iPad Paper Wizard (Dual-stick Magic Shooting RPG)

Discussion in 'iPhone and iPad Games' started by ideatory, Mar 14, 2016.

  1. ideatory

    ideatory Well-Known Member

    Nov 3, 2014
    66
    0
    0
    You can purchase a permanent ticket of graveyard with 8 jewels in next update.(Also including other event dungeons when ready in the future)
    In jewel shop you can purchase a gold doubler with 15 jewels.(somewhat high price for balancing issue!)
    But this ticket isn't for all wizards.

    Buff shop will be updated in v1.1.0.
    - gold, exp.point, hp, mp : 100%up(1jewel)~200%up (3jewels)
    - just 2 buff at the same time
    - time limit : 30 minutes (if you die or quit, it'll disappear)

    I think next version would be greater than v1.0 ! After testing, We'll post playing videos.
     
  2. KinakGames

    KinakGames Member

    Feb 24, 2016
    13
    0
    0
    Columbus, OH
    Tried this out, had... a bit of a mixed reaction to be honest.



    Since the devs are here, some specific feedback:
    1) Art is amazing.
    2) Mana wasn't restored when I got back to town, forcing me to wait. If that's not a bug, I'd suggest changing it anyway. Waiting in town to regen is straight-up boring.
    3) I couldn't find any attacks at zero mana. With the length of time it takes to regen, even the illusion that you can do something in the meantime would be nice, even if it's just a terrible staff attack.
    4) Controls are pretty tight, definitely playable.
    5) Town really seems like it should have an item shop. Maybe I missed it?

    In all, it seemed like a good game that just isn't there yet. I wish you the best of luck.

    Cheers!
    Kinak
     
  3. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
    4,280
    1
    38
    Hi,

    This is too much Ideatory. The double gold should just be a cash price and double gold for every character. I have three characters. I've spent $20 already. Spending $6 per character isn't feasible. Just make it a single cash purchase that applies to every character. It's simpler and I bet more people would do this. What do you think?

    8 jewels for the graveyard is fine. You guys are adding event dungeons? That sounds awesome! I'll pay that. It's worth it. Though you need to have a way for us to have a break. I had to use a ton of potions to make it to wave 17. There's no break to regenerate health or mana. You are forced to constantly pound potions. Maybe there could be a break every 6 levels so we can regenerate or something.

    Billy

     
  4. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
    4,280
    1
    38
    The town absolutely has a store. I just bough an epic ring. You just missed the seller.

    They are adjusting the regen rate. I have to agree with you. Wait until you have to wait for health to regen. That's why I asked for a health regen skill we can upgrade.

    It's a good game with good devs.

    Billy

     
  5. KinakGames

    KinakGames Member

    Feb 24, 2016
    13
    0
    0
    Columbus, OH
    Huh. I wonder how I missed him. I might have to boot the game back up and look for him again.

    Good to hear :)

    Yeah, they seem really responsive, which I respect a lot. As a fellow dev, I know handling feedback can be very rough.

    Cheers!
    Kinak
     
  6. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
    4,280
    1
    38
    Very true. That's why I've spent so much time and money on this game. I absolutely love the art work and the gameplay. During the beta these devs took every criticism and turned it into positives. I really really like them. These are the guys I like to give my money and time to. Plus it really is satisfying to use that meteor spell and wipe out a room of enemies and watch them burn hehe

    This game is really really really hard and slow to start with. I do suggest watching ads everyday and getting the jewels and getting skill points and pump up your mana regen and battle Mage. Later on once you get higher the game is so much better and so much more fun.

    Billy

     
  7. ideatory

    ideatory Well-Known Member

    Nov 3, 2014
    66
    0
    0
    Thanks for your detailed review.
    My reply is as following ;
    2. Mana regeneration would be upped next version. When wizard is standing, mage-regen is more faster. And potions will be dropped from chests.
    3. When mana became zero you can't attack so you should consume a mana potion or run away from enemies. After update, you could be more flexible because regeneration would be upped.
    5. You can buy items near a white wizard. If you go in front of him, buy and sell menu pop-up will be appeared.
     
