Parcel Panic - Post Car Racer 3D from Mad Processor

Discussion in 'Upcoming iOS Games' started by madprocessor, Dec 16, 2009.

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  1. Nascor

    Nascor Well-Known Member

    Aug 14, 2009
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    Mhm....I think that's definitly in my wishlist....does it run smooth on an iPod Touch 2G?
     
  2. madprocessor

    madprocessor Well-Known Member

    Dec 16, 2009
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    Yes, it does run absolutely smooth on an iPod touch 2G. However, the texture resolution will be a tad better on the 3GS.


     
  3. ultimo

    ultimo Well-Known Member

    May 5, 2009
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    Thanks for the Lite version :) I am Obliged (iKno it was not just for ME :D) :cool:
    But then when's the game getting the touch controls? :eek:
    I kno I am being a bit too greedy :p but then, I want to have it as I like it :)
     
  4. Jarek

    Jarek Well-Known Member

    Dec 17, 2009
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    FISHLABS Moderator
    Końskie, Poland
    Looking forward to play this game, looks promising, especially with it's small-city atmosphere.
    This is something I was looking for!

    Do You have conceptional price already?
     
  5. madprocessor

    madprocessor Well-Known Member

    Dec 16, 2009
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    Hi Jarek,

    we were thinking about $ 3,99 ...

     
  6. proekler`

    proekler` New Member

    Dec 17, 2009
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    Nurse
    LA
    The game looks really cool! On wishlist for sure!

     
  7. EdoardoRossi

    EdoardoRossi New Member

    Dec 18, 2009
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    Looks like fun. Jumps and stuff look pretty awesome. Real 3D physics?
     
  8. ultimo

    ultimo Well-Known Member

    May 5, 2009
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    Its just a 3 page thread.... Yet,
    Care to read & find out? :cool:
     
  9. madprocessor

    madprocessor Well-Known Member

    Dec 16, 2009
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    Hi EdoardoRossi, as you might see in the video, the phisics are completely 3D, so you can drive like you would expect from a pc or console game (jump, slide...)



     
  10. ultimo

    ultimo Well-Known Member

    May 5, 2009
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    I'd NOT spoon feed PpL, I understand, you are being kind & is ensuring that ur potential customer is not left unattended... but then, whts the whole point of Repeating the same thing in Every 2nd Post?
     
  11. Grumps

    Grumps Well-Known Member
    Patreon Indie

    Feb 2, 2009
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    iOS Game Developer
    I have been waiting for Crazy Taxi port or a solid clone and this is finally one! Looks great and can't wait for it!
     
  12. WunDaii

    WunDaii Well-Known Member

    I've just played a BETA of this game, and am due to write an article on it.

    Overall, my impressions of it are pretty damn amazing. The graphics are cute, the world is cute and everything else is... cute!

    Physics are great, and the map may look small, but it's actually quite fun to free-roam in.
     
  13. madprocessor

    madprocessor Well-Known Member

    Dec 16, 2009
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    Hi!

    We are looking forward to read it then! Glad you seem to like it... as a developer, you sometimes get so lost in your product that you really honor that somebody else takes a look at your product from a different angle!

    We have been thinking of a development blog lately, documenting the stages of our new title (a bit of behind-the-scenes stuff) - this is a bit of extra work of course. Would that be something people could be interested in?




     
  14. Asphyxiation

    Asphyxiation Well-Known Member

    Nov 8, 2009
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    Awesome!

    Cute as.
     
  15. Firestar

    Firestar Well-Known Member

    Apr 4, 2009
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    Student/Programer
    Wellington, New Zealand
    About the price point - US$3.99 (NZ$5.29) sounds good. Make sure you put in anti piracy though, as if its over 99c, people will complain.
     
  16. BlueSolarSoftware

    BlueSolarSoftware Well-Known Member

    Oct 9, 2009
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    iPhone Developer
    Austin
    Hi madprocessor,

    I'm a developer and I'm always interested in reading about other people's experiences. Especially since I've been working on a racing game too, but it's been put on hold due to the 99c problem.
     
  17. WunDaii

    WunDaii Well-Known Member

    Well your game is very good. The best part about it, is the fact that it has it's own little city in such a small area. It's great.

    I've published the hands-on preview. Unfortunately, due to the rules here I cannot post a link here to it [check my sig].

    Sorry about the quality of my video, I couldn't find my HD camera :eek:
     
  18. LordGek

    LordGek Well-Known Member
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Feb 19, 2009
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    Software QA Engineer
    Saratoga, CA, USA
    I think there finally is a solution via in-app purchases.

    Make a basic level of your core game for free and allow the full game as an in-app purchase at a "reasonable" rate (which would be mentioned in the app description). The biggest reason, I believe, the $0.99 apps have taken over is that people are afraid to risk more than that to find out the interesting sounding game is actually a POS. This in-app purchase of the full game makes converting up much easier than it even was going from lite to full versions in the past (a few less steps is really appreciated, IMHO).
     
  19. theone1007

    theone1007 Well-Known Member

    Mar 22, 2009
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    This looks great! I'm going to guess that this will be published by Chillingo sooner or later? They seem to pick up a lot of indie titles posted on the forums.
     
  20. madprocessor

    madprocessor Well-Known Member

    Dec 16, 2009
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    Yeah, we have been discussing about pricing really long - most people just want the best game there is for practically nothing (or .99 that is) - and I can understand that people won't spend 7 bucks for something that just might be good.

    On the other side, when I walked into a large games retail store yesterday to buy a game for my nephew, I was practically forced to shell out 20 bucks for a Nintendo DS game that, when inserted into that wonderful entertainment system, looked like from the eighties. And well worse than the iPhone average. And the only way to judge if it was cool was to turn the box around and look at the painted artwork. (<- ok, blame me, I could just have researched some hours and bought Zelda, but he already had that)

    The point is, most iPhone owners already get quite solid content for a very small amount of money if you compare platforms like DS or PSP. And maybe at the risk that there are one or two games which are not worth their 2 dollars (Not ours of course :) ) - I guess if you feel your game is really worth a certain amount, try selling it for that. And it is sad to hear that you put the game on hold because of that... I think this market will still evolve a bit, hopefully.


     

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