Ok, great game,but I have a question. I finished trouble in Sandpoint and a reward for that mission is 'each character gains a power feat'. I played with two characters, one died and didn't get the reward the other got the power feat. I replayed the mission with the same characters, but the character that didn't get the reward the first time because it died, finished the mission now but did not get the power feat. I must say that I have read in the manual that a gained power feat (a checked box) only remain until your charcter dies. So if you die in a mission any extra power feat is unchecked? So I guess its better to abort a mission than to die.
In my case, I'm attempting a check with Charisma + 1d10 to persuade the Mrs into not objecting to this purchase. I didn't really enjoy my first attempt at the tutorial, but then after reading the rulebook (i.e. the proper card game rulebook) things made a bit more sense, and I had loads of fun playing through the game so far.
+1 I finally complete the summon $$$ spell and cast it successfully. I find that once I get the full bundle, I finally get into the Quest mode. You are suggesting something dev, aren't you?
One quick piece of advice for an iOS boardgamer who is considering this game, but hasn't picked it up yet: if you've played Elder Sign: Omens, you'll be right at home with this title. Pathfinder is basically Elder Sign's more complex, but overall less punishing cousin (ES:O's later campaigns are cruel beyond anything currently in the digital version of Pathfinder, even the legendary scenarios). Many of the general functions, features and concepts are similar enough between the games that you should be able to pick up Pathfinder relatively easily after the tutorial alone. Where Pathfinder shines is that it is an actual RPG in card form, complete with campaign-length (light) stories, and your characters actually progress and grow over the course of the campaign, gaining abilities (that you choose), items, allies, and so forth, all of which can be carried over to the next adventure. It doesn't feel like you're just playing a standalone game each time, which is nice.
Well said (Elder Sign is...err...was my fav digital boardgame). Pathfinder is like Elder Sign: Omen and Talisman had a baby wrapped in a awesome old school D&D wrapping.
I don't have ready access to an ipad, would you recommend Elder Sign as a passable alternative to Pathfinder until(fingers crossed) a universal version is released?
Obsidian told me directly they are working on a universal build and they even told me 'soon'. But my 'soon' and devs 'soon' generally are different by order of magnitudes. That said, Elder Sign: Omens, while different, is an awesome game and I highly recommend it. And if you like the standard mechanics, be sure to get ALL the expansions, each one of them awesome and different from the others. It's imho the best solo boardgame ever....maybe till Pathfinder will have all bugs squashed. Setting is very different too but as Appletini said, mechanically their are similar in the fact that you are constantly trying to overcome odds using what is at your disposal in the actual event/dice check. If you like one, you will like the other (and they are different enough, at the very least in the setting, to grant both a special place on your device imho). Only fault of Elder Sign is that it's not universal....I have both versions (iPad and iPhone) and they work both wonderfully.
Following up on Pitta's comment, if you prefer the Pathfinder theme to the Elder Signs' one (I personally do), you may try Talisman as well, I suppose.
Oh true! I assumed he already had Talisman, which is very good as well even if games drags on a bit too much for my likings! But the titles mentioned are among the best digital boardgames you can get with somewhat similar mechanics (you against dice).
I'll try both of those - Pathfinders is my ideal type of game, really looking forward to digging deeper. Thanks for the quick responses!
In many ways I do contend there is a similarity between this game and Farkle, besides both simply being dice games, is that this game has many MAJOR "Push Your Luck" mechanics at play. It is the skillful player who knows just when to push things and when it is best to just let the rolls ride unmodified even if certain to fail.
Help me here please guys - tell me what I'm missing?! I've tried running through the tutorial a couple of times but it's just not 'gelling' with me. I'm struggling to get my head around the mechanics of the gameplay - it just seems to be overly convoluted to me and I can't find the 'hook' or that 'click' that compels me to play more. There are some digital board games/CCG's/strategy games that hook me in straight away (Waterdeep, Ascension, Battlelore, Lost Portal, Planar Conquest, Super Tribes, Galactic Keep, Dream Quest, Empire, Talisman, Spectromancer....to name a few!) - and then there are some that don't.....yes, I'm looking at you Elder Signs: Omen....I tried and tried with this one but it just didn't grab my attention. In theory though Pathfinder should fit the bill - the fantasy setting, the quest like structure, the character progression etc - and yet I'm still at a loss with it. The premise really had my hopes up that it was something I could sink my teeth in to but I'm not so sure now and it's a hefty punt for the full game. Anyone give me some pointers or advice - or is it just a case of keep playing until it clicks....assuming it ever will?! Edit: Should probably also point out that both times I tried the tutorial, it was after long days at work and after putting kids to bed etc, so my enthusiasm and focus was waning a touch!
Short, punchy and to the point - that's the kind of response I like! Good idea, will queue some up ready for bedtime viewing.
This one got me from no exposure to the game (and confused post tutorial) ... To totally understanding and loving it http://youtu.be/zdtw7dfmR7Y