  8. ideatory

    ideatory Well-Known Member

    Nov 3, 2014
    66
    0
    0
    Hi, Billy

    The price of gold doubler is somewhat high but your reply is not correct ! If you have 4 wizards, you may need 60 jewels for gold doubler.
    60 jewels means you should buy 50 jewels with $2.99 and 10 jewels with $0.99.

    Why we've decided 15 jewels, there are many items or buffs that can get more gold. If you purchased 200% more gold buff with free or 3 jewels and have items that have options of 'more gold xxx' you might be millionaire in game ! And in update, you can buy potions by 400 gold, and chests will drop it. Also the rate of potion regeration will be higher than ever.
    This is why gold doubler has so high price !

    I'm not sure event dungeon would be included in next version. If included it would be simple. It depends on time to develop because we have lots of working list !

    Stay tuned!
     
  9. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
    4,280
    1
    38
    You said the effect wouldn't cover all mages. That's why I said that. If that purchase doubles the gold for all mages then that's fine and what I was meaning. I'll pay for that.

    I want to work on the lightning Mage next. Besides the fire Mage that lightning mages spells are pretty awesome.

    Billy

     
  10. Pyapiopi

    Pyapiopi Well-Known Member

    Sep 13, 2014
    249
    0
    0
    He isn't saying it covers all mages. He is saying it only costs $3.99 to buy it for all mages, not the $12 or $25 you originally said it would costs.
     
  11. ideatory

    ideatory Well-Known Member

    Nov 3, 2014
    66
    0
    0
    That' what i means. Sorry Billy for unclear explanation.

    The reason why I planned to buy gold-doubler with jewels is to avoid the rejection of apple review. And we want to simplify BM and data-saving structure.

    After content update(v1.2) is finished, I'll consider again. To submit v1.1.0 next week, I need to reduce working list.

    Next week, I'll post the playing video of testing.

    Thanks
     
  12. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
    4,280
    1
    38
    Right,

    But what I'm saying is I have 3 mages. So then it would be $3.99 x3 So on top of the $20 I've spent it will be $12 plus then the $2.99 for the graveyard access. Wait. Please tell me the graveyard access is atleast universal?

    I'm a whale now I suppose lol. That's it. I'm officially an Orca rofl

    Billy

     
  13. jn2002dk

    jn2002dk Well-Known Member

    May 22, 2009
    433
    1
    0
    Denmark
    #113 jn2002dk, Mar 25, 2016
    Last edited: Mar 25, 2016
    No, it would be 3.99 to get it on all 4 mages

    A gold doubler will be 15 jewels pr mage. So for 4 mages it would be 60 jewels(4x15 jewels). Assuming you don't have any jewels at all, you'd need to buy 50 jewels and 10 jewels for 3.99 total. Of course this assumes jewels are shared between characters. If not, it's a slightly different calculation but nowhere near 12 dollars:)
     
  14. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
    4,280
    1
    38
    Ahh that's much better then! I can't wait! I made it to level 19 in the graveyard thismorning. It was intense.

    Billy

     
  15. KinakGames

    KinakGames Member

    Feb 24, 2016
    13
    0
    0
    Columbus, OH
    Thanks very much! I'll take a look at the next version :)

    Cheers!
    Kinak
     
  16. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
    4,280
    1
    38
    #116 LordShad0wz, Mar 26, 2016
    Last edited: Mar 26, 2016
    Ideatory,

    My primary character is my fire Mage. I'm level 27.

    My dual fireball spell is at 27. I just noticed after leveling it to 27 it's now using massive amounts of mana. I had not noticed that spells used more and more mana the higher they go. Was this intended? It's becoming counterproductive. Since the mana regen and battle Mage skills are capped only at 7 using my main attack is now draining my mana so fast it's crazy. I even have jewelry which over caps the battle Mage skill to 9 and it's still too much. Can you address this? Can you please allow us to raise the levels of mana regen and battle Mage?

    What does focus do? What does this affect?

    What does +45% shield damage mean or even do? I don't see any shield spells and there's no explanation whatsoever.

