Sorry, but I don't really notice anything. I think it looks pretty decent... and I'd rather not have longer load times or shorter battery life because some graphics need to look sharper... but that's just me.
As I said in my review, I was not a hardcore Peggles fan before this came out. I haven't really noticed any lag in the gameplay on my iPod Touch. In fact, it runs pretty smoothly, and the graphics are relatively sharp. The game has plenty of content. Let's keep in mind that this is designed for a mobile device, and I think people need to have realistic expectations which Peggle exceeds.
The fact the compression is mentioned leads me to believe people will pick apart any game, no matter how good. I hadn't even noticed it till someone posted a pic here. Anyway, back to the Peggle...
LOL, your right, the game could be perfect and there will always be a complaint about something (that's TA for ya)... Compression is the least of my worries. This is 100% Peggle goodness.
To be honest, I'm glad that every game gets placed under a microscope. Too many websites are quick to have "fanboy" reviewers that hastily give out perfect reviews, and that certainly doesn't help a developer create the best game they possibly can. Nitpick away!
I picked this up last night. It plays great and looks great. I'm not aware of any graphic compression, but if it's there, I sure hadn't noticed it. This version of the game is so superior to the Nintendo DS version that it isn't funny. The DS game had none of the pizazz that is so important in Peggle, and this version pulls everything off beautifully. Graphics, sound and animation. Not to mention the game play. The controls work perfectly. I'm super happy with it.
I've never understood how these "artifacts" (or jaggies or stuff like that) really bug people. I just never notice them, I can still barely notice them after that screenshot. Anyway, awesome game, as soon as I saw Peggle on the home page of this site, I instantly bought it and I have no regrets. I also own Peggle on the Xbox 360, and this feels exactly the same, despite no background music and slightly toned down effects. (Neither of which I miss, the effects, like when it goes into Fever mode, are barely toned down and the background music got repetetive after a while anyway) The only real problem is it can be a little less accurate, you have the slider to get the more accurate shots, but that isn't totally accurate, it often moves when you release your finger, but this game is more luck than skill so it doesn't totally matter. It's games like this, and Bejewled that I always come back to on my iPod Touch, they just work with the system, rather than being something that really belongs on a bigger console, stuffed into the iPod.
Having doubted, then played the desktop and now having the iphone version I have decided it's a little bit about the first shot, it's a little more gauging the first bounce and some of the powerups can be helpful. But it's all about catching the ball, that's where the action really is.. right at the bottom of the screen.
I just cheked the content of the peggle file. In the normal peggle (for OSX and Windows) there is a file called "PeggleBeats.mo3" (mo3 is a audio cabinet file) which contains all the music. It is not present in the iPhone / touch version. So if its not there i guess it means that its not a bug. For the gaming juggernaut that the iPhone have become. iPhone can run PS2 area games like Quake 3 alike. and the brand "popcap" is, you would have high expectations for this game.. For example, this simple MP3 payer (ipod nano) which does not have anything to do with gaming really, run peggle fine and that is with music, not that good grapichs but no artifacts at all. http://www.youtube.com/watch?v=jCZApOjS15U This game have also been ported to Cellphones which does not look that good and the music is not that good, but the music is there atleast. http://www.youtube.com/watch?v=Cu-GrBdLNus I very confident saying that this is not as good quality as it should have been.
Nintendo DS version $30 (contains original and Peggle Nights) iPhone version $10 ($5 for original and guessing $5 for Peggle Nights). For price iphone wins. DS you must complete original adventure mode to unlock Peggle Nights so I plan on completing iphone version so when they release Peggle Nights as a $5 addon I'll be ready to play it. Kinda weird they force us to pay $10 for Peggle Nights as they realize many of us already completed original but good marketing strategy for them. Graphics - DS can't show edges (screen not wide enough) and graphics look white washed out. iphone version the balls are anti-aliased unlike DS version. iphone wins. Music - DS version wins...basically iphone use your own music. Replays - can save and name replays on iphone. DS version replays not an option. Precision aiming iphone use finger or double tap to zoom for precision alignment using slider on left or right side. DS version doesn't have zoom. DS version can use stylus or dpad for aiming.
I wouldn't complain about lack of music with ability to to play our own music. Remember this is a $20 pc/mac game. For all we know they didn't include it to not have to pay a license for the music thus giving us the $5 el cheapo price. I know I wouldn't have paid $10 for this game especially already owning mac and DS versions of it. But for $5 I was happy to empty my wallet for it.
The iPhone version does not contain Peggle Nights. But its a far better value on the iPhone than i DS i agree. Peggle Nights is also just a bunch a new levels... nothing really exiting about that.
I have to be missing something, but I have followed this thread and any available videos so far, and I still don't understand this game. How is it played and where is the excitement. All I see is that you drop the ball and watch it fall. What am I missing? Thanks a lot,
While I don't regret buying it just because it's so addictive I have to say I'm disappointed at how little effort PopCap put into this considering how long it took to come out.
You are not missing anything.. It is like pool/golf/bowling.. there is a skill in where to drop the ball.
People could try and explain it, but I'm not really sure it would help anything. I was like you with this (and puzzleQuest) then I tried the PC version and everything came together. Peggle is to me not the holy grail of casual gaming, but the "addiction" is very present.
To back up what Dave is saying, it's a combination of luck and skill. Think of it this way...it about angles and using them to your advantage. It's also about knowing when to use certain power ups to help clear the orange pegs.