Well Done !!! It is a game of luck but you actually control it somehow with your actions. It is not 100% pure luck..
Personally I would have said that the luck (or randomness) dictates the situation and you manage the outcome using the tools at your disposal in an attempt to mitigate the impact - rather than the you controlling the luck itself. ...or in other words - life throws **** at you and you bat it away with your sword and try not to get covered in the resulting splatter! ##
Quest mode is pretty hard. I really like the experience system of this one Gesendet von meinem SM-N915FY mit Tapatalk
Quest mode (at last!!!) is spectacular. Brutal, but spectacular. You can't go on quest mode with the characters of the story mode, right? I can only create new chars and use them (with XP and everything, feels like a real RPG). Now just give me a universal build and expansions and I'm set for the rest of the year.
Can someone explain how quest mode works compared to story mode? Very tempted to chuck money at the full bundle.
It's pretty cool. The game makes a randomized adventure by taking random locations, villain, and henchmen. Unlike the usual story mode of awarding prizes simply by clearing missions, in quest mode you'll get experience for each successfully completed adventure and awards the prizes when characters level up. Even though Quest Mode randomizes everything, you can choose 3 different difficulty levels with more difficult runs awarding more cash and experience on completion. Now what I'm not clear on is how the game scales stuff in Quest Mode. As you don't actually know any of the details of your Quest until after you assemble your party, I assume it decides which villains and the level of loot based on your current party's makeup and that it won't include the 3-6 decks until they're officially added to Story Mode.
What's the consensus on the expansion pack? How are the new Boons and banes? Are the unlocked characters worth it?
Yeah, my definition of "support" includes UIs that play nice with truly mobile devices (redesigned if need be). I just hadn't seen any confirmation that Obsidian had formal plans for a smartphone version. But now I do. It's in writing on their homepage for everyone to see, so that's one point for the "learn to Google" camp
Finally downloaded it on my wife's ipad when she's sleeping... Hehe... I enjoy playing it so much! But it often crashes... like every 30 mins. Hope there will be fixes soon Anyway....any idea where to hide the game icon on my wife's ipad?
I bought the bundle and have been having fun with this. A few questions to those with a bit more play time: - what's the salvage option in the vault? And why are only select cards salvageable? - I thought that between the scenarios I would be able to rebuild my deck with everything in the vault that my characters had collected during their previous scenarios/adventures. It seems, however, that after the scenario ends and you decide which cards to keep with you and which ones to send to the vault that you can no longer use them in the future unless you actually collect them during a scenario? I was thinking we would be keeping this stash of cards in a bigger backup inventory we would be able to access between scenarios but it doesn't seem like it. Is it intended to be this way or am I missing something? Also, for quest mode, does it already use cards from scenarios you haven't unlocked through gameplay yet? And what about cards from the unreleased adventures? Thanks all. Sent from my iPhone using Tapatalk
I have a question about amors. There are armors that can be buried to negate incoming damage. Some of them say that I can recharge the armor if I reset my hand. What does it mean to "reset my hand"? Can somebody help me please? Thanks in advance
Not 100% sure, but I believe "Resetting Your Hand" is the very final phase of your turn where you discard down to your hand size (or draw up to it if under the hand size). I assume the point being it ends your turn with no other card plays possible (like casting a spell or discarding a blessing to get another draw from the location deck).
The performance is still crap on my iPad Air after the update. I have to play with "effects" off or rolling the dice becomes quite the challenge. Neat game though but not sure it's for me for the long run.
I'm running on an Air too but no major issues to report - can sometimes take a swipe or two to get the dice to roll but either leaving a second or so between swipes and/or aiming to swipe from a fraction below the dice seems to sort it. Could be a bit more responsive I guess but no issue really.
Can someone tell me why my skill feat points are? I have completed 3 scenarios each time awarding me 1 skill feat but when I go to character screen to apply them they are not there
Salvaging lets you delete extra non-fixed cards (most commonly those found in the bought treasure chests) in exchange for gold. It's not worth it, though, as you usually only get 2-3 gold in return. The things you find in scenarios come from the vault, which is the overall pool of cards available to be discovered during your adventures. Anything you can't carry or assign to a character at the end of a scenario is removed and goes back into the pool; you don't get to specifically build a deck with items/allies/spells/etc. just because you have access to them. Opening bought treasure chests adds further unique boons to the available pool. If you buy a treasure chest and one of the four things inside is a weapon from adventure 5, then while the weapon will be added to the game, you won't ever see it until you actually reach adventure 5, and even then it'll still be random whether you encounter it at all in any given scenario. You don't get to immediately pick a character to wield it. The cards from adventures 3-6 don't exist in the game yet (apart from treasure chest cards), so you won't encounter them in quest mode.