    When jewelry says +6 damage. What does that mean? Is that damage to every spell you cast including for instance your ring of fire and meteor spells? What does it mean? Is it added damage to every spell you cast? Like a percentage?

    With the flamethrower spell. I plan to start putting points into it now. First, again it would really be helpful to have a single button to quickly switch to this spell. Having to open the spell book in the middle of a fight is just baaaaad. Also along with its damage could the length of the flame also increase when it's leveled? I'm not talking so it goes across a room lol. I'm just saying a little bit.

    It would really help players to have an in game resource to answer all of these questions explaining each thing and what it does.

    Thank you in advance,
    Billy
     
  17. ideatory

    ideatory Well-Known Member

    Nov 3, 2014
    66
    0
    0
    Hi, Billy.

    Basic skills have high levels that increase damage & need more mana. Specially Fire Ball would need more mana than other skills but has oneshot damage.

    Shied damage option means that reduce damage from enemies attacks by %. (But I couldn't 100%. V1.0 has a bug. if you've equipped 45% +45%+25% your life is always full).

    Damage + xx option is added to all attack by number(not %) . But this option is just great for continuing damage skills like inferno, lightning bolt and frost because other skills are high oneshot damage. For example, if you use lightning bolt lv. with +3 damage option, it's same damage with fireball just very cheap mana, and gives damage every seconds! So that damage+ option is great for inferno, lightning bolt and frost (sometimes ice ball would be good in low level.

    Skills with higher + options will be patched. It's a kind of bug. If exceed some level, the effect is same. (focus +8 = focus +9)

    Mana regen&focus will be higher than ever ! We are testing for this which rate is suitable to play. (This is a big issue from every player ! I think this patch might make Paper Wizard more popular !)

    Switching between basic skills is in the considering list. (Too many buttons in playing UI so we need to tweak UI !)

    Skills on Paper Wizard would be redefined (mostly basic skills). We'll be there when new class is ready !

    Thanks
     
  18. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
    4,280
    1
    38
    #118 LordShad0wz, Mar 27, 2016
    Last edited: Mar 27, 2016
    Thank you my friend for clearing up a lot of questions. Things make better sense now. I'm going to continue to collect epic items so when the update hits and the bug fixes happen I can put together a better system. Now that I understand the shield skill that's just fantastic. The final boss dropped an amazing epic staff with that and +6 damage.

    I can't wait to have permanent access to the graveyard, permanent double gold, and the new mobs and all of the increased skill upgrades and such. Then if you guys add pets. Hell yeah. Lol

    Also I don't think there's too many buttons. I like how you have it. The only thing that's not good is switching from attack 1 and 2. That's just bad. If you fix that and change the spell book button to change back and forth from attacks 1 and 2 it would be perfect. What UI changes are you guys thinking of doing?

    I appreciate all the participation you do with us here and take time out of your schedule to talk to us. I truly appreciate it.

    Billy

     
  19. ideatory

    ideatory Well-Known Member

    Nov 3, 2014
    66
    0
    0
    Hi, Billy.

    Tomorrow, I'll finish programing for v1.1 and then start internal testing. Lot's of bug fixes, new monster types, UI enhancement........
    Finally I'll add event dungeon with new mob(just one - others would meet v1.2) ! This dungeon is harder than graveyard.

    During testing, I'll post playing videos.

    Thanks
     
  20. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
    4,280
    1
    38
    Sweet.

    The only thing is with the graveyard can you make it so every so often we get a break to regenerate? Maybe every 6 waves? Then we have to do something to start the next waves. I made it now to wave 21 but there's never a chance to regenerate. I went through 20+ potions. Both health and mana.

    I can't tell you how satisfying it is though to hit the meteor spell and watch 20 of them burn at once hehe.

    Speaking of the meteor spell is it possible to make it more tighter/closer to the Mage when it casts. Many times it will strike in an adjacent room and miss so many monsters near me.

    I can't wait for this update! I now have enough gems for the double coin and unlimited graveyard. I'm going to probably spend more real money on skill points for my ring and meteor spells. I'm holding off until I can raise mana regen and battle Mage higher.

    Billy

     

Share This Page