Universal Perfect Cell -by Mobigame (Universal App) [IMGA Winner]

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Dec 21, 2010.

  1. Malrulezzzu

    Malrulezzzu Well-Known Member

    Mar 28, 2009
    132
    0
    16
    After reading some of this thread I decided to pick this game up tonight. Looking forward to playing it tomorrow.
     
  2. currymutton

    currymutton Well-Known Member

    Oct 16, 2008
    4,430
    1
    0
    Finally done!

    The last level has some, well, tiny little nasty surprise if you are not careful....Ending is satisfying and leave room for *cough* more...

    I can only say E7 is the hardest and the late levels are very hard if you aim for no-kill.

    I really wish for more!
     
  3. Mobigame

    Mobigame Well-Known Member
    Patreon Indie

    Mar 29, 2009
    405
    0
    0
  4. coderkid

    coderkid Well-Known Member

    Nov 5, 2010
    540
    2
    18
    Oh, alright - thanks!
     
  5. Red1

    Red1 Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Nov 26, 2010
    2,011
    6
    38
    Pre-occupied
    42.1
    Game Impressions

    I love 'Edge' by Mobigames and I'm enjoying 'Perfect Cell' too. I recommend both games.

    I was cruising along on a slaughter run until level C-7. It wasn't until I read this forum that I realised the cell can split in three!

    Programming the dashes is fun: killing two enemies and landing right on the next switch is satisfying. Or scribbling the dash line across the enemy a few times so they're chopped up. I like the earlier suggestion of splitting in two (or three) & using one cell for distraction.

    Feedback:
    - Sometimes holding your finger on the cell takes multiple attempts before switching to line drawing. This happens enough to be annoying.
    - Would be better if the unkillable soldiers looked less similar to other enemies.

    Ideas:
    - More interactable objects. eg: things to dash into the enemy.
    - Occasional slo-mo for the programmed dashes eg: for multiple kills.
    - More varied sound effects for soldiers dying or being attacked, so it feels like they want to live.
    - Ability to sneak up behind an enemy to slime them as a stealth attack.
    - Would be cool if the cell evolved, by growing longer during the game.

    Good work Mobigames!
     
  6. currymutton

    currymutton Well-Known Member

    Oct 16, 2008
    4,430
    1
    0
    Red1: I think the unkillable, armored soldiers are quite "stand out" already. Bigger heads, and it is in green, the back-stab-ables are in blue and the weakest grunts are brown. I think it is okay to me but well, different people see this differently, of course.

    You need to wait for the "energy bar" to fully fill up before making a "line drawing". and after one line is drawn, you need to wait for the refill again: if this is what you mean.

    However, I find on smaller devices like iPod Touch, etc, it is harder to dash in up and down direction. And no, don't give us buttons and/or d-pads. Pretty please!

    Now, I involuntarily check from time to time if there is anything purple/blue floating behind my back or above me. Or be extra careful when I see purple/blue flashes before me. Kinda trait you get when playing a great game for too long a time...

    ;)
     
  7. Mobigame

    Mobigame Well-Known Member
    Patreon Indie

    Mar 29, 2009
    405
    0
    0
    Thanks Red1. As currymutton explained you have to wait until the energy bar is fully charged and blinking to make this move.

    To dash you don't have to drag the cell, you can swipe anywhere in the screen so it should not be harder to make a vertical dash.
     
  8. Gunner123

    Gunner123 Member

    Oct 1, 2009
    6
    0
    0
    Studiant
    Mexico xD
    Hey i already finish all leves but what is the "Bonus no kill" :S how i unlock that achievments???

    Thanks and waiting an upadate with more levels
     
  9. Not killing anyone is a good start...
     
  10. ColeDaddy

    ColeDaddy Silver Supporter<br>Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Mar 20, 2010
    4,232
    131
    63
    Male
    Sojourner
    Washington D.C.
    Just finished the game last night. This was a great way to round out the holiday weekend. Great game...highly recommended.
     
  11. The Bat Outta Hell

    The Bat Outta Hell Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Mar 10, 2009
    9,125
    190
    38
    Hat Salesman
    Washington
    Wait... It's better to not kill the humans?
     
  12. ipod_david

    ipod_david Well-Known Member

    May 3, 2010
    1,332
    0
    36
    its so f**** hard not to kill anyone after level b4 or so. Oh man is this game frustrating if you try to be mr nice guy.
     
  13. LBG

    LBG SeƱor Member

    Apr 19, 2009
    7,471
    1
    0
    nada ilegal
    31.560499, -111.904128
    You get a little dove icon/award for each level you complete without killing anybody, but it's harder if you try not to kill anyone.

    For my first playthrough I'm killing everyone, and for my next playthrough I won't kill anyone. I think that's probably the best way to play it.
     
  14. The Bat Outta Hell

    The Bat Outta Hell Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Mar 10, 2009
    9,125
    190
    38
    Hat Salesman
    Washington
    There ought to be a little trophy for killing everyone.
     
  15. currymutton

    currymutton Well-Known Member

    Oct 16, 2008
    4,430
    1
    0
    Well, series C is still easy, you need a lot of patience and sometime, use "line draw" mode to expand your view to get the best timing. Wait till you get to series E... :p
     
  16. ColeDaddy

    ColeDaddy Silver Supporter<br>Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Mar 20, 2010
    4,232
    131
    63
    Male
    Sojourner
    Washington D.C.
    #216 ColeDaddy, Jan 3, 2011
    Last edited: Jan 3, 2011
    Hmmm...I've been killing everyone and on the hunt for all the prisms. I didn't know about the doves. I will try the game again without killing. This will definitely amp the difficulty to newer heights as many of the later levels have guards viciously protecting a door or keypad.
     
  17. I can confirm the difficulty definitely ramps up, especially if you're playing stealth; there are more timing puzzles, and they get more complex and tricky, as do the levels in most cases. The last level is pretty easy though -- it's more a token resistance before you escape.
     
  18. ChrisL

    ChrisL Well-Known Member

    Dec 12, 2009
    2,024
    0
    0
    Montreal
    Down to $4.99
     
  19. eddieg

    eddieg Well-Known Member

    Aug 14, 2009
    384
    0
    0
    Wow...a whole dollar off...what a sale! :rolleyes:

    Still on the fence with this one...it does look great though!
    Maybe a lite version will convince me? ;)
     
  20. freedog

    freedog Well-Known Member

    Mar 11, 2009
    6,272
    0
    0
    I just bought it, hope its worth it. The game looks good I'm just worried about how well the controls are designed.
     

Share This Page