

    macplash Well-Known Member

    Apr 17, 2014
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    ok, before I started reading this thread I just wanted to complain about the game's difficulty, because to be stuck in level which name is Tutorial 4 is really embarrassing, I seriously started to doubt my inteligence to be honest and consider my 1,79€ as a really bad investment.. but after reading a few comments I realize, fortunatelly, I'm not the only one. I spent a few hours in a game sometimes just staring at the screen and feeling hopeless, but never gave up and finally found a solution (probably not the best one, but it's better than nothing, right?)
    my point is, this is great and very challenging game and I just wanted to say thanks to the developer for the promise of future updates (even though I can't imagine the difficulty curve's about to increase).. anyway, great work!
     
  6. Pedroapan

    Pedroapan Well-Known Member

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    #66 Pedroapan, Jun 1, 2014
    Last edited: Jun 1, 2014
    Commenting via the TA-app certainly is test of temper. I just write a fairly big post on the phone and attached a picture just to have it all magically disappear. Well, here I go again:

    This is a really nice little game, a mix between trainyard and space chem although I would argue that those titels exceeds this one in game mechanics. This one far ahead speaking of presentation. Nice graphics and animations, although there are room for improvement on certain parts of the UI. Why not use the backswipe in safari as undo and double tap for erasing for exemple?

    Some more suggestions (mostly stolen from the above mentioned titles)

    Being able to rotate your structure. The rotation either is a set 90 degrees or ends when some part of the structure touches another arrow, divider or merger.

    Blocks. Squares that can't hold arrows or other instructions and can't be passed by a cube.

    Buttons. Pressing/passing a button changes the direction of a pre- or userdefined arrow.

    Wormholes. Single cubes can pass through a predefined wormhole and exit on the predefined exit.

    Painters. Changes the colors of passing cubes. The direction of which the cube entered defines the color.

    Anyway, great game and I'm looking forward to more levels!

    Here is my Pegasus 3 (if it works)
     

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  7. macplash

    macplash Well-Known Member

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    #67 macplash, Jun 1, 2014
    Last edited: Jun 1, 2014
    well, this is my solution for that level, currently I'm stuck in the last one;)
    [​IMG]
     
  8. ROGER-NL

    ROGER-NL Well-Known Member

    May 21, 2012
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    Just finished the game, could not stop playing, very good game.

    Now I need to better my scores, which is difficult.
     
  9. Nicola Salmoria

    Nicola Salmoria Well-Known Member

    Hey nice, yours is identical to mine :)

    Regarding the additional mechanics, I'd like to point out that working around the strict limits imposed by the mechanics is what makes Perfect Paths so challenging and unique.

    While playing it, it's easy to think "I'd like to have an arrow that changes direction". But the whole point is solving the puzzles without being able to do so.
     
  10. Nicola Salmoria

    Nicola Salmoria Well-Known Member

    You couldn't see it because it requires a paradigm shift. Alpha Pegasus is the level where I got seriously stuck (the author's initial response to my feedback was something like "oh it's easy, all beta testers had no problems going through it" :) )

    Before Alpha Pegasus, you are pretty much allowed to play naively, without making real use of the game's deep mechanics. It's easy to get stuck in that wrong direction while trying to solve that level: trying to simply draw intersecting paths that bring each block to its destination. But there's not enough space to do that, so you can keep trying to do the same thing over and over, thinking that there is a way to do it, without realizing you are completely on the wrong track.

    To solve Alpha Pegasus, you MUST use block pushing on the bottom line. There's no other way. After you understand that, everything changes.

    For me, the levels in the following constellations were all easier to solve than that one. Not because they are easier in absolute terms, because some of them are a bit tricky, but because what was blocking me was the lack of understanding of the mechanics.
     
  11. cloudpuff

    cloudpuff Well-Known Member

    Sep 12, 2013
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    I'm at the very start of the game. Barely out of the tutorial, I can see this is gonna take me a long time to complete, I like puzzles that really make my brain work and this seems like it won't disappoint.
     
  12. Split82

    Split82 Well-Known Member

    Feb 9, 2012
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    Nicola can explain everything much better than me :) Anyway, if someone is interested, this is the best solution I've found for that level yet. Score 191.
     

    Attached Files:

  13. Nicola Salmoria

    Nicola Salmoria Well-Known Member

    Wow.
     
  14. Altair_89

    Altair_89 Member

    Jun 1, 2014
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    It is like an old game from Nintendo. I didn't found it interesting. And it is so colorless.
     
  15. ColeDaddy

    ColeDaddy Silver Supporter<br>Moderator
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    Hmmm...how did you get the elements at the bottom of the screen? I don't even recognize the item such as the "chain link".
     
  16. Nicola Salmoria

    Nicola Salmoria Well-Known Member

    They're revealed in Virgo and Sagittarius.

    A nice feature of the game is that after you are exposed to new elements, you can use them in levels you already solved and improve your score.
     
  17. Split82

    Split82 Well-Known Member

    Feb 9, 2012
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    #77 Split82, Jun 2, 2014
    Last edited: Jun 2, 2014
    Actually "like an old game from nintendo" and "colorless" sound like compliments to me :)
     
  18. HLW

    HLW Well-Known Member

    Sep 2, 2010
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    Well I'd describe it more as "stylish" than "colourless"!
     
  19. Split82

    Split82 Well-Known Member

    Feb 9, 2012
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    Actually mi wife helped me pick up those colours, because I'm colour blind ;) Here are few of my first ideas. I'm glad I didn't use the dark theme.
     

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  20. dukat111

    dukat111 Well-Known Member

    Mar 23, 2010
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    The in-game colors are good.

    Is there a way to see people's level scores? I can see overall scores and constellation scores but not individual level scores.
     

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