Percentage Health (%) vs. Numbered Health (100/100)?

Discussion in 'General Game Discussion and Questions' started by MochShot, Oct 18, 2014.

  1. MochShot

    MochShot Member

    Oct 9, 2014
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    Sales Rep
    Fergus
    Hey there,

    Just wondered what everyone's preference would be for a health bar. I am making a RPG game for apple and android phones and Im trying to get as much feedback as possible.... even on the tiny things like this! See images below [blown-up in size to show hp bars better]!
    [​IMG]
    [​IMG]

    We need all the feedback we can get. RPGs are one of the hardest games to get right, but we want to revive the good old gameboy days! :rolleyes:

    http://www.rollplaygamesltd.com
    http://epocu.com/campaigns/azmara/
    https://www.facebook.com/rollplaygamesltd
     
  2. saansilt

    saansilt 👮 Spam Police 🚓

    Mar 23, 2013
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    Numbered Health. If it's an RPG, percentages would really only make sense on attack chance.
    Otherwise, I like to see exactly what the enemy is doing damage wise to my charecter.
     
  3. Nekku

    Nekku Well-Known Member

    May 31, 2013
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    Yep, I would prefer numbered health, too. :)
     
  4. Adams Immersive

    Adams Immersive Well-Known Member

    Dec 5, 2008
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    Freelance interactive design and programming
    Ohio
    I opt for more visuals (bars, pies, dots) and fewer literal numbers... but then, I'm not the average stats-complusive RPGer, so take that with salt!
     
  5. MochShot

    MochShot Member

    Oct 9, 2014
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    Sales Rep
    Fergus
    hp bar

    Adam: we will have to go with numbered OR % hp bars due to the complexity of unique weapon/combo/boss/etc damage -- I would love to have a health bar like Zelda does with hearts (except ours would be azurite crystals!) but 'Saansilt' really makes sense of it -- we will need to show how much damage certain attacks can do; fights will be strategic (not just spamming a button!) so you will have to plan it out! :)
     
  6. Shaun Musgrave

    Shaun Musgrave Well-Known Member

    Jul 8, 2013
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    Freelance writer, teacher, business owner
    Ibaraki, Japan
    Definitely numbered health.
     
  7. saansilt

    saansilt 👮 Spam Police 🚓

    Mar 23, 2013
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    Like you have it in the second Screen, a health bar, with the number readout inside it.
     
  8. pated

    pated Well-Known Member

    Jul 30, 2014
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    Game maker
    Paris
    +1, for RPGs, always a numbered health.
     
  9. jaysraptors_to

    jaysraptors_to Well-Known Member

    Apr 27, 2014
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    I prefer numbered health but it would be better to have a toggle to switch between the two somewhere, for those who prefer percentage.
     
  10. dancj

    dancj Well-Known Member

    Jan 25, 2011
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    The problem with percentage health is that you can't see the advantage of the increases you get from levelling up so easily.
     
  11. iFritoMaster

    iFritoMaster Member

    Oct 17, 2014
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    Janitor
    Chicago, MURICA
    Numbered and a %? If not just numbered. Hehe.
     
  12. MochShot

    MochShot Member

    Oct 9, 2014
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    Sales Rep
    Fergus
    Zelda Style?

    Yeah -- I am considering removing the number/ % displayed on the HP bar. I wouldn't want to copy Zelda but I do like their heart hp system -- I could change the hearts into azurite crystals (main element of our game)... that could also work. Just trying to get as much feedback as possible.

    Thanks!

    Drew
     